D1Z4STR Posted January 4, 2020 Posted January 4, 2020 (edited) Discussion topic:Hunters Not Bandits by RaccoondanceWiki Link Edited January 11, 2021 by TechAngel85
SaintBourbon Posted February 20, 2020 Posted February 20, 2020 Does anyone have any experience with this mod? Seems really useful.
Mercury71 Posted February 20, 2020 Posted February 20, 2020 Does anyone have any experience with this mod? Seems really useful.I have used it in many different loadorders and i think it works great. 1
TechAngel85 Posted January 11, 2021 Posted January 11, 2021 Thoughts on this mod? EDIT:Checked it out in xEdit. The mod would literally just drop into the mod list. LOOT sorts it appropriately as to not to have to worry about any conflict resolution.
TechAngel85 Posted January 11, 2021 Posted January 11, 2021 After another look, this is just some dialogue fixes. Just going to pop it in.
soupdragon Posted January 11, 2021 Posted January 11, 2021 Thoughts on this mod?It simply removes combat dialogue if they're "hunting" prey which leaves them almost silent which I found disconcerting personally so I decided not to use it when I last tried it sometime last year.
TechAngel85 Posted January 11, 2021 Posted January 11, 2021 You should be as silent as possible when you're hunting, right?
Eliian Posted January 12, 2021 Posted January 12, 2021 Even though this mod has already been accepted... I will just chime in that I have have had no issues through multiple playthroughs. Nice little immersion fix.
Eliian Posted July 26, 2022 Posted July 26, 2022 (edited) New update! Makes the plugin an ESL. Provides built in compatibility for several mods STEP uses. Also alters the Psijic order scene in Saarthal. Quote ESL. Hunters Not Bandits 4.0 for SE and AE. Compatible with the Unofficial patches, Relationship Dialogue Overhaul and Guard Dialogue Overhaul. Should be placed after those in your load order. fixes the intro scene to the Psijic order in Saarthal, so it always plays out correctly. Edited July 26, 2022 by Eliian
Eliian Posted July 27, 2022 Posted July 27, 2022 Looking the the CR plugin it seems some edits may no longer be required with this new version. Just a few examples 1
DoubleYou Posted September 12, 2022 Posted September 12, 2022 On 7/27/2022 at 1:15 AM, Eliian said: Looking the the CR plugin it seems some edits may no longer be required with this new version. Just a few examples Thanks for this. @z929669 did you review this? I just updated and fixed the install instructions for this one.
z929669 Posted September 13, 2022 Posted September 13, 2022 3 hours ago, DoubleYou said: Thanks for this. @z929669 did you review this? I just updated and fixed the install instructions for this one. I have not ... that first one in the screens is n/a for the Step patches though. I need to pull in @TechAngel85 on this, as I see many Dialog Topics that seem to be redundant in the CR patch. I am not privy to why they were originally added. These are from a session with the full plugin LO ... One example of several: This one is just strange: Maybe it's a relic from a dropped mod?
DoubleYou Posted September 13, 2022 Posted September 13, 2022 2 hours ago, z929669 said: I have not ... that first one in the screens is n/a for the Step patches though. I need to pull in @TechAngel85 on this, as I see many Dialog Topics that seem to be redundant in the CR patch. I am not privy to why they were originally added. These are from a session with the full plugin LO ... One example of several: This one is just strange: Maybe it's a relic from a dropped mod? See, I believe the update made this mod more compatible, and these edits are likely not needed any longer. You should be able to see this more clearly perhaps if you load up the old Hunters Not Bandits 3.1 for RDO file we were using.
z929669 Posted September 13, 2022 Posted September 13, 2022 38 minutes ago, DoubleYou said: See, I believe the update made this mod more compatible, and these edits are likely not needed any longer. You should be able to see this more clearly perhaps if you load up the old Hunters Not Bandits 3.1 for RDO file we were using. Yeah, I'm assuming that's the case and that loading the old version may illuminate some of this. But the second example is different. The CR patch removed all of those INOM/INOA INFOs, but they are included in all predecessors in the LO. This is the main question I had for Tech. I'm inclined to remove all of the edits like the first example I posted. Those seem pretty clear. The second one is mysterious though, so I don't want to kill the fly with a sledgehammer.
Greg Posted September 13, 2022 Posted September 13, 2022 You might consider installing both versions as separate mods, renaming one of the plugins and comparing the two in xEdit. You can also load just the old plugin in xEdit, right click and Compare To, then browse to the new version to compare the two.
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