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SalemMurders

MO - Troubleshooting SKSE Incompatible Mods

Question

My SKSE launches correctly through MO2 but whenever I check to see if my mods are enabled, they're all disabled. None of the files are in an UAC-controlled file. I also made sure MO2 is not installed in Skyrim or Steam's folders. I always run MO2 as administrator as well.

 

Edit: Some additional info. Both the Steam folder and the MO2 folder are on the same drive. Whenever I open a new profile, SKSE loads all the enabled mods without issue.

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This is posed as an SKSE question, but you are also speaking about MO (which should not be run as administrator, as it causes all kinds of other issues).

Also, I don't know what you mean by SKSE not enabling mods. Can you explain what you mean? Mods are 'enabled' via MO. SKSE runtime mods execute at runtime via SKSE.

Moved to MO support.

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I think SalemMurders may be saying that the plugins are not seen by the game (e.g. usvfs isn't working).

  • Do not install Mod Organizer in the Steam folders or in the game folders. This is known to cause issues.
  • Do not run Mod Organizer as an administrator. This is known to cause issues.
  • Verify all plugins are checked in the right pane.
  • Temporarily disable antivirus. If this works, try adding an exception for ModOrganizer.exe

 

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Posted (edited)
19 hours ago, z929669 said:

This is posed as an SKSE question, but you are also speaking about MO (which should not be run as administrator, as it causes all kinds of other issues).

Also, I don't know what you mean by SKSE not enabling mods. Can you explain what you mean? Mods are 'enabled' via MO. SKSE runtime mods execute at runtime via SKSE.

Moved to MO support.

I realized I posted in the wrong board shortly after I posted this. Thank you for correcting my mistake.

 

11 hours ago, Greg said:

I think SalemMurders may be saying that the plugins are not seen by the game (e.g. usvfs isn't working).

  • Do not install Mod Organizer in the Steam folders or in the game folders. This is known to cause issues.
  • Do not run Mod Organizer as an administrator. This is known to cause issues.
  • Verify all plugins are checked in the right pane.
  • Temporarily disable antivirus. If this works, try adding an exception for ModOrganizer.exe

 

MO2 is not in the Steam folders or in the game folders, and all the plugins are checked. I added an exception for MO2 when i first installed it so it can't be the antivirus. When I ran SKSE as a non-adminstrator, I got this message.

 f7b268640598398a8ea81a251699e707.png
 

 

 

Edit: It seems bethesda released a new update earlier this morning. I downloaded a downgrade patch and will update.

Edited by SalemMurders

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50 minutes ago, SalemMurders said:

I realized I posted in the wrong board shortly after I posted this. Thank you for correcting my mistake.

MO2 is not in the Steam folders or in the game folders, and all the plugins are checked. I added an exception for MO2 when i first installed it so it can't be the antivirus. When I ran SKSE as a non-adminstrator, I got this message.

 f7b268640598398a8ea81a251699e707.png
 

Edit: It seems bethesda released a new update earlier this morning. I downloaded a downgrade patch and will update.

This message appears when you have SKSE-dependent mods that have DLL files incompatible with your version of SKSE. Be sure to check each of these mod's SKSE requirement so that they are all in sync. You cn use MO right pane (Data tab) to filter those file names listed (type file name in lower right filter field). Expand the folders filtered in the Data tab to see what mod provides the file if it's not clear by the file name.

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6 hours ago, z929669 said:

This message appears when you have SKSE-dependent mods that have DLL files incompatible with your version of SKSE. Be sure to check each of these mod's SKSE requirement so that they are all in sync. You cn use MO right pane (Data tab) to filter those file names listed (type file name in lower right filter field). Expand the folders filtered in the Data tab to see what mod provides the file if it's not clear by the file name.

I managed to patch that issue by downgrading back to a prior update. Unfortunately my mods are still not enabled when I run SKSE. I followed Greg's steps and still have not reached a different output.

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From the MO2 launcher drop-down menu, select 'Explore Virtual Folder' and click the Run button. A window will pop up and display the contents of the Skyrim virtual Data folder. You should see all your mods' plugins (*.esp) and folders such as meshes and textures. Close the window afterwards.

If that's not the case, troubleshoot the issue until they are present. There's no need to launch Skyrim until the issue is resolved.

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9 hours ago, SalemMurders said:

I managed to patch that issue by downgrading back to a prior update. Unfortunately my mods are still not enabled when I run SKSE. I followed Greg's steps and still have not reached a different output.

Please re-read my post you quoted. I don't feel like you are understanding the problem.

You don't need to 'downgrade' your Skyrim. You only need to ensure that your SKSE-related plugins are compatible. I recommend that you re-upgrade back to SSE 1.6.xxx, but that's beside the point. Everything is compatible with 1.5.97, but proper versions of SKSE-related mods may be a bit confusing either way. Also, many other mods you have may require different game versions. You may need to disable ALL mods besides SKSE and SSE Engine Fixes if you continue to have problems using the process I describe below.

To be clear: Your mods ARE enabled. Mods are enabled in MO left pane. The error you are getting is SKSE saying "The following DLL files are incompatible with this version of SKSE (or the game)".

  1. DISABLE the following mods in MO:
    1. Fuz Ro D'oh
    2. FISS
    3. ? (need to search the MO Data folder for the other DLL files to see which mods provide them)
  2. Open MO and go to the 'Data' tab in the right pane
  3. In the filter field under the right pane, begin typing in the name of the other files one at a time (hdtsmp64, jcontainers, simplyknock, storageutil)
  4. For each of these files, the Data tab view should filter to a single folder that you can expand to see the DLL file and the mod providing that file.
  5. DISABLE these four remaining mods by unticking them in the MO left pane.
  6. Sort with LOOT
  7. Note LOOT messages up top about SKSE version. If it looks good ...
    1. Close LOOT and launch the game.
    2. If all errors go away and the game menu comes up, quit to desktop
    3. Revisit the Nexus page for the 6 mods that were disabled, and download the versions needed for your version of Skyrim (1.5.97 or 1.6.xxx), and re-enable the 6 mods after. DONE. have fun.
  8. If LOOT complains that SKSE is wrong version, revisit SKSE downloads and grab/install the proper version for your game version (SE 1.5.97 or AE 1.6.xxx)
    1. Re-run LOOT to verify no SKSE complaints.
    2. Close LOOT and launch the game.
    3. If all errors go away and the game menu comes up, quit to desktop
    4. Revisit the Nexus page for the 6 mods that were disabled, and download the versions needed for your version of Skyrim (1.5.97 or 1.6.xxx), and re-enable the 6 mods after. DONE. have fun.

The method Mousetick mentions above is useful but better for people that understand the mod files well. My approach above tells you the mods that are causing you issues so that you can troubleshoot those mods and get the proper versions.

Post back with results or questions about this process.

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13 hours ago, Mousetick said:

From the MO2 launcher drop-down menu, select 'Explore Virtual Folder' and click the Run button. A window will pop up and display the contents of the Skyrim virtual Data folder. You should see all your mods' plugins (*.esp) and folders such as meshes and textures. Close the window afterwards.

If that's not the case, troubleshoot the issue until they are present. There's no need to launch Skyrim until the issue is resolved.

When I ran the application, I navigated to my data folder and all the plugins were showing. I ran another profile with less mods and it ran perfectly fine so I think it might have to do with me reaching a mod limit? Currently I have 507 active plugins but 265 are marked as light.

 

6 hours ago, z929669 said:

Please re-read my post you quoted. I don't feel like you are understanding the problem.

You don't need to 'downgrade' your Skyrim. You only need to ensure that your SKSE-related plugins are compatible. I recommend that you re-upgrade back to SSE 1.6.xxx, but that's beside the point. Everything is compatible with 1.5.97, but proper versions of SKSE-related mods may be a bit confusing either way. Also, many other mods you have may require different game versions. You may need to disable ALL mods besides SKSE and SSE Engine Fixes if you continue to have problems using the process I describe below.

To be clear: Your mods ARE enabled. Mods are enabled in MO left pane. The error you are getting is SKSE saying "The following DLL files are incompatible with this version of SKSE (or the game)".

  1. DISABLE the following mods in MO:
    1. Fuz Ro D'oh
    2. FISS
    3. ? (need to search the MO Data folder for the other DLL files to see which mods provide them)
  2. Open MO and go to the 'Data' tab in the right pane
  3. In the filter field under the right pane, begin typing in the name of the other files one at a time (hdtsmp64, jcontainers, simplyknock, storageutil)
  4. For each of these files, the Data tab view should filter to a single folder that you can expand to see the DLL file and the mod providing that file.
  5. DISABLE these four remaining mods by unticking them in the MO left pane.
  6. Sort with LOOT
  7. Note LOOT messages up top about SKSE version. If it looks good ...
    1. Close LOOT and launch the game.
    2. If all errors go away and the game menu comes up, quit to desktop
    3. Revisit the Nexus page for the 6 mods that were disabled, and download the versions needed for your version of Skyrim (1.5.97 or 1.6.xxx), and re-enable the 6 mods after. DONE. have fun.
  8. If LOOT complains that SKSE is wrong version, revisit SKSE downloads and grab/install the proper version for your game version (SE 1.5.97 or AE 1.6.xxx)
    1. Re-run LOOT to verify no SKSE complaints.
    2. Close LOOT and launch the game.
    3. If all errors go away and the game menu comes up, quit to desktop
    4. Revisit the Nexus page for the 6 mods that were disabled, and download the versions needed for your version of Skyrim (1.5.97 or 1.6.xxx), and re-enable the 6 mods after. DONE. have fun.

The method Mousetick mentions above is useful but better for people that understand the mod files well. My approach above tells you the mods that are causing you issues so that you can troubleshoot those mods and get the proper versions.

Post back with results or questions about this process.

I apologize, I didn't clarify enough. I only downgraded from 1.6.353 (released on January 6th) to 1.6.342 (released on December 13th), so that the plugins you mentioned would still be compatible. I did end up having to disable the offending plugins because updates for the 1.6.353 version have not yet released. This didn't solve my issue however. I ran LOOT prior to going back to 1.6.353 and ran it again afer I got both the most recent SKSE and Skyrim version. Whenever I navigate to the mods tab, all of them are still disabled.

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25 minutes ago, SalemMurders said:

When I ran the application, I navigated to my data folder and all the plugins were showing. I ran another profile with less mods and it ran perfectly fine so I think it might have to do with me reaching a mod limit? Currently I have 507 active plugins but 265 are marked as light.

 

I apologize, I didn't clarify enough. I only downgraded from 1.6.353 (released on January 6th) to 1.6.342 (released on December 13th), so that the plugins you mentioned would still be compatible. I did end up having to disable the offending plugins because updates for the 1.6.353 version have not yet released. This didn't solve my issue however. I ran LOOT prior to going back to 1.6.353 and ran it again afer I got both the most recent SKSE and Skyrim version. Whenever I navigate to the mods tab, all of them are still disabled.

Yes, you can only have 255 (non-ESL) plugins installed (including base-game and CC plugins in right 'plugins' pane). Merge plugins in that case. otherwise, the procedure I outlined will help you to isolate mods in question and get everything aligned.

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1 hour ago, z929669 said:

Yes, you can only have 255 (non-ESL) plugins installed (including base-game and CC plugins in right 'plugins' pane). Merge plugins in that case. otherwise, the procedure I outlined will help you to isolate mods in question and get everything aligned.

I managed to fix the issue of the mods not being aligned but I'm not sure if there are too many plugins because LOOT doesn't say that there's too many and it should only being reading 242 plugins since 265 are marked as light. I will try to merge plugins and see if that fixes the issue.

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7 minutes ago, SalemMurders said:

I managed to fix the issue of the mods not being aligned but I'm not sure if there are too many plugins because LOOT doesn't say that there's too many and it should only being reading 242 plugins since 265 are marked as light. I will try to merge plugins and see if that fixes the issue.

I wouldn't merge unless it's necessary. 242 is fine as long as you are counting all plugins, including vanilla.

Please post your most recent error (SKSE and/or LOOT)

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4 minutes ago, z929669 said:

I wouldn't merge unless it's necessary. 242 is fine as long as you are counting all plugins, including vanilla.

Please post your most recent error (SKSE and/or LOOT)

How would I find the SKSE/LOOT error log?

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I'm starting to think there's a certain mod that's causing all of them to be disabled. I have multiple profiles each with different enabled and disabled mods and I usually don't have this issue.

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9 minutes ago, SalemMurders said:

I'm starting to think there's a certain mod that's causing all of them to be disabled. I have multiple profiles each with different enabled and disabled mods and I usually don't have this issue.

Again, they aren't disabled unless they are unticked mods in the MO left pane. Does the SKSE error like the one you posted previously come up?

What is the issue now?

LOOT errors are reported at the top of the window when running LOOT. Just screen/paste that into response as with the SKSE error.

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      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
      DynDOLOD Resources - Papyrus Scripts - minor optmizations
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
      SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster ****
      LODGen.exe - fixed using alpha threshold
      LODGen.exe - added TES5VR mode, same as SSE
      LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
      LODGen.exe - added FO4VR mode, same as FO4
      LODGen.exe - added SSEVR mode, same as SSE
      LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
      LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
      LODGen.exe - fixed missing segments for FO4 object LOD
      LODGen.exe - terrain LOD bin file format change to support really large worldspaces
      LODGen.exe - added MaxLevel=
      LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
      LODGen.exe - fixed wrong segments
      LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
      LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
      LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
      LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
      LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
      LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
      LODGen.exe - make reading of export file more robust
      LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - data/textures/...
      LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV
      LODGen.exe - improved reading of export file and file checks at start-up
      LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones
      LODGen.exe - throw error if there are duplicate command line parameters
      LODGen.exe - check if a directory for loose files exists
      LODGen.exe - fixed a wrong texture replacement  
      Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
      DynDOLOD.exe - fixed sometimes not creating a flat atlas
      DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
      DynDOLOD.exe - added patching function for plugins + worldspace
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
      DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
      TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
      TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
      LODGen.exe - fixed terrain water segments for odd origins
      LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
      LODGen.exe - print global alpha threshold setting to log
      LODGen.exe - catch an error in nif and print its name to log  
      Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line
      DynDOLOD.exe - improve loading of paid mod plugins
      DynDOLOD.exe - create ESM at correct load order
      DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
      DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
      DynDOLOD.exe - print plugin type when listing plugins
      DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection  
      Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages
      DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites
      LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible)
      LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
      LODGen.exe - removed obsolete embedded resources  
      Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
      DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated  
      Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error
      DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
      DynDOLOD.exe - added creation of bugreport.txt in case of exception
      DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
      DynDOLOD Resources SE - added patches for better compatibility with mods
      LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
      LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status  
      Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode
      DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
      DynDOLOD.exe - improved some error messages
      TexGen.exe - added generation for shipwoodfloor01lod.dds
      LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
      LODGen.exe - fixed sometimes scaling water level twice for undefined cells
      LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes  
      Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      LODGen.exe - reworked simplification of meshes after re-UV
      LODGen.exe - added a sanity check after re-UV
      LODGen.exe - fixed a scaling error when applying miniatlas  
      Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
      DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
      DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
      DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
      DynDOLOD.exe - skip over NIF errors while checking for NiNodes
      DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
      DynDOLOD.exe - fixed issue with worldspaces added by ESP
      DynDOLOD-Trees.html - added section for internal and external billboards
      DynDOLOD_Manual.html - added and updated compatibility information for several mods
      DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
      DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
      LODGen.exe - fixed sometimes applying wrong scale to translation
      LODGen.exe - fixed not applying parent scale to child translation
      LODGen.exe - fixed a bug parsing flat texture data file
      LODGen.exe - added support for different alpha thresholds to atlas replacements
      LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
      LODGen.exe - added support to also remove faces under water for FO3/FNV
      LODGen.exe - added support to define billboard NIFs per LOD level
      LODGen.exe - minor speed improvements and multithread enhancements  
      Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts
      DynDOLOD_DLL.html - added explanation and install/usage instructions
      DynDOLOD.exe - added creation of data files for DynDOLOD DLL
      DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements
      DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding
      DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes
      DynDOLOD.exe - carried forward latest updates from xEdit
      DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script
      DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script
      DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil
      LODGen.exe - fixed sometimes failing re-UV due to missing normal
      LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV  
      Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin  
      Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim  
      Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
      DynDOLOD.exe - carried forward latest updates from xEdit
      DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
      DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
      DynDOLOD.exe - updated some helpful messages
      TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
      TexGen.exe - updated some helpful messages
      TexGen.exe - added generation for impwall01.dds
      TexGen.exe - added generation for impfloormuddy01.dds
      TexGen.exe - added generation for treepineforestcut01.dds
      Texconv.exe - updated to latest version
      DynDOLOD-rules - added/updated rules for better compatibility with mods  
      Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master
      TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
      TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder  
      Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
      DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit  
      Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
      DynDOLOD.exe - fixed a typo preventing CreateMode to start
      DynDOLOD.exe - streamlined some threaded code
      DynDOLOD.exe - carried forward latest updates from xEdit
      Texconv.exe - improved a few error messages  
      Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
      DynDOLOD.exe - print true texture file name in case of errors loading it  
      Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin
      DynDOLOD.exe - removed some unnecessary log spam  
      Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
      DynDOLOD.exe - more streamlining of some threaded code
      DynDOLOD.exe - some library udpates and other optimizations
      DynDOLOD.exe - added some more error messages around executing of command line tools
      DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
      DynDOLOD.exe - silently try to restart command line tools in case of error
      DynDOLOD.exe - carried forward latest updates from xEdit
      Texconv.exe - updated to latest version
      DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods  
      Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version
      DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed not adding some textures to atlas
      DynDOLOD.exe - removed accidental left over elevation requirement
      DynDOLOD.exe - combine flat atlas into main atlas
      DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
      DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
      DynDOLOD.exe - added alpha raise to diffuse mipmap generation
      DynDOLOD.exe - added steepness raise to normal map mipmap generation
      DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
      DynDOLOD.exe - skip injected base elements and references and print a message
      DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
      DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
      Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
      LODgen.exe - added ENDERAL mode, same as TES5
      LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
      LODgen.exe - code cleanup and minor optimizations
      LODgen.exe - improved remove unseen for large objects spanning several cells
      LODgen.exe - do not scale FO3/FNV object LOD
      LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask  
      Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
      DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD_Manual.html - added and updated compatibility information for several mods
      LODGen.exe - make sure borders between cells match when using protect cell borders  
      Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures  
      Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass
      DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working
      DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression
      DynDOLOD Resources SE - added meshes for better compatibility with a mod
      DynDOLOD Resources - added meshes for better compatibility with a mod
      DynDOLOD Resources - Papyrus Scripts - fixed swapped error message  
      Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning
      DynDOLOD-rules - added/updated rules for better compatibility with mods
      DynDOLOD Resources SE - added meshes for better compatibility with mods
      DynDOLOD Resources - updated meshes for better compatibility with mods
      DynDOLOD_Manual.html - updated compatibility information for a mod
      LODGen.exe - set correct mode on BSMultibound for water
      LODGen.exe - updated supporting libraries to latest version  
      Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder
      DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position
      DynDOLOD.exe - ignore meshes with missing textures, print a report at the end
      DynDOLOD.exe - reduce memory usage while building object LOD atlas
      DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways
      Texconv.exe - updated to latest version
      TexGen.exe - added generation for vurt_oldgreybarklod.dds
      DynDOLOD Resources SE - added meshes for better compatibility with a mod
      DynDOLOD Resources - added meshes for better compatibility with a mod  
      Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths
      DynDOLOD Resources - added meshes/texture for better compatibility with mods  
      Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures
      DynDOLOD.exe - added version check of output from TexGen and installed Resources
      TexGen.exe - add version information to output
      DynDOLOD Resources - added a mesh for better compatibility with a mod
      DynDOLOD Resources SE - added a mesh for better compatibility with a mod
      DynDOLOD_Manual.html - added compatibility information for several mods  
      Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands
      TexGen.exe - fixed filename of impfloormuddy01lod.dds
      DynDOLOD Resources - added a meshes for better compatibility with a mod
      DynDOLOD Resources - fixed an issue with worldmap in interiors
      DynDOLOD Resources SE - added a meshes for better compatibility with a mod
      DynDOLOD Resources SE - fixed an issue with worldmap in interiors  
      Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources - fixed a FOMOD installation error
      DynDOLOD Resources SE - fixed a FOMOD installation error  
      Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file
      LODGen.exe - memory and other optimizations
      LODGen.exe - updated supporting libraries to latest version
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods  
      Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
      DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
      DynDOLOD.exe - fixed a rare multithread memory issue
      TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds
      LODGen.exe - fixed sometimes duplicating models
      LODGen.exe - more optimizations
      LODGen.exe - updated supporting libraries to latest version
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods  
      Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
      LODGen.exe - ignore duplicate triangles when loading models
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods  
      Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules
      LODGen.exe - more minor optimizations and cleanup  
      Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods  
      Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
      DynDOLOD.exe - do not set VWD flag on base records added by esp
      DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
      DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
      DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
      DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
      DynDOLOD_Manual.html - added section for TVTD occlusion data generation
      LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
      LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
      LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods  
      Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation  
      Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD.exe - added detection of LotD v5
      DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception
      TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds
      LODGen.exe - fixed 3D name for BSTriShape
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods  
      Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record
      DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs
      DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM
      DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM
      DynDOLOD-rules - updated rules for better compatibility with mods
      DynDOLOD_Manual.html - added compatibility information for a mod
      LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru
      LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif)
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - improve BA2 support
      LODGen.exe - adjust multibound max z >= 0
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods  
      Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed a potential race condition
      Texconv.exe - updated to latest version
      Texconv.exe - fixed not supporting spaces in path names in -flist
      DynDOLOD-rules - updated rules for better compatibility with mods
      DynDOLOD Resources - updated meshes for better compatibility with mods
      DynDOLOD Resources SE - updated meshes for better compatibility with mods  
      Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP
      DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag
      DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - added meshes for better compatibility with mods  
      Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches
      DynDOLOD.exe - fixed not overwriting equal rules for winning plugins
      LODGen.exe - updated supporting libraries to latest version
      Texconv.exe - updated to latest version  
      Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version
      DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1
      DynDOLOD.exe - improved a couple error messages
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD Resources - updated meshes/patch file for better compatibility with mods
      DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods  
      Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter  
      Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust
      Texconv.exe - improve -flist text file handling  
      Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting
      DynDOLOD.exe - improved invalid path detection
      DynDOLOD.exe - added rule for better compatibility  
      Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
      DynDOLOD.exe - do not set VWD flag on certain MSTT
      DynDOLOD.exe - added rules for better compatibility
      DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD Resources - added mesh for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD Resources SE - added mesh for better compatibility with mods
      DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD_Manual.html - added compatibility information for a mod  
      Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
      DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards
      DynDOLOD Resources SE - added and updated meshes for better compatibility with mods  
      Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files
      DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
      DynDOLOD.exe - update command lines of newer Texconv.exe
      DynDOLOD.exe - added rules for better compatibility
      TexGen.exe - added generation for dlc01frozenlakelod.dds
      trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
      LODGen.exe - fixed sometimes not setting VertexColor flag
      LODGen.exe - added height variance to FlatTextures= file
      LODGen.exe - added support for glow atlas
      Texconv.exe - updated to latest version
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility  
      Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility
      DynDOLOD Resources SE - updated patch file for better compatibility  
      Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
      DynDOLOD.exe - improved child/parent world copy detection
      DynDOLOD.exe - added/updated rules for better compatibility
      trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility  
      Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - improve HD LOD support for SSE  
      Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - ignore NIF if root node is of unexpected type  
      Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF
      DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility  
      Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - do not fail if optional billboard txt file is not present
      LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
      LODGen.exe - fixed sometimes not applying replacement textures  
      Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support
      DynDOLOD_Manual.html - updated explanations information for Enderal  
      Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
      TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
      DynDOLOD_Manual.html - updated explanations information for Enderal  
      Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility
      LODGen.exe - improved parsing of txt files
      Texconv.exe - updated to latest version
      Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records
      Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
      DynDOLOD.exe - added rules for better compatibility
      Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument
      Changelog DynDOLOD 2.96 DynDOLOD.exe - fixed not using last TNAM override record
      DynDOLOD.exe - added rules for better compatibility
      LODGen.exe - default threadsplit to number of physical cores
      Changelog DynDOLOD 2.97 DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317
      DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.323
      DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons
      Changelog DynDOLOD 2.98 DynDOLOD.exe - updated rules for better compatibility
      DynDOLOD Resources SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference
      DynDOLOD DLL SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference
      I really do not want to talk about the things I had to do to work around the large reference bugs. Bethesda needs to fix their ****.
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