joshpl Posted Monday at 08:28 PM Posted Monday at 08:28 PM (edited) The stark difference between the grass in Grid and in LOD. Did I do something wrong or is this intended behavior? Is it going to be weather dependent? I made every change listed under the DynDOLOD Alpha 3 detailed instructions. My chosen set up is STEP Heavy ENB, Optimal DynDOLOD, and High BethINI. I have plenty of performance headroom for ultra DynDOLOD and BethINI if that's the issue. Help? Edited Monday at 08:35 PM by joshpl
z929669 Posted Monday at 11:52 PM Posted Monday at 11:52 PM 3 hours ago, joshpl said: The stark difference between the grass in Grid and in LOD. Did I do something wrong or is this intended behavior? Is it going to be weather dependent? I made every change listed under the DynDOLOD Alpha 3 detailed instructions. My chosen set up is STEP Heavy ENB, Optimal DynDOLOD, and High BethINI. I have plenty of performance headroom for ultra DynDOLOD and BethINI if that's the issue. Help? I don't think the difference is too terrible, but I have updated the TexGen / DynDOLOD specs in the 2.4 dev guide if you want to try those. You will need to regen LOD from scratch. Also, in enbseries.ini under [COMPLEXGRASS]: Spoiler [COMPLEXGRASS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=true ApplyToAllGrass=true ApplyToBasicGrass=true EnableSpecular=true EnableSubSurfaceScattering=true EnablePointLights=true EnableInterior=false SpecularMultiplierDawn=1.0 SpecularMultiplierSunrise=1.0 SpecularMultiplierDay=1.0 SpecularMultiplierSunset=1.0 SpecularMultiplierDusk=1.0 SpecularMultiplierNight=1.0 SpecularMultiplierInteriorDay=1.0 SpecularMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.0 SubSurfaceScatteringAmountSunrise=0.0 SubSurfaceScatteringAmountDay=0.0 SubSurfaceScatteringAmountSunset=0.0 SubSurfaceScatteringAmountDusk=0.0 SubSurfaceScatteringAmountNight=0.0 SubSurfaceScatteringAmountInteriorDay=0.0 SubSurfaceScatteringAmountInteriorNight=0.0 BasicGrassSSSAmountDawn=0.0 BasicGrassSSSAmountSunrise=0.0 BasicGrassSSSAmountDay=0.0 BasicGrassSSSAmountSunset=0.0 BasicGrassSSSAmountDusk=0.0 BasicGrassSSSAmountNight=0.0 BasicGrassSSSAmountInteriorDay=0.0 BasicGrassSSSAmountInteriorNight=0.0 BasicGrassFakeLightDawn=0.0 BasicGrassFakeLightSunrise=0.0 BasicGrassFakeLightDay=0.0 BasicGrassFakeLightSunset=0.0 BasicGrassFakeLightDusk=0.0 BasicGrassFakeLightNight=0.0 BasicGrassFakeLightInteriorDay=0.0 BasicGrassFakeLightInteriorNight=0.0 FakeLightDawn=0.0 FakeLightSunrise=0.0 FakeLightDay=0.0 FakeLightSunset=0.0 FakeLightDusk=0.0 FakeLightNight=0.0 FakeLightInteriorDay=0.0 FakeLightInteriorNight=0.0 LOD grass will never perfectly match complex grass in all waethers/locations, but those settings should be best for the tundra, which is the only place in the game where you can really see both to any major degree (except maybe the volcanic tundra).
joshpl Posted Tuesday at 12:55 AM Author Posted Tuesday at 12:55 AM (edited) 1 hour ago, z929669 said: I don't think the difference is too terrible, but I have updated the TexGen / DynDOLOD specs in the 2.4 dev guide if you want to try those. You will need to regen LOD from scratch. Also, in enbseries.ini under [COMPLEXGRASS]: Reveal hidden contents [COMPLEXGRASS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=true ApplyToAllGrass=true ApplyToBasicGrass=true EnableSpecular=true EnableSubSurfaceScattering=true EnablePointLights=true EnableInterior=false SpecularMultiplierDawn=1.0 SpecularMultiplierSunrise=1.0 SpecularMultiplierDay=1.0 SpecularMultiplierSunset=1.0 SpecularMultiplierDusk=1.0 SpecularMultiplierNight=1.0 SpecularMultiplierInteriorDay=1.0 SpecularMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.0 SubSurfaceScatteringAmountSunrise=0.0 SubSurfaceScatteringAmountDay=0.0 SubSurfaceScatteringAmountSunset=0.0 SubSurfaceScatteringAmountDusk=0.0 SubSurfaceScatteringAmountNight=0.0 SubSurfaceScatteringAmountInteriorDay=0.0 SubSurfaceScatteringAmountInteriorNight=0.0 BasicGrassSSSAmountDawn=0.0 BasicGrassSSSAmountSunrise=0.0 BasicGrassSSSAmountDay=0.0 BasicGrassSSSAmountSunset=0.0 BasicGrassSSSAmountDusk=0.0 BasicGrassSSSAmountNight=0.0 BasicGrassSSSAmountInteriorDay=0.0 BasicGrassSSSAmountInteriorNight=0.0 BasicGrassFakeLightDawn=0.0 BasicGrassFakeLightSunrise=0.0 BasicGrassFakeLightDay=0.0 BasicGrassFakeLightSunset=0.0 BasicGrassFakeLightDusk=0.0 BasicGrassFakeLightNight=0.0 BasicGrassFakeLightInteriorDay=0.0 BasicGrassFakeLightInteriorNight=0.0 FakeLightDawn=0.0 FakeLightSunrise=0.0 FakeLightDay=0.0 FakeLightSunset=0.0 FakeLightDusk=0.0 FakeLightNight=0.0 FakeLightInteriorDay=0.0 FakeLightInteriorNight=0.0 LOD grass will never perfectly match complex grass in all waethers/locations, but those settings should be best for the tundra, which is the only place in the game where you can really see both to any major degree (except maybe the volcanic tundra). Roger that. I meant to add the comment that if the difference is just something I have to get used to, I absolutely can. I think when you're moving through the tundra is worse because it so obviously changes from dark LOD to the bright ENB grass, though I don't imagine this being a problem in just about any other weather or at night. But if this is all I have to nitpick over, it's quite minor! Thank you for your help once again. Edited Tuesday at 12:56 AM by joshpl
joshpl Posted Tuesday at 05:38 AM Author Posted Tuesday at 05:38 AM (edited) 5 hours ago, z929669 said: I don't think the difference is too terrible, but I have updated the TexGen / DynDOLOD specs in the 2.4 dev guide if you want to try those. You will need to regen LOD from scratch. Also, in enbseries.ini under [COMPLEXGRASS]: Reveal hidden contents [COMPLEXGRASS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=true ApplyToAllGrass=true ApplyToBasicGrass=true EnableSpecular=true EnableSubSurfaceScattering=true EnablePointLights=true EnableInterior=false SpecularMultiplierDawn=1.0 SpecularMultiplierSunrise=1.0 SpecularMultiplierDay=1.0 SpecularMultiplierSunset=1.0 SpecularMultiplierDusk=1.0 SpecularMultiplierNight=1.0 SpecularMultiplierInteriorDay=1.0 SpecularMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.0 SubSurfaceScatteringAmountSunrise=0.0 SubSurfaceScatteringAmountDay=0.0 SubSurfaceScatteringAmountSunset=0.0 SubSurfaceScatteringAmountDusk=0.0 SubSurfaceScatteringAmountNight=0.0 SubSurfaceScatteringAmountInteriorDay=0.0 SubSurfaceScatteringAmountInteriorNight=0.0 BasicGrassSSSAmountDawn=0.0 BasicGrassSSSAmountSunrise=0.0 BasicGrassSSSAmountDay=0.0 BasicGrassSSSAmountSunset=0.0 BasicGrassSSSAmountDusk=0.0 BasicGrassSSSAmountNight=0.0 BasicGrassSSSAmountInteriorDay=0.0 BasicGrassSSSAmountInteriorNight=0.0 BasicGrassFakeLightDawn=0.0 BasicGrassFakeLightSunrise=0.0 BasicGrassFakeLightDay=0.0 BasicGrassFakeLightSunset=0.0 BasicGrassFakeLightDusk=0.0 BasicGrassFakeLightNight=0.0 BasicGrassFakeLightInteriorDay=0.0 BasicGrassFakeLightInteriorNight=0.0 FakeLightDawn=0.0 FakeLightSunrise=0.0 FakeLightDay=0.0 FakeLightSunset=0.0 FakeLightDusk=0.0 FakeLightNight=0.0 FakeLightInteriorDay=0.0 FakeLightInteriorNight=0.0 LOD grass will never perfectly match complex grass in all waethers/locations, but those settings should be best for the tundra, which is the only place in the game where you can really see both to any major degree (except maybe the volcanic tundra). Good God... it's beautiful. LOD Grass that's perfectly matched complex grass in all weathers/locations, even in the tundra. All it took was matching the color of the Grid grass (.500) to the STEP guide's setting for the DynDOLOD grass! Simple and easy! Boys, I think it's time to put ol' ENB to rest. This was possible because I decided to remove all ENB files and install Community Shaders at Skyrim Special Edition Nexus - Mods and Community along with all of its addons. Thanks to a wonderfully clean UI, it was as easy as 1-2-3 to set the grass to match the LOD brightness. Guess what, it even comes with actual working Terrain Shadows! "Community Shaders feature which enables rough terrain shadows with infinite distance, in game and on world maps." All of the lighting issues that were bothering me solved in one fell swoop, and it was a simple uninstall of ENB and install of CS through MO. Edited Tuesday at 05:40 AM by joshpl
z929669 Posted Tuesday at 05:46 AM Posted Tuesday at 05:46 AM CS is on the to-do list. We've been waiting for the full feature set. Maybe it's ready? IDK if it has covered everything I'm used to using with ENB. Also, note the DynDOLOD_SSE.ini grass tint settings changes for CG. It's no longer 0.500 for CG (it still is for standard grass). These particular settings may not be ideal for CS, IDK.
joshpl Posted Tuesday at 05:57 AM Author Posted Tuesday at 05:57 AM (edited) I don't know enough about all the particular details ENB brings to compare the two. Honestly for what is included, and that I get the incredible grass blending and terrain shadows, I think I won't mind whatever I lose from ENB until CS catches up, assuming it's even really that behind. I'm going to try going back and forth between them though, especially the new settings from 2.4 for ENB, feeling out which I enjoy more features from. As always, I appreciate you taking time to respond! Edited Tuesday at 06:30 AM by joshpl 2
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