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SRLE: Legacy of The Dragonborn Reqtified


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Posted
  On 5/1/2017 at 6:10 PM, paul666root said:

ok but then there is need of LoS mod or something to light the roads...

Yep... thinking about adding LoS

 

On a different note.. do you still have the book of uunp patches I started on?  I seem to have misplaced my copy somehow and wanted to post it since some people are interested in finishing it.

Posted (edited)

sry i don't have anything related to skyrim anymore. I just wanted to reinstall the game since now i may have some time on my hands again. Maybe post here and ask users because i sent those patches to many people.

 

setting up CK for some plants is a pointless waste of time. I'm sure there is floating grass all over Skyrim. (maybe notifying the mod author would be a better ideea)

Edited by paul666root
Posted
  On 5/1/2017 at 3:12 PM, thenewkid said:

 

Are you talking about the optional files from CoT? In my opinion Requiem Realistic Darkness does a very good job and I would just go with that.

Oh I was pretty sure that we were forced to select an option in that part of the installation, seems I missed it . If I am using Requiem Realistic Darkness, should I just select default nights in that section? Thanks for the help :)

Posted (edited)

Err, JD wanted floating objects posted to fix them. Notifying mod authors that haven't been active in months or years would be pointless. At least for the fern in the 3rd picture this is quickly fixed by overwriting the position data in TAFM.esp with that from Hearthfire DLC.

WLSO page is outdated.

 

RRD is obligatory for the current setup. I would just use the default nights for CoT and then if you have finished the installation have a look at the nights ingame, but you can look at the screenshots on the RRD page to get an idea. If you feel the need to change something you can still do this afterwards.

Edited by thenewkid
Posted
  On 5/1/2017 at 7:29 PM, thenewkid said:

Err, JD wanted floating objects posted to fix them. Notifying mod authors that haven't been active in months or years would be pointless. At least for the fern in the 3rd picture this is quickly fixed by overwriting the position data in TAFM.esp with that from Hearthfire DLC.

WLSO page is outdated.

Yep... If we can collate a list of problematic trees/plants/rocks/etc i'll spend an afternoon moving/disabling/floor-ing them.  I just don't want to do one or two at a time.. the CK is too annoying to be opening it up every day.

  On 5/1/2017 at 7:29 PM, Melkien said:

Oh I was pretty sure that we were forced to select an option in that part of the installation, seems I missed it . If I am using Requiem Realistic Darkness, should I just select default nights in that section? Thanks for the help :)

Correct

  On 5/1/2017 at 7:22 PM, paul666root said:

one more thing. Is the WLSO page updated ? claralux is still there. Or you moved those to the main page ?

WLSO page has not been updated yet however the WLSO configuration in the main guide is my recommendation.

Posted (edited)
  On 5/1/2017 at 7:29 PM, thenewkid said:

Err, JD wanted floating objects posted to fix them. Notifying mod authors that haven't been active in months or years would be pointless. At least for the fern in the 3rd picture this is quickly fixed by overwriting the position data in TAFM.esp with that from Hearthfire DLC.

WLSO page is outdated.

 

RRD is obligatory for the current setup. I would just use the default nights for CoT and then if you have finished the installation have a look at the nights ingame, but you can look at the screenshots on the RRD page to get an idea. If you feel the need to change something you can still do this afterwards.

you need to be sure that the landscape is not altered from the original game. Because if it is then just forwarding the coordonates from the heartfires plugin wont solve the problem. That's why i said CK is best for repositioning objects but it is a tedious work to set it up just for 3 and best done when there are more.

 

i will try to set up the game again on the following days and i have to do it from scratch

 

and ofc i also want to install book of uunp again :)

Edited by paul666root
Posted (edited)

I'm currently getting my laptop optimized to install this guide on it as well. Keep in mind that it only has 2GB VRAM. I was able to make the older version of the guide work with it, so I feel confident I will be able to make the current setup do the same. My husband will be testing it for us when I have it all set up. As I go through the current Core guide again, I'll make certain I have the instructions and recent patches structured properly to update on the Nexus. I'll try to have it all finished and ready for release by the weekend. Until then, keep in mind the current patches are shared from my google drive @ https://drive.google.com/drive/folders/0B37ojtBnC9LXUV83VUE3UGpDLW8?usp=sharing

Edited by Diana_TES_GotH
Posted

Any chance you guys could point out what "WLSO - Requiem Realistic Darkness Patches" of the Integration Guide refers to? Trying to check if I missed something but Im not sure about those specific patches.

Posted

Sorry for the double post guys. Just wanted to ask if anyone could be so kind as to share their loadorder.txt since the finish line one seems to be outdated. Thanks! 

Posted
  On 5/2/2017 at 3:54 AM, Melkien said:

Any chance you guys could point out what "WLSO - Requiem Realistic Darkness Patches" of the Integration Guide refers to? Trying to check if I missed something but Im not sure about those specific patches.

All required patches are in the WLSO patches. I think this entry can be removed from the Integration page.

 

  On 5/2/2017 at 5:29 AM, Melkien said:

Sorry for the double post guys. Just wanted to ask if anyone could be so kind as to share their loadorder.txt since the finish line one seems to be outdated. Thanks! 

This is the lates load order JD has shared:

 

  Reveal hidden contents

 

Posted (edited)

The load order text in my google drive should include the Optional mods, as well as the "A Quality World Map - Vivid with Roads" if you opted for it instead of the Paper Map Version. It is now saved as a loose text file. Please let me know if you see anything missing. I'm currently reviewing all my edits and making certain everything is in order as I work through the guide one final time before I upload all the patches to the Nexus.

 

https://drive.google.com/file/d/0B37ojtBnC9LXSUJYdTZKNVVXSEU/view?usp=sharing

Edited by Diana_TES_GotH
Posted (edited)

Updated [unofficial Skyrim Legendary Edition Patch]

CORE Unofficial Skyrim Legendary Edition Patch - 3.0.9 - by Unofficial Patch Project Team

Files to download :

  • MAIN FILES - Unofficial Skyrim Legendary Edition Patch

Note: It may be a week or so before this can be checked for any patch updates that may be needed. Do not rush to update your mods until JD has time to check it out. If you have it, use version 3.0.8a which is the version that pertains to the current CR Patches.

Edited by Diana_TES_GotH
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