Gernash Posted September 14, 2016 Author Posted September 14, 2016 @Nsamuri without MO2delete c:\users\%USERNAME%\appdata\fallout4start FO4 via steamclose fo4start mo2Check on the main menu is your addons are in the mainmenu mods loadorderis there anythin in there at all (LOOK at IT) it may show mods you are not loading through MO2 and indicate you have installed them in some other way
Nsamurai Posted September 14, 2016 Posted September 14, 2016 (edited) Ok, Yes. I have modern firearms installed. I guess it is causing all kinds of **** to happen. Isn't it? My little brother likes it, but if using beth.net and MO2 is a fools errand, I'll concede.How you said that, tho: Edited September 14, 2016 by Nsamurai
Nsamurai Posted September 14, 2016 Posted September 14, 2016 (edited) Well. It all works now. I am seriously pissed that I can't use bethnet mods and external mods at the same time. Like, seriously pissed. But ecstatic that all my issues were really all based on that one stupid file. I just zipped up that mod and installed via MO, F*** you Bethesda, I do what I want. THanks again Gernash. You should probably add a little note that says that bethnet mods will break MO2. Edit: (I know you say having mods installed beforehand will break it, but I reinstalled the mod and it still broke it) Edited September 14, 2016 by Nsamurai
Gernash Posted September 14, 2016 Author Posted September 14, 2016 (edited) @Nsamuri ?????? copy paste but why???? Cough https://www.nexusmods.com/fallout4/mods/10737/? coughI'll make a more clearer note about other modmanagersthe joy of MO2 OH as a note I just have not add new caliber yet, once that's done the wiki will be fully compatable with weaponsmith (with weapon list patch) Edited September 14, 2016 by Gernash
Nsamurai Posted September 14, 2016 Posted September 14, 2016 I'd love to use weaponsmith Extended, If I weren't too poor to buy the season pass. That costs more than the game to actually buy. ( I didn't play fallout until after the price jacked up).And by bethnet mods, I mean mods installed by the in-game method. I am a nexus exclusive kind of guy. Though certain AFK mods are useful.
Aeradom Posted September 14, 2016 Posted September 14, 2016 On 9/14/2016 at 3:27 AM, Nsamurai said: Ok, Yes. I have modern firearms installed. I guess it is causing all kinds of **** to happen. Isn't it? My little brother likes it, but if using beth.net and MO2 is a fools errand, I'll concede.How you said that, tho: You have Modern Firearms?
Nsamurai Posted September 14, 2016 Posted September 14, 2016 (edited) @aeradom Yeah.well, Modern Firearms Tactical edition. It is pretty cool, absurdly powerful in the early game,nbut that is balanced by the fact that enemies using them will kill you. Edited September 14, 2016 by Nsamurai
Aeradom Posted September 14, 2016 Posted September 14, 2016 On 9/14/2016 at 8:26 PM, Nsamurai said: @aeradom Yeah.well, Modern Firearms Tactical edition. It is pretty cool, absurdly powerful in the early game,nbut that is balanced by the fact that enemies using them will kill you.That's the mod that doesn't exist anymore on Nexus right? Also @Gernash Okay, we went through this before but I can't figure out what I'm doing wrong as it says the directory doesn't exist (but I used the address at the top) tell me what you think looks wrong: "mklink /J C:\Users\Damian\AppData\Local\ModOrganizer C:\Games\steamapps\common\Fallout 4\ModOrganizer2\ModOrganizer2Data"
GrantSP Posted September 14, 2016 Posted September 14, 2016 @Gernash could again enlighten me as to why you recommend this creation of another base directory and the need for the symbolic link?
Gernash Posted September 15, 2016 Author Posted September 15, 2016 (edited) @GrantSPIf you change the Base directory in the Path Fied in the MO2 Settings or any of the other directories in there You will have issues.The Aplication MO2 is Happy if you change it and you can see all your stuff etc (appart from 1st run default folder creation), But The issue that the MKlink is there for is that usvfs_x64.dll is unaware that you have made the change and still uses the default setting and creates it's virtual folder structure from the user folder. @aeradomC:\Games\steamapps\common\Fallout 4\ModOrganizer2\ModOrganizer2Data1st Move the folder out of the FO4 install path usvfs will have a brain fart if you run it like that.sooo likeC:\Games\ModOrganizer2\ModOrganizer2Datamklink /J C:\Users\Damian\AppData\Local\ModOrganizer C:\Games\ModOrganizer2\ModOrganizer2Data Dosent exist eh.....If you don't wanna do the above and risk it then mklink /J C:\Users\Damian\AppData\Local\ModOrganizer "C:\Games\steamapps\common\Fallout 4\ModOrganizer2\ModOrganizer2Data" there is a space in fallout and 4 (just remember the location you have chosen is not recommended and having spaces in a filepath "can" cause issues in some situations.Also a good Idea to name Profiles "this_is_my_Profile" (more of a best practice rather then an issue I've seen) Edited September 15, 2016 by Gernash
Aeradom Posted September 15, 2016 Posted September 15, 2016 (edited) On 9/15/2016 at 12:04 AM, Gernash said: @GrantSPIf you change the Base directory in the Path Fied in the MO2 Settings or any of the other directories in there You will have issues.The Aplication MO2 is Happy if you change it and you can see all your stuff etc (appart from 1st run default folder creation), But The issue that the MKlink is there for is that usvfs_x64.dll is unaware that you have made the change and still uses the default setting and creates it's virtual folder structure from the user folder. @aeradomC:\Games\steamapps\common\Fallout 4\ModOrganizer2\ModOrganizer2Data1st Move the folder out of the FO4 install path usvfs will have a brain fart if you run it like that.sooo likeC:\Games\ModOrganizer2\ModOrganizer2Datamklink /J C:\Users\Damian\AppData\Local\ModOrganizer C:\Games\ModOrganizer2\ModOrganizer2Data Dosent exist eh.....If you don't wanna do the above and risk it then mklink /J C:\Users\Damian\AppData\Local\ModOrganizer "C:\Games\steamapps\common\Fallout 4\ModOrganizer2\ModOrganizer2Data" there is a space in fallout and 4 (just remember the location you have chosen is not recommended and having spaces in a filepath "can" cause issues in some situations.Also a good Idea to name Profiles "this_is_my_Profile" (more of a best practice rather then an issue I've seen)Can you make a note of this? At least on where you have the install for MO2 because I had completely forgotten you talking about this. Like with a notice saying something along the lines of "Do not install into Fallout 4 folder as it confuses usvfs. And yes, that corrected the issue. Wonder why the file path wasn't recognized before as valid. Oh well, just glad it works now. I did as you ask by the way and did it in the way you first mentioned. Might actually just go ahead and recommend that as well. Just a thought though. Probably isn't an issue for others but I not so so smart. Edited September 15, 2016 by Aeradom
Gernash Posted September 15, 2016 Author Posted September 15, 2016 @GrantSP As a side note if you look at the 13 vsf commits since release they seem to attend this issue, I'm hoping for a 2.0.7c so I can remove the wiki install procedure and then the rest can be just left for posterity.But lately I've been doing a Mod guide with it...... No massive feedback so unsure if I should keep going with it....
Aeradom Posted September 15, 2016 Posted September 15, 2016 Hey Gernash, I think Bethini has been updated: https://postimg.org/image/3n06vk43b/
Gernash Posted September 15, 2016 Author Posted September 15, 2016 (edited) @aeradom The 2nd half of my response contained There is a space in fallout and 4 (just remember the location you have chosen is not recommended and having spaces in a file path "can" cause issues in some situations. And the command line I linked has inverted commas to show how to include a file path with spaces in it. (I think this pic will be a running joke for a while) Edited September 15, 2016 by Gernash
Gernash Posted September 15, 2016 Author Posted September 15, 2016 Ya bethini - need to put a reference for disabling ambient occlusion and only using it through enb
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