bekcicandrej Posted November 29, 2017 Posted November 29, 2017 Hi everyone, Going through the guide and noticed the iNPCs is updated :) Thanks for all the hard work
reddvilzz Posted November 30, 2017 Posted November 30, 2017 Hi berndaroy. It's mostly realistic needs mods like Frostfall, iNeed, Bathing in Skyrim plus Wildcat - Combat of Skyrim. Have used them extensively in previous overhauls and tiring of having to wash, eat and sleep all the time! Thanks for your tips; I'll check it out.I set ineed and bathing in skyrim to the lowest possible. In ineed case I set it to 1 and for some reason my character doesn't even need to eat, drink and sleep for like ages. Not sure if because I'm a vampire. Also the same applied to bathing in skyrim. It's been 3 days passed and none of my needs that required attention. Sent from my Nexus 5 using Tapatalk
Minoke Posted November 30, 2017 Posted November 30, 2017 Why is Dragon Bridge from Arthmoor's Village being added now all of a sudden? Did something change with it so there's not incompatabilities anymore?
ATMPlays Posted November 30, 2017 Posted November 30, 2017 Hi berndaroy. It's mostly realistic needs mods like Frostfall, iNeed, Bathing in Skyrim plus Wildcat - Combat of Skyrim. Have used them extensively in previous overhauls and tiring of having to wash, eat and sleep all the time! Thanks for your tips; I'll check it out.I completely skipped the Needs section and was fine. Not sure about Wildcat though
Kneph13 Posted November 30, 2017 Posted November 30, 2017 I set ineed and bathing in skyrim to the lowest possible. In ineed case I set it to 1 and for some reason my character doesn't even need to eat, drink and sleep for like ages. Not sure if because I'm a vampire. Also the same applied to bathing in skyrim. It's been 3 days passed and none of my needs that required attention. Sent from my Nexus 5 using TapatalkIf you are a Vampire just turn them off. You don't really need to sleep or eat (except for roleplay purposes).You will still will suffer some exposure from Frostfall as he has lowered vampire cold resistance to 20 or 25 percent if I remember correctly.
DarkladyLexy Posted November 30, 2017 Posted November 30, 2017 Hi everyone, Going through the guide and noticed the iNPCs is updated :) Thanks for all the hard workcool thanks for letting me know. Why is Dragon Bridge from Arthmoor's Village being added now all of a sudden? Did something change with it so there's not incompatabilities anymore?Verdant was replaced with Veydosebrom - Grass and Groundcover this remove the annoying Grass clipping issue from dragons bridge thus it could now go in. In fact it removed a lots of annoying grass clipping.
DarkladyLexy Posted November 30, 2017 Posted November 30, 2017 hey guys does anyone know what you need to create Ongar's new Warhammer? for his Kegbreaker Quest from LOTD. I have looked on the wiki and i know i have the supplies but it is not appearing when i try crafting it and it not in the the blacksmith either.
LordFrisbee Posted November 30, 2017 Posted November 30, 2017 The mod author of Legacy of the Dragonborn mentioned that we should clean the 10 ITM records with TES5Edit in the comments.
Aegon18 Posted November 30, 2017 Posted November 30, 2017 so which specific mod(s) have changed the combat system to be much more aggressive and allow the lowly mudcrab to take me out in one claw swipe and novice necromancers zap me dead!Is it Wildcat exclusively? Other?
berndaroy Posted November 30, 2017 Posted November 30, 2017 Lexy hi! Off the top of the head, you need steel ingot/s + silver ingot/s + leather strip/s + horker tusk( down by the lake are some horkers), as to not appearing do you have the relevant perk for smithing(why i train up first lol) and sorry not sure which one, due to last comment in brackets and lastly your smithing skill level should be around 60. Found this: https://legacy-of-the-dragonborn.wikia.com/wiki/Ongar%27s_Kegbreaker_Quest. Lastly found sweet spot for my computer for Veydosebrom - Grass and Groundcover as iMinGrassSize=60 and well done love the look of this grass mod much more then verdant
berndaroy Posted November 30, 2017 Posted November 30, 2017 Aegon hi! I don't think its any of the combat systems as i don't use Wildcat or AAE, and i still encounter the magnificent mudcrab taking out a sabre-tooth cat with ease...i suspect possible combo of Skyrim Immesive Creatures and Skytest but cannot verify it off hand....and not a problem a well placed arrow cannot sort out
Aegon18 Posted November 30, 2017 Posted November 30, 2017 Thanks berndaroy; ranged weapon with sneak is definitely the way I play more and more. You may be right about SIC as we are using the High Level Enemies - SIC Edition
legendrodrigo Posted November 30, 2017 Posted November 30, 2017 Guys, i have a slightly different load orderr, but still most stuff i followed in this guide... I'm having some issues near Whiterun Stables outskirts.... it would always crash when i get in a certain place in the outskirts of whiterun stables... here is my loadorder: https://modwat.ch/u/legalrodrigo/pluginsDoes anyone know how to solve this?
DarkladyLexy Posted November 30, 2017 Posted November 30, 2017 The mod author of Legacy of the Dragonborn mentioned that we should clean the 10 ITM records with TES5Edit in the comments.what ITMS from which mod? Lexy hi! Off the top of the head, you need steel ingot/s + silver ingot/s + leather strip/s + horker tusk( down by the lake are some horkers), as to not appearing do you have the relevant perk for smithing(why i train up first lol) and sorry not sure which one, due to last comment in brackets and lastly your smithing skill level should be around 60. Found this: https://legacy-of-the-dragonborn.wikia.com/wiki/Ongar%27s_Kegbreaker_Quest. Lastly found sweet spot for my computer for Veydosebrom - Grass and Groundcover as iMinGrassSize=60 and well done love the look of this grass mod much more then verdantyes i spotted what Tech did for his guide a he uses 60 I am home tomorrow with the kids so i might be able to do some testing. yes i found the requirements thing sis i have all the components and smith is at 68 yet still it not showing. I did have a quick look and LOTD Patches Merge change the requirements cos of CACO so maybe i just have the wrong type horker tusk time to go hunting.
berndaroy Posted November 30, 2017 Posted November 30, 2017 Icecreamassassin has mentioned changing the horker tusk from ingredients/powder in the CACO MCM back to normal, but i thought that that was for the version 2 beta, as i don't see it in v 1.21 MCM(May be wrong and its not the first time). People were having problems creating horkers in the flora and fauna display room...if that doesn't work(hunting) you'll have to do that which you hate and console...sorry sweetness unable to help further......Hope all's well with mom and Darth..best regards...PS with the LOTD v 19.2.1 the ITMS are removed, v 19.2 had them(left over by mistake according to Pickysaurus)
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