z929669 Posted November 10, 2014 Author Posted November 10, 2014 No worries. I will trust you guys. Just mentioning that the screens were all far distance and that there may be more to it than that. Vanilla Mountains undoubtedly has the better normals anyway.
hishutup Posted May 20, 2015 Posted May 20, 2015 Shouldn't this be dropped because its included in Ruffled Feather?
TechAngel85 Posted May 20, 2015 Posted May 20, 2015 Yes, but that will be done for the next release as part of our cleanup right before we release. Technically, it's still part of the 2.2.9 Guide so it's still accepted until the new release.
Guest Posted May 22, 2015 Posted May 22, 2015 (edited) @SparrowWould you mind posting your 'bump' Gimp process over on the Terrain Bump thread? We might just want to create analogs for normals we wind up using in STEP. Assume that we only have the color maps (need to create the normals from scratch), although for the most part, we may just be bumping up the existing normals. Well if we are talking about modded textures and the quickest way: Normals: - Open diffuse > Colors > Desaturate > OK- Colors > Brightness Contrast (mess around for deeper blacks/lighter whites for deeper normals) > OK- Filters > Map > Normal Map > Scale = 5 > Wrap (ticked) > OK- Layers box > Duplicate button twice (3 layers) > Select third layer (top) > Filter > Blur > Gaussian Blur > 5 to 20+ based on how deep you want it (lower equals sharper, but less deep).- Layers box > Duplicate button as many times as you want on top 'blurred' layer (5 more layers is usually good).- Image > Flatten Specular (if needed): - Open diffuse > Desaturate- Colors > Brightness Contrast (change contrast\brightness for shine amount)- Ctrl+C copy > Back to normal texture- Layers box > Right click your only layer > Add layer mask > Add > Click the new box on yourlayer that just appeared > Ctrl+V > Anchor button (you should see the transparency now)> Right click the only layer > Apply layer mask Save (lazy copy): Compression: BC1 DXT1 (no alpha transparency)/BC3 DXT5 (alpha transparency)Mipmaps: Generate mipmapsCompression: Use perceptual error metric [tick]Filter: Kaiser I am not sure if perceptual error metric does much, but I tick it for diffuse. I don't tick it for normal maps asI think it hates them (not that I use compression on normals anywho). Edited May 22, 2015 by Guest
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