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Posted (edited)
  On 5/27/2016 at 12:34 AM, DoubleYou said:

OK, I was referring to the first link. Just to be sure, have you verified that it is working with Memory Blocks Log?

I found that block 1 and 2 both were showing 256 mb  so I added the argument in the SKSE and it now shows 512 in the block 1 but I still have ILS.

 

I may try using this with a Vanilla Skyrim (re-install) and see what happens.

 

UPDATE:

I disabled all mods applied this and tested it worked.. I then activated my mods and it still worked.

 

SO THANKS :)

 

Lastly, Should I disable my mods then install S.T.E.P. and activate mods accordingly afterwards or does it matter?

Edited by norvell84
  • 2 weeks later...
Posted (edited)

Hey DY,

 

I finally tried out spINI...great program! You've definitely outdone yourself. :-)

 

I've caught a few things I thought you should be aware of. Also, just so you know...I compared the Alpha and the stable versions, and the alpha seems pretty darn stable.

 

There was a change to the mouse settings, which seems intentional. I did find an oddity with the stable version...it had somehow changed the audio uID values, but I couldn't reproduce it when I tried a second time a while later. Note that this did not occur with Alpha.

 

I did not really try to break either version, and I never tried reverting to default settings. However, for (my) normal usage, Alpha seemed stable and pretty good.  :thumbsup:

 

 

Possible Bugs:

 

1) When fixing the Creation Kit, SArchiveList does not put spaces in between the different items.

SArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Skyrim - Shaders.bsa,Update.bsa,Dawnguard.bsa,Hearthfires.bsa,Dragonborn.bsa

2) You mentioned that you already know about this a few posts back, but the ENB Mode checkbox does not persist between sessions. You stated this is expected behavior, but only makes sense that it should persist, IMO. To me it makes more sense that a user would continue using an ENB if he has checked this box in the past, rather than assuming that the user will not be using an ENB. The checkbox should only cleared, if the user reverts to default settings (again, just my opinion).

  • Also, as previously mentioned earlier, clicking ENB Mode checkbox and then clicking a preset (i.e. spINI "Ultra") does not keep the ENB settings.
  • ENB Mode checkbox turns off AA, but should it not also make AF = 0 (but not grayed out; user can still adjust afterword if desired)? I think it should be assumed that the user will use ENB's AF, as it is defaulted on in enblocal.ini.
  • It would make sense to me to rename the checkbox "Graphical ENB Mode" so as not to confuse newer users who may just be using ENBoost.

 

3) While Grass Diversity does persist between sessions, clicking a preset will revert grass diversity to the default of 3.

  • Perhaps the tooltip should reference when this may be needed? I.E. for certain mods that add grass types, such as Skyrim Flora Overhaul?

 

4) The tooltip for "Background Mouse" is a bit awkward. The tooltip runs off the screen so that I cannot read the whole thing (monitor is 1920x1080). Also, it seems a little misleading. As I was unable to read the whole tooltip, I just focused on the first part "is recommended to be enabled". So I clicked it. Then I noticed it said in the bottom left of the window (where spINI updates you as to what it has done), that it said "Best use this only temporarily". I checked your Skyrim.ini guide for more clarification, and it mentioned you recommend it to be enabled, except in special circumstances (such as a multiple monitor setup or if windowed mode is used).

 

So...what is the final verdict? I'm a bit confused with the "Use this only temporarily" indication... And what if a person is using ENB or ENBoost? I know that fixes something to do with mouse cursors, but I cannot remember exactly what.

 

Also, if you do recommend it except in special setups, should this be defaulted to checked?

 

 

5) After opening spINI and closing it, without saving changes, the previous spINI backup files are deleted from the directory where the INIs are located. The backup INIs can still be found in spINI Cache folder.

 

 

6) After opening spINI and closing it, without saving changes, records are still saved to the spINI cache folder. This makes finding backups confusing...it would be better behavior, IMO, if it only saved the backups to spINI Cache if changes were made to the files.

 

 

7) Readme not included in Alpha 3.0.

 

 

Question:

 

Is it expected behavior that the Grass Fade Distance slider (or number in the preset) does not correspond to the number in fGrassFadeRange? This would make sense if you were adjusting multiple values for this result, such as fGrassMaxStartFadeDistance and fGrassStartFadeDistance, but I wanted to verify. The Ultra preset at 14000 seems to correspond to 10500 for fGrassFadeRange. I haven't checked with the other sliders. It does make sense, but in case it was not expected behavior, I thought I would ask.

 

 

Request:

 

After messing around and looking at all the settings (and comparing with your earlier STEP INI recommendations), I figured the spINI High preset was probably the best for me. However, I noticed the Particle setting was only set to 2000 in High (6000 in Ultra), but Vivid Weathers recommends this be at 6000.

 

Is it possible for you to include a Particles option in the Details tab?

 

Obviously, I can set it myself in the .ini manually, but this seems like a common setting people would want to change for mods / ENBs like Vivid Weathers.

 

 

Edit: Request added.

 

Edit 2: Added bugs 5) and 6), edited a "bug" to a question.

 

Edit 3: Added bug 7)

Edited by Nebulous112
Posted

My current alpha source has a backup problem that I need to identify, where it will delete the entire cache in some circumstances. It is indeed, otherwise, pretty stable.

 

Audio mods such as AOS change the audio ids. Clicking Default will change them back to the default ones. These will automatically correct themselves at game startup. Audio volume settings should be changed in-game.

 

1. This is intentional so I only have to mess with the one setting. Adding the spaces causes you to hit the 255-character limit. The spaces have always been optional for these settings.

2. The problem is fixed in my current version. I may consider making this stick. I am pretty sure that if you use ENB AF, that it overrides whatever setting is set in SkyrimPrefs.ini. A simple test would be to set it to be force on at 16 in ENBlocal and at 4 in SkyrimPrefs. I'll have to verify.

3. True, any tweak in the presets will override any tweak one has made prior to clicking the preset button. Most people should know to click the preset button first. I should somehow remind SFO users to increase the grass diversity, however, as some may forget. Perhaps I can run a mod detection routine to check for SFO and to set it to 7 if found. Should be possible.

4. Only use Background Mouse temporarily in every case. There are bugs to leaving it enabled. I should shrink the amount of info in that tooltip.

5. This is intentional behavior. The backups are created at startup. When exiting out without saving, these backups are restored. When changes are made, the backups are retained until the next session.

6. You may have a point. I may improve this.

7. I indeed forgot to include a readme.

 

Question:

This is intended behavior. I change the grass fade as well as the start fade. Grass is rendered fully up to a point, upon which we add the range from which the grass fades, which gives us the full distance.

 

Request:

This feature already exists in my current source.

Posted

Great! Thanks for the quick response, DY.

 

 

2) I remembered reading Boris mention something about this... I found the thread. Link.

 

Also, I was researching ENBs the other day, and I remembered seeing some info on the Tetrachromatic ENB description page: 

  Quote

 

 

7. Turn off hardware anti-aliasing & anisotropic filtering. ENB handles both of these.
You can do this in the Skyrim Launcher OR the Skyrim Pref files as well (recommended)
You are better off doing them while you are in the Skyrim Pref inis anyway.

[Display]
------------------------------------
iMultisample=0    Antialiasing (turn this off or you will run into transparency issues)
                                  iMaxAnisotropy=1   Anisotropic Filtering (for best quality you can use 16 but for best performance keep this off)

 

Both anecdotal, but if true, it would seem that the ENB AF only applies to textures with mipmaps, whereas driver-forced or game AF applies to all textures.

Posted

I fixed the big bug I mentioned in my current source and uploaded it as a beta in Miscellaneous files. Once complete I intend to upload this as an entirely new mod. Would hope for July.

Posted
  On 6/6/2016 at 3:21 PM, Nebulous112 said:

Both anecdotal, but if true, it would seem that the ENB AF only applies to textures with mipmaps, whereas driver-forced or game AF applies to all textures.

The way I understand this is the Hardware Graphics driver is the most efficient at handling all Anisotropic Filtering, so I dont let the game or any injectors handle this ( both of which are interpreted software handling which is less efficient than the dedicated hardware for instance on an NVidia card ).

 

------------

 

Excellent job DoubleYou
 
I have watched all the work you put into this on the STEP forums prior to this topic, and its shown me a thing or two that I did not know before this project started.
 
Going to recommend it everywhere, hopefully everyone will eventually realise this utility is THE place to come for INI tweaking guidance, and all the old BS tweaks which you find everywhere on Nexus will eventually be ignored.
 
Endorsed ( and personally using it too, your Ultra setup on my new MSI laptop is very nice )
 
All of my mods on Nexus have a "Other mods you may be interested in" or "Recommended Mods" section in their description - This Utility has now been appended to all of them as a recommendation to everyone :)
Posted

Just went over this on a support thread. ENB AF covers all textures, however, Boris claims some textures should not be filtered and skips these in his implementation whereas drivers filter all textures. The visual difference between driver vs ENB AF is really not noticeable unless you're really looking for it. My own testing has shown driver AF to be slightly better in the far distances. Driver AF is more performance friendly too but only by around 1FPS on mid range systems. I personally use the driver AF and have never seen any issues with textures as Boris claims.

Posted
  On 6/13/2016 at 7:26 PM, alt3rn1ty said:

 

The way I understand this is the Hardware Graphics driver is the most efficient at handling all Anisotropic Filtering, so I dont let the game or any injectors handle this ( both of which are interpreted software handling which is less efficient than the dedicated hardware for instance on an NVidia card ).

 

------------

 

Excellent job DoubleYou
 
I have watched all the work you put into this on the STEP forums prior to this topic, and its shown me a thing or two that I did not know before this project started.
 
Going to recommend it everywhere, hopefully everyone will eventually realise this utility is THE place to come for INI tweaking guidance, and all the old BS tweaks which you find everywhere on Nexus will eventually be ignored.
 
Endorsed ( and personally using it too, your Ultra setup on my new MSI laptop is very nice )
 
All of my mods on Nexus have a "Other mods you may be interested in" or "Recommended Mods" section in their description - This Utility has now been appended to all of them as a recommendation to everyone :)

 

Thank you for your kind words. I truly appreciate it.

Posted

I also like that you only set UGrids at the Bethesda recommendation of 5 no matter which preset is chosen ..

 

Hopefully people will take the hint and maybe look into using DynDOLOD instead  :cool:

Posted
  On 6/15/2016 at 10:54 PM, alt3rn1ty said:

I also like that you only set UGrids at the Bethesda recommendation of 5 no matter which preset is chosen ..

 

Hopefully people will take the hint and maybe look into using DynDOLOD instead  :cool:

I used a ugrids 9 & on a later game 7 setup. I'm much happier with the look & performance of DynDOLOD. spINI for the win.

Posted (edited)

DoubleYou

 

I cant see anywhere that may link it .. But the old Creation Kit Wiki page which had the official words on Skyrim INIs seems to have become conspicuous in its absence

 

I made a copy of the page from the Wayback machine and posted it on AFK Mods plus TheAssimilationLab :

 

https://www.afkmods.com/index.php?/topic/4516-skyrim-ini-files/

 

https://www.theassimilationlab.com/forums/topic/15690-skyrim-ini-files/

 

Would it be worth duplicating here, or is all the information distributed among step wiki pages ?

( I think that is probably the case hence I have not started a topic here for those basics )

 

 

Edit : May be worth a heads up for anyone reading this, the www.creationkit.wiki site has gone through a fair bit of reorganising recently ( to accomodate FO4 aswell as Skyrim, the landing page is now dual purpose, and so sub topic pages will obviously have had to shift ), and pages such as the above are not in the search results or index of pages .. So there may be other Creation Kit wiki topics which have become casualties of the changes

Edited by alt3rn1ty
Posted

The only things you mention that are not already noted on the Skyim Configuration Settings guide are the ones pertaining to the Creation Kit. I could cover Plugin INIs a little better, however.

 

Also, you have some misinformation there.

 

 

  Quote

Also note where INI settings are duplicated within the same INI ( two identical INI settings are located in the same file ) and under the right section, the latest one is the one used by the game :
[Grass]
iMinGrassSize=75
//... some other settings, ... or not, it doesn't matter
iMinGrassSize=40
.. Will result in iMinGrassSize being 40 for the game.

 

This is exactly the opposite. The first setting will always win if a setting is duplicated, so in the above scenario, iMinGrassSize will be set to 75, not 40. This behavior is already documented on the wiki.

Posted (edited)

Ah okay, I followed Kesta's advice blindly on that one, will test myself later and amend it appropriately

 

Edit: Actually, I cant see anyone needing to do that, it could be a user error duplicating the setting but I cant see a genuine use case for it so will just remove it from the post.

Edited by alt3rn1ty

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