GabaZieute Posted May 30, 2017 Posted May 30, 2017 I did the test with TPC and it worksI already have bUseCombinedObjects=0bUsePreCulledObjects=0in Fallout4Custom.iniI added the same lines in Fallout4.inistill the sameSomehow it looks like bUsePreCulledObjects=0 in not read properly by engine, because If I type TPC, console says "PreCulling is now disabled"
Gernash Posted May 30, 2017 Author Posted May 30, 2017 try adding it with https://www.nexusmods.com/fallout4/mods/102/?tab=2
GabaZieute Posted May 30, 2017 Posted May 30, 2017 wow weirdit works fine if I use Fallout 4 Configuration Tool to disable preculled objecty, but not if I do it manuallythx for the tip
GSDFan Posted May 30, 2017 Posted May 30, 2017 When I use bUseCombinedObjects=0 and bUsePreCulledObjects=0 and start a new game the vault gate and platform disappear. Setting them back to 1 the gate and platform come back.
Gernash Posted May 30, 2017 Author Posted May 30, 2017 YA it's a thing. Unsure what the cause is as yet. Assuming it's how the animation is done.
rayhne Posted May 31, 2017 Posted May 31, 2017 Just popped back in after not doing much with the game for two weeks and notice that the table of contents in the wiki is always open and in the middle of the screen. :/
rayhne Posted June 2, 2017 Posted June 2, 2017 Is Sim Settlements and Unique NPCs going to be rolled into the guide?
rayhne Posted June 2, 2017 Posted June 2, 2017 So Unique NPCs has been added ... great! I see that Varied Diamond City Guards is still in the guide but that is included in Unique NPCs.
Gernash Posted June 3, 2017 Author Posted June 3, 2017 Sim Settlements is more like an additional thing you can have as some people still with to build their own settlements and have vender stalls etc. Unique NPC is added but I've not completed the updates etc. (I've had IRL things to contend with)
baronaatista Posted June 3, 2017 Posted June 3, 2017 Oh hey by the way all that business with Everyones Best Friend and Start Me Up... may have been just a weird glitch? Everything with the Codsworth convo went as expected on a new game. That being said, I hadn't realized it edits the HC_manager script (packed in BA2), and I'm using a mod for Sleep Healing Removal which edits that script. So I ditched it for Unlimited Companion Framework. I'd imagine you're aware, but thought I'd throw it out there - pretty sure Horizon edits that script as well, though I don't know if you're still working on that Survival/Hardcore addon?EFF was always my favourite follower mod for Skyrim, and Expired is just plain an amazing, trusted author that has been making seminal mods for a long time now. So far have recruited Dogmeat and Codsworth and everything is peachy. I've finally completely nailed down my survival overhaul and am actually playing and really enjoying it.I was absolutely wrong about food healing in Survival mode btw. It's critical that all healing is completely removed from food if you ask me. Otherwise it doesn't really feel like 'Survival'.Unsure of a mod that did that, and not really wanting to get rid of Wastelanders Cookbook, I actually went through and hand-edited every vanilla food item as well as everything added by WCB to provide a small buff to health rather than healing.
rayhne Posted June 3, 2017 Posted June 3, 2017 (edited) Sim Settlements is more like an additional thing you can have as some people still with to build their own settlements and have vender stalls etc. Unique NPC is added but I've not completed the updates etc. (I've had IRL things to contend with)Agreed. Not a problem. I'm actually restarting because I've been gleaning things done. unfortunately for every mod I remove I end up adding a Sim Settlement addon. :/ Is it safe to play as is (with Unique NPCs)? Edited June 3, 2017 by rayhne
rayhne Posted June 3, 2017 Posted June 3, 2017 (edited) Just for kicks, I'm posting the mods I add/don't use with this guide. I'd love any suggestions concerning them. Mods from this guide I don't use. Settlement Resources Rebalanced - Replaced with Elys - SettlementBuildMaxSize, Uncapped Settlement Surplus, Wild Plant FarmingFallout 4 HD Reworked Project Revised - Not really needed and can cause problems?Street Signs Retexture - replaced with CC's Improved RoadsignsJesters Better Rusty Old Generators - Don't like the lookVivid Weather - replaced with Simply Better WeatherEnhanced Lights and FX - maybe? might add? I have problems when the screen is too dark.Additional Body Textures - just .... no. not needed.Metal Armor Black Recolor - don't like the lookCompanion Fall Immunity - replaced by Better CompanionsSearch and Destroy - don't likeStart me up - not needed at this time.SMH - not completed and too much work. Waiting for the new version. I was using Northlanddigger Crafting (superseded by Sim Settlements) and Don't Call Me Settler (was going to keep for Animal Paradise but decided against it). Mods I use that aren't in the guide. Most are texture replacers that I prefer. Sim Settlements and addons - takes a load off of building up every settlement by handsElys - SettlementBuildMaxSizeUncapped Settlement SurplusSettlement - Lights OutSnap'n BuildSnappy HouseKitRenovated DecorationsSnapBedsOld World Plaids - No bed versionJust Some RugsJust Some CurtainsGruffydd's Signs and PostersBrighter Settlement LightsReal TroughsWall Pass-through power conduitsMore Colorful Compilation ????Wild Plants FarmingKorax Glowing FloraGroundCraftable Display ShelvesClean ShacksClean Wastelend WorkshopsClean BarnsClean WarehousesPCDug's Build a WallPCDug's Pretty Triangles and Pretty Circles4K MoonsFallout Texture Overhaul StarsMore Colorful CommonweathEOW - Pre-War Books TextureShack Floors RedoneHD Clean and Optimized Wood Texture ReplacerCC's HD Item RetexuresVanilla Flag textures reworkedCC's Improved flagsBottle Label OverhaulCC's Improved RoadsignsEphla's Unique - BeveragesLess Crap Cebris TexturesSubway and Library TokensRealistic Pre-War MoneyRealistic Pool BallsMinutemen bandanaVanilla weapons HDAnother glowing Fallout mod - Fusion CellsEasy to see glowing lunchboxesGlowing items - trapsGlowing items - GrenadesDelightful Dead FishProper Flyers and PoastersOverdue book recolorValentine RebornSimply Better WeatherCrimsonrider's Glowing CollectablesCompanion Stealth Distance FixEnglish Strings for Fallout 4Eliminate Stupid LinesTrue to Vanilla BodyMore WeavesVisible Companion AffinityPet Call Feed DogmeatBattery WidgetHoloTimeVendor Varity and Guard FurnitureHush DogmeatQuiet Dogmeat PawsCrows and Creatures CollectionWasteland Creatures RedoneWe are the Minutemen - Seriously, the Minutemen kind of suck ... :/Moddable Robot SettlersMore Realistic CatsDiverse CatsAll Weapons HDMore Realistic Pipe Weapon TexturesJesters Better AmmoNuka Cola GlowNuka Cherry GlowHigh Poly BottlecapsLoot added to Vault LockersSafe and Trunk Contents ReworkedCraftable AdhesivesDecal Stain RemoverNo More Fake PuddlesAutoSave ManagerSheltered BedsDrucken GnomesWild WastelandRadlings Commemorative BaseballsThe CollectorWeekly Magazine CollectionZippos ModCollectable TrucksCollectable CarsReal ComicsComic CollectorsRobet ModelsImmersive Drumlin DinerScrap Everything Edited June 3, 2017 by rayhne
rayhne Posted June 3, 2017 Posted June 3, 2017 (edited) What is this in your load order: NoSharedDogmeatTemplate.esp? Should we have Better Settlers Clean Faces and nolollygagging in our load order? From the unique NPCs file? Edited June 3, 2017 by rayhne
GSDFan Posted June 3, 2017 Posted June 3, 2017 What is this in your load order: NoSharedDogmeatTemplate.esp? This is from Better Companions mod optional files. it isolates Dogmeat from Raider dogs. Description:"Dogmeat changes from ANY mod will not affect raider dogs". Should we have Better Settlers Clean Faces and nolollygagging in our load order? From the unique NPCs file? Install as per the original mods instructions. Additional installation instructions for Unique NPCs Download the following optional files. Better Settlers 2.0 Replacer FOMOD Main File: Better Settlers 2.0 Replacer FOMOD Instructions: Install Fomod as per the instructions for Better Settlers RaiderOverhaul v12_4 Replacer ESP Main File RaiderOverhaul v12_4 Replacer ESP Instructions: Allow file to overwrite RaiderOverhaul Mod.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now