madskyrim Posted July 31, 2013 Posted July 31, 2013 On Nexus author states: Version 5 is NOT compatible with Hearthfire and may cause problems with Open Cities and other mods. Version 3 is completely safe to use in this regard, but has problems where the wrong name is shown in certain places (such as Riverwood). Is this Mod (version 5.0) safe to use in SR ? Regards
Jormungand24 Posted July 31, 2013 Posted July 31, 2013 SR uses Hearthfire, so if the author states it's not compatible with Hearthfire, then it won't be compatible with SR. Unless custom patches were made to make it compatible.
Smile44 Posted July 31, 2013 Posted July 31, 2013 If you look on the SR guide for this mod a great deal of changes are made in order to make it compatible with SR including Hearthfires. Patches relating to other mods are made later, guide says to use version 5. :)
statmonster Posted July 31, 2013 Posted July 31, 2013 This mod seems like a great idea but strikes me as requiring too many tweaks to make compatible with everything for too little gain.
Smile44 Posted August 1, 2013 Posted August 1, 2013 I don't know, it does seem alot but then again I like to get a reminder of where i am and the mod works perfectly fine once all the edits have been made. You only have to do it once. :)
toynbeeidea Posted August 29, 2013 Posted August 29, 2013 Version 5 has been found to conflict with Hearthfire, rendering two of the three homes unbuildable.
TechAngel85 Posted August 29, 2013 Posted August 29, 2013 Most of the core team has stopped using this I think. I'd like to challenge this mod from being in STEP. Too many issues and conflicts. Unless we're going to provide a working patch for download, I think this mod should be dropped.
phazer11 Posted August 29, 2013 Posted August 29, 2013 Delete the thing it's a PITA also some of the region names like Dawnstar are odd.  Â
Kelmych Posted August 29, 2013 Posted August 29, 2013 I use version 5, but I had to do a fair amount of work in TES5Edit to create patch records for some regions. Making a patch to cover just the problem with Hearthfires is easy (3 records), but there are also a lot of Dawnguard location name and region name additions that are overwritten by this mod (and some other mods like Birds HF Clean and the SOS Civilization mod). I doubt most people will want to use version 5 because of this. Version 3 isn't as accurate, but creates fewer problems.
z929669 Posted August 29, 2013 Posted August 29, 2013 I really like the concept of this mod. Very lore-appropriate; however, I agree that it has issues. Perhaps we will create a merged plugin for STEP someday, but for now, I agree that we can drop it.
Nearox Posted September 11, 2013 Posted September 11, 2013 Do the TES5Edits changes of the SR guide fix all the issues you described here, including hearthfires?
Kelmych Posted September 11, 2013 Posted September 11, 2013 The SR guide edits fix the Hearthfires house name location problem and includes a lot of region names added by Dawnguard. The SR patches for Sounds of Skyrim similarly fixes a number of region and location name problems with these mods. I haven't checked with TES5Edit to see if these patches fix all the location and region name problems with the USKP and DLC, but they probably fix at least the major ones.
Nearox Posted September 11, 2013 Posted September 11, 2013 Thank you Kelmych, I was getting worried whether to uninstall it or not, guess I'll continue using it for now :)
Nearox Posted September 13, 2013 Posted September 13, 2013 I got one more question. BOSS sorts Unique Region Names.esp to the very last of the load order, right above bashed patch. UNR- Dragonborn.esp & UNR - Dragonborn CoT Patch.esp are both much higher in the load order. Is it really intended that the main file goes below the additional files? I saw in BUM that Unique Region Names. esp puts itself below Open Cities. However I don't thave that mod. Could that be the reason UNR.esp is so low in the load order?
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