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Posted

Discussion thread:
Enhanced Projectile Soul Trap by William Imm
Wiki Link



Enhanced Projectile Soul Trap is a revised version of the previous Projectile Soul Trap with Visible Impact Effect to be compatible with Acquisitive Soul Gems, while additionally being completely error free. This mod changes the Soul Trap spell to be a projectile and have a visible impact, so that you can see where the spell is going.


Dropped in 2.2.8 as the Unofficial Skyrim Patch fixes this issue.
Posted

New version.

v1.1 - Now that TES5Edit allows me to see VMAD (script) records properly, a few issues were fixed with some VMADS pointing to undefined references  This only happened with the Acqusisitve Soul Gems compatible version.

Not sure how much this would affect the game, but at least it's there. 

 

EDIT: And it turns out while I was uploading this version, someone had a issue with a common soul gem disappearing with ASG and my mod. Turns out the faulty VMADs were the culprit. (For the record, this is the relevant discussion. It starts here and goes onto the next page.)

  • 8 months later...
Posted

Hey WilliamImm, I noticed in the USKP 2.0 changelog the following fix:

 

"The Soul Trap spell lacked a visual projectile when cast due to having the wrong delivery type set. (Bug #12938)"

 

I'm wondering how this will affect the functionality of your mod (not beta testing uskp 2.0 myself because im finally doing a playthrough after months of modding).

  • 3 weeks later...
Posted

This has been made obsolete by the USKP unless we want to keep the graphics from this mod:

 

The Soul Trap spell lacked a visual projectile when cast due to having the wrong delivery type set. (Bug #12938)

 

Posted

I have not confirmed; however, I know that there are issues if you don't uninstall the Beta/old version correctly. I'd uninstall, load and go to an interior, wait for 24hrs and re-save to make sure it's all cleaned up before installing the new version.

Posted

I think this is because the Soul Trap effect itself is not fixed, or only because the Soul Trap magic effect is affected and not the spell. Also, the USKP's version will have the problem I had with earlier EPSG version - specifically, soul trapping inanimate objects gives you EXP, because a condition of "IsActor = 1" was not added.

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