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  • 1 year later...
Posted
  On 11/20/2021 at 8:08 PM, TechAngel85 said:

Updated instructions for latest version of the mod

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MCM Menus have been reworked as well. An option for 'Live another life - LAL' has been added to 'New Locations>Random'. Same section 'Cutting Room Floor' is now.

Posted
  On 11/21/2021 at 4:15 PM, Mercury71 said:

A separate patch for USSEP has today been released on this mods page on Nexus.

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Yeah the patch notes that it removes a chimney placed by USSEP and replaces it with it's own. IMO the one from USSEP seems to match the rundown shack better. The farmhouse chimney's one looks like new construction. I'll  let STEP make the call on that. I'm sure there is a mandate/paradigm that dictates which one gets used.

Posted
  On 11/21/2021 at 8:55 PM, evmiller said:

Yeah the patch notes that it removes a chimney placed by USSEP and replaces it with it's own. IMO the one from USSEP seems to match the rundown shack better. The farmhouse chimney's one looks like new construction. I'll  let STEP make the call on that. I'm sure there is a mandate/paradigm that dictates which one gets used.

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I don't think the USSEP one does't matches the design of the chimney on the inside so there is a mismatch. 

  • 2 months later...
Posted
  On 11/21/2021 at 11:55 PM, TechAngel85 said:

I don't think the USSEP one does't matches the design of the chimney on the inside so there is a mismatch. 

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Maybe "Ignore the USSEP patch." line could be added to the guide? It may confuse some inexperienced people (like me :D) since we also have USSEP installed.

  • 1 year later...
Posted

I released a small update that I worked on over the last couple evenings.

@z929669
I know the Guide says to ignore the USSEP optional file, but I think that is a mistake unless it's been incorporated into the Guide Patch.

Posted
  On 8/2/2023 at 3:57 AM, TechAngel85 said:

I released a small update that I worked on over the last couple evenings.

@z929669
I know the Guide says to ignore the USSEP optional file, but I think that is a mistake unless it's been incorporated into the Guide Patch.

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You had added that instruction in March last year, but I see that the patch is adding a location to the reference that isn't covered by the Step patches. I'll do so in the 2.3 dev CR patch and remove the instruction in the meantime.

image.png

Posted
  On 8/2/2023 at 1:35 PM, z929669 said:

You had added that instruction in March last year, but I see that the patch is adding a location to the reference that isn't covered by the Step patches. I'll do so in the 2.3 dev CR patch and remove the instruction in the meantime.

image.png

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It was likely incorporated at one point or was planned to be, but lost in the mix of things along the way. :thumbsup:

  • 1 year later...
Posted

Attached is a view onto the Goldenhills' yard with a pre-built (and smoking) chimney of a not-yet-built bunkhouse, which is a bit of an oddity when visiting Goldenhills for the first time. (I haven't yet tried to not activate the bunkhouse chimney on a new game and activate it only after solving the related quest, hiring a steward and renovating the place, if that is even possible?)

 

Goldenhills24.thumb.jpg.c2cbfb06b85d5d961559f780d8dea9db.jpgGoldenhills29.thumb.jpg.56e1280d5c3ee38085f166bd730a4fae.jpg

Posted
  On 11/3/2024 at 10:05 AM, CorneliusC said:

Attached is a view onto the Goldenhills' yard with a pre-built (and smoking) chimney of a not-yet-built bunkhouse, which is a bit of an oddity when visiting Goldenhills for the first time. (I haven't yet tried to not activate the bunkhouse chimney on a new game and activate it only after solving the related quest, hiring a steward and renovating the place, if that is even possible?)

 

Goldenhills24.thumb.jpg.c2cbfb06b85d5d961559f780d8dea9db.jpgGoldenhills29.thumb.jpg.56e1280d5c3ee38085f166bd730a4fae.jpg

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I always chose to not have the bunkhouse chimney activated in the MCM when i start a new game. If i remember i activate it later in game.

  • Like 1
Posted
  On 11/3/2024 at 10:05 AM, CorneliusC said:

Attached is a view onto the Goldenhills' yard with a pre-built (and smoking) chimney of a not-yet-built bunkhouse, which is a bit of an oddity when visiting Goldenhills for the first time. (I haven't yet tried to not activate the bunkhouse chimney on a new game and activate it only after solving the related quest, hiring a steward and renovating the place, if that is even possible?)

 

Goldenhills24.thumb.jpg.c2cbfb06b85d5d961559f780d8dea9db.jpgGoldenhills29.thumb.jpg.56e1280d5c3ee38085f166bd730a4fae.jpg

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It's possible to tie this one into all of that, but I didn't want to have the mod tied to quests or anything of the sort; making it a toggle like the others was the next best solution. Tying it into the building of Goldenhills would also mean that you couldn't turn it off once active; which some may wish to do for things like another mod adding to the exterior that would overlap the chimney model, etc.

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