rayhne Posted June 4, 2017 Share Posted June 4, 2017 (edited) Okay, just wondering since you don't have those two in your load order. Or do you mean install them then hide them? It's a little confusing. Wait. Does this mean you have the Mortal version hard-coded into the Core patch? Edited June 4, 2017 by rayhne Link to comment Share on other sites More sharing options...
rayhne Posted June 4, 2017 Share Posted June 4, 2017 (edited) What mod adds all the weaves? I've been using More Weaves but all of a sudden there are more weaves and I'm not sure where they are coming from? Never mind. Found it. Armorsmith Extended. Most be new with newest update. Edited June 4, 2017 by rayhne Link to comment Share on other sites More sharing options...
baronaatista Posted June 4, 2017 Share Posted June 4, 2017 Just found this video tutorial on how to build pre-combined meshes with the CK by mod author Trosski... Don't know if there's any news or anything helpful there to you in your worldspace patching efforts, just throwing it out there. Link to comment Share on other sites More sharing options...
rayhne Posted June 4, 2017 Share Posted June 4, 2017 (edited) Since Unique NPCs better Settler replacer completely overwrites Better Settlers, do we even need to install Better Settlers? Edited June 4, 2017 by rayhne Link to comment Share on other sites More sharing options...
rayhne Posted June 4, 2017 Share Posted June 4, 2017 What does the better settler patch do? I'm wondering if I really need it, especially since I like my settlers protected. Link to comment Share on other sites More sharing options...
GabaZieute Posted June 5, 2017 Share Posted June 5, 2017 (edited) Does anyone also hqve issue with NAC, where screens goes shaky in splotches of bright 8 bits colors ?So far I hqve narrowed to be near a robot which has been modifiy on the workbench with the following torso modsSensor arrayStealth fieldResistance fieldRegeneration fieldand some ghouls that emit radiations Edited June 5, 2017 by GabaZieute Link to comment Share on other sites More sharing options...
rayhne Posted June 5, 2017 Share Posted June 5, 2017 I've been having flares of light when going in and out of dialogue and crafting benches. Link to comment Share on other sites More sharing options...
Barachiel Posted June 7, 2017 Share Posted June 7, 2017 (edited) So far, several mods have updated recently, but everything seems to be working fine, so far, with two exceptions. The T-49 Storyteller armor got a MAJOR overhaul, and my set of armor has vanished. It's just GONE. It's not even reset back to the starting locations. The others is the Item Tags in the Auto Loot menu are a MESS. Items now read like "Typerwriter[[[[[[[spring,Metal (5),Circuits]]]]]]]" It makes everything VERY hard to read. It broke when I added Quest Tags, but removing it didn't fix anything. I've reinstalled Valdacil's Item Sorting mod three times, and that didn't fix it either. I'm at a loss. Edited June 7, 2017 by Barachiel Link to comment Share on other sites More sharing options...
rayhne Posted June 7, 2017 Share Posted June 7, 2017 I'd restarted and while I found the power armor and the helmet, I ended up with two right legs and no left arm. However, other folks are having problems with the update as well so I'm thinking it's a mod problem. Link to comment Share on other sites More sharing options...
Barachiel Posted June 8, 2017 Share Posted June 8, 2017 I fixed the T-49 issue (turns out updating it somehow turned off the ESP. Don't ask me how that happened, or why I didn't see a popup TELLING me it was missing). Now I just really want to fix the item tagging issue. Link to comment Share on other sites More sharing options...
Barachiel Posted June 8, 2017 Share Posted June 8, 2017 (edited) https://imgur.com/a/XRAfB Here's a picture of the issue I'm having. Edited June 8, 2017 by Barachiel Link to comment Share on other sites More sharing options...
Barachiel Posted June 8, 2017 Share Posted June 8, 2017 Welp, I found the culprit. After turning off ESPs one by one, the dastardly fiend is the MODWiki Core patch. Link to comment Share on other sites More sharing options...
GSDFan Posted June 8, 2017 Share Posted June 8, 2017 I have installed the Radrose Usability Enhancements - Improved DEF_UI plus VIS patch collection and let the overwrite the DEF_Inv_tags, Def_inv_Tabs and LyrConf.xml files. it took care of that for me. Link to comment Share on other sites More sharing options...
Barachiel Posted June 8, 2017 Share Posted June 8, 2017 Tried that. Didn't help. What did help was reinstalling DEF_UI. Apparently when I reinstalled it, switching from Ultra-wide to 4K, I didn't enable DEF_INV tags. Link to comment Share on other sites More sharing options...
Gernash Posted June 8, 2017 Author Share Posted June 8, 2017 Just found this video tutorial on how to build pre-combined meshes with the CK by mod author Trosski... Don't know if there's any news or anything helpful there to you in your worldspace patching efforts, just throwing it out there.Yep I do A similar thing. Just the scale is much larger Link to comment Share on other sites More sharing options...
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