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Posted

Flickering Mesh Fix and Unofficial Material Fix are already in the guide. Assorted Mesh Fixes and Fixed Mesh Lighting are currently in testing. I don't think we've considered Dlizzio's Mesh Fixes yet.

Posted
12 hours ago, D1Z4STR said:

The 5 major mesh players are Dlizzio's Mesh Fixes, Assorted Mesh Fixes, Fixed Mesh Lighting, Flickering Mesh Fixes and Unofficial Material Fix. We already use 2 of them. I am guessing the other 3 are in for testing/talks?

11 hours ago, Greg said:

Flickering Mesh Fix and Unofficial Material Fix are already in the guide. Assorted Mesh Fixes and Fixed Mesh Lighting are currently in testing. I don't think we've considered Dlizzio's Mesh Fixes yet.

Flickering Mesh Fix was also in testing, but we just 'accepted' it in 2.0.0 for no apparent reason. Also don't forget that ELFX and all related ELFX mods are/were also in testing for this round (also largely accepted without any explicit rationale). That's at least 7 new mesh-replacer candididates for 2.0.0. We began looking at them all, due to using an ENB in 2.0.0, so with that, we also need to consider ENB Light. That's 8 contenders for meshes. With other mods new as of 2.0.0 (e.g., Embers XD) that also impact meshes, we have a crap-ton of mesh replacers to evaluate and prioritize.

Again, testing this stuff is a ton of work, so I don't blame us for not posting compares of everything (it would probably be 1000+ screens); however, we could have a closer look at some of these to compare the methodology and attributes (shader flags, breadth of coverage, poly-count diffs, etc.) of each mesh replacer to help us determine which are the 'best' bets. Maybe this was done tacitly by Tech or others, but not me ... nor do I know.

Posted
On 11/8/2021 at 8:23 AM, z929669 said:

Again, testing this stuff is a ton of work, so I don't blame us for not posting compares of everything (it would probably be 1000+ screens); however, we could have a closer look at some of these to compare the methodology and attributes (shader flags, breadth of coverage, poly-count diffs, etc.) of each mesh replacer to help us determine which are the 'best' bets. Maybe this was done tacitly by Tech or others, but not me ... nor do I know.

If you want to compare them go ahead, but it's unless. ELFX is just splitting up the meshes so that more lights can hit them before they "flicker". There shouldn't be any visual difference there. The only exceptions may be what the fix mods are specifically fixing, but a lot of that isn't visual either.

  • 2 months later...
Posted

This mod uses custom unique meshes that would not be fixed by any of the aforementioned mesh fix mods.

There is however a new recently released mod specifically to address the over-bright particle effects (speckles or strange "gooey" clumps of snow): Footprints Bright Snow fix (by TemplarSwift). There are 2 versions:

  • One that makes the snow particles less bright
  • One that removes the particles completely, leaving only the footprints behind

It only modifies the human footprints on snow. Beast footprints and any footprints on ash are not covered, maybe it's an oversight, maybe they don't need to be fixed - I don't know. I did test the mod and it works as intended with humans on snow.


There is another mod that extends footprints to sand and mud: Footprints Sand patch (by modal1 and Vai1lyn). I've installed it but not tested it yet.

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