DarkladyLexy Posted November 27, 2017 Share Posted November 27, 2017 What tweak? I've been using veydosebrom and merge it since who knows and drop the 3 mods you mentioned while still using your CR though. Must have missed the CR about this I guess. Sent from my Nexus 5 using TapatalkI had to forward a land edit from LOTD cos it was being overwritten by groundup cos it was preventing access to a treasure but I have checked again and it looks like best to keep groundup, but Unbelievable Grass Two Lakeview Manor Patch can be dropped from the tree and flora merge (one less layer of complication is all good). So now on my next headache Dragon priest masks issue for beast races not sure how to fix that one cos the mod author say they work so we must be overwriting something my guess would be the meshes for improved closefaced helmets or maybe something an esp i can't see what it is thou So over to you guys to point me in the right direction on that one. Link to comment
reddvilzz Posted November 27, 2017 Share Posted November 27, 2017 I had to forward a land edit from LOTD cos it was being overwritten by groundup cos it was preventing access to a treasure but I have checked again and it looks like best to keep groundup, but Unbelievable Grass Two Lakeview Manor Patch can be dropped from the tree and flora merge (one less layer of complication is all good). So now on my next headache Dragon priest masks issue for beast races not sure how to fix that one cos the mod author say they work so we must be overwriting something my guess would be the meshes for improved closefaced helmets or maybe something an esp i can't see what it is thou So over to you guys to point me in the right direction on that one.Oh I still keeping the ground up mod that explains why I don't see anything weird (perhaps). Well I'm not fond on using beast race actually so I can't really tinker anything with it. Maybe if I found anything about this I could share it.My issue so far that I haven't solved is the pop in/mismatch LOD from DynDOLOD, it seems I have messed up LOD files though I followed only from the guide for landscapes/trees. Sent from my Nexus 5 using Tapatalk Link to comment
DarkladyLexy Posted November 27, 2017 Share Posted November 27, 2017 so i have just completed Moon and Star it actually quite a short only about 3 parts to the main quest and 4 little side quests but if you know your lore quite interesting guess I was expecting it to be longer. Link to comment
DarkladyLexy Posted November 28, 2017 Share Posted November 28, 2017 OK guys have switched from Verdant to Veydosebrom - Grass and Groundcover also take note of the updates to the Trees and flora merge. Link to comment
Rogueleeder Posted November 28, 2017 Share Posted November 28, 2017 So I updated my trees and flora stuff, anyone else taken a fps hit? I'm in the Whiterun Tundra currently and I've gone from 50fps down to 30. Could be due to the Veydrombose INI since I notice Beth INI sets us to Grass Density 75 but the merge INI is set to 50. Link to comment
LordFrisbee Posted November 28, 2017 Share Posted November 28, 2017 Oh, and farmhouse chimneys needs to be updated with the dragon bridge patch. Link to comment
TheBigWiggle Posted November 28, 2017 Share Posted November 28, 2017 Hello! I just want to idiot check if we're suppose to unpack the BSA for Legacy of the Dragonborn? Link to comment
Rogueleeder Posted November 28, 2017 Share Posted November 28, 2017 Oh, and farmhouse chimneys needs to be updated with the dragon bridge patch.we could use the Merged plugin that Farmhouse Chimneys provides for Arths villages? would save us a few ESPs to merge I would think Link to comment
Eudeyrn Posted November 28, 2017 Share Posted November 28, 2017 The new Arthmoor villages of Dawnstar and Dragon's Bridge need to have their LOOT metadata updates added to the "idiot check" section of The Big Push Towards The End. As xXSHMATTOXx said, we're missing the Farmhouse Chimneys patch for Dragon's Bridge, but I wanted to add that a patch for Dawnstar doesn't exist yet. Hello! I just want to idiot check if we're suppose to unpack the BSA for Legacy of the Dragonborn? Yes, unpack it - any mod which doesn't have an explicit note telling you to leave the BSA packed should be unpacked. Link to comment
LordFrisbee Posted November 28, 2017 Share Posted November 28, 2017 we could use the Merged plugin that Farmhouse Chimneys provides for Arths villages? would save us a few ESPs to merge I would thinkThat's what I ended up doing in the end. Link to comment
triptonite Posted November 28, 2017 Share Posted November 28, 2017 Not sure if this is the place, but... In even vanilla, the intro cart scene is a nightmare for me. I have to watch where the cart is going or carts and horses go flying everywhere. It quite often freezes the game and is very frustrating, particularly at the beginning of a build like this. I read that if I limit fps that it stops it but it did not work. Wandering if the cart fix mod (don't know the name) will fix this and if it does when can I instal it? Link to comment
DarkladyLexy Posted November 28, 2017 Share Posted November 28, 2017 ah right yes I completely forgot about Farmhouse chimneys yes now that we use all of Arthmoor mods we can use the merge plugin So More tweaking to come.As for Veydosebrom - Grass and Groundcover INI file that should overwrite what we did for BethINI i still need to tweak I just didn't have time to do that this morning since me and Darth had to go to hospital to visit his mum since she has just has just had very serious op and my brain is shattered. Link to comment
berndaroy Posted November 28, 2017 Share Posted November 28, 2017 Lexy hi! I think Rogueleeder is right in changing the Veydosebrom grass to match beth i.n.i as shown on mod page: Adjust Veydosebrom to your own tastewith the .ini file I've provided.Skyrim.ini Tweaks[Display]\\Add line below if bShadowsOnGrass=1 in SkyrimPrefs.ini\\fGlobalContrastBoost=-0.2[Grass]bAllowCreateGrass=1bAllowLoadGrass=0\\Line below increases grass distance\\fGrassMaxStartFadeDistance=18000.0000fGrassMinStartFadeDistance=0.0000\\Line below determines max number of grasses per texture. Keep 15\\iMaxGrassTypesPerTexure=15\\Line below increases/decreases grass density. Higher is less grass, lower is more grass\\iMinGrassSize=75 Hope all is well with your mother in law and best wishes to Darth and yourself Link to comment
DarkladyLexy Posted November 28, 2017 Share Posted November 28, 2017 Lexy hi! I think Rogueleeder is right in changing the Veydosebrom grass to match beth i.n.i as shown on mod page: Adjust Veydosebrom to your own tastewith the .ini file I've provided. Skyrim.ini Tweaks [Display]\\Add line below if bShadowsOnGrass=1 in SkyrimPrefs.ini\\fGlobalContrastBoost=-0.2 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0\\Line below increases grass distance\\fGrassMaxStartFadeDistance=18000.0000fGrassMinStartFadeDistance=0.0000\\Line below determines max number of grasses per texture. Keep 15\\iMaxGrassTypesPerTexure=15\\Line below increases/decreases grass density. Higher is less grass, lower is more grass\\iMinGrassSize=75 Hope all is well with your mother in law and best wishes to Darth and yourselfyes I was going to Switch iMinGrassSize=50 and fGrassMaxStartFadeDistance=18000.0000 in BethINI to be in line with Veydosebroms ini file but like i said ran out of time this morning.Darth's Mum is fine the operation went well she is recovering but looks and feels ****. She'll be in hospital for 2 weeks but then it is a 6-8 month recovery so you guys will have to bare with me. Link to comment
Eudeyrn Posted November 28, 2017 Share Posted November 28, 2017 I read that if I limit fps that it stops it but it did not work.Have you verified your FPS limiter is actually working as expected? Press the * key on your numpad (this is the default keybind for ENB, anyway) to enable the on-screen FPS counter. yes I was going to Switch iMinGrassSize=50 and fGrassMaxStartFadeDistance=18000.0000 in BethINI to be in line with Veydosebroms ini file but like i said ran out of time this morning.Darth's Mum is fine the operation went well she is recovering but looks and feels ****. She'll be in hospital for 2 weeks but then it is a 6-8 month recovery so you guys will have to bare with me.I think we're saying it should be the other way around - we want the BethINI setting of iMinGrassSize = 75 to remain, since iMinGrassSize = 50 is too much of a performance hit. I'm also getting noticeable FPS drops with that set to 50. Best wishes to you and your MIL, go be with your family and don't worry about our silly modding woes! Link to comment
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