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Lucidity Sound FX (by FoggyPath)

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@Greg: Sorry, forgot to respond. Yeah, there is no real way to do that, besides reverting the AOS values to vanilla in a patch. That might be more trouble than its worth, though. It really only matters if we are considering dropping AOS completely.

 

It might be good to use the reduced reverb patch, though. Right now it is suggested on the STEP page for those who use headphones, but it might be worthwhile to just make that part of the AOS recommendation regardless, if STEP accepts Lucidity (assuming we don't drop AOS). That way the values are at least closer to what Lucidity expects.

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I haven't used this mod since the initial round of testing so I have no valid opinion at this time.

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My opinion is the same. Great mod and I feel it should be in STEP, I've used it in every one of my active profiles for a while.

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I have had it in my Skyrim game profile for a long time and I agree it should be in STEP.

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My opinion is the same. Great mod and I feel it should be in STEP, I've used it in every one of my active profiles for a while.

 

I have had it in my Skyrim game profile for a long time and I agree it should be in STEP.

Where is this in relation to AOS for you all?

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I let AOS win conflicts.

 

My thought is Lucidity is just better vanilla sound. We can let any other sound mods we want to keep override it.

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^That. I have Lucidity installed above AOS. AOS wins conflicts. Lucidity still has over 3500 non conflicted files, with AOS overwriting about 585 in this set up.

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Accepted into STEP as of datetime of this post.

 

Okay, I've added this one to the top of the Sound section. All audio mods will overwrite it until we can get some audio compares completed.

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Update v1y was released on 15th June 2017. Should we consider downloading it? Also written in the changelog: "There will be further updates soon! Stay tuned!"

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Hello folks,

 

i hope you`re all doing well..

 

After taking a *small* break..i just recently started to operate further on LSFX..

 

and what do i see..Lucidity Sound FX made it to the new S.T.E.P. guide.

 

i really appreciate that.. ::D:

 

furthermore i would like to inform all of you about the next steps with lucidity..

 

as of today we got a 90% of all the skyrim samples redone..there are about 300 sound files left to reach the 100%..hardworking on it..150 samples each update and it`s done.

 

I also took notice of the oddities you`ve mentioned in the OP..i will take care of it and get rid of them in the next update v1z..just if those issues still exist.

 

it`s strange..the woman shout you pointed to, has been inside the original sample.

i was wondering all the time why it is in there..i guess it has just been a small mistake in the layering process..well it wasn`t hearable in the original sample..i`ve been digging too hard i guess.. :lol:

 

as soon as i upload v2, i`d love to tweak the DLC`s..i think it`s best to start with hearthfire..however i may change my mind and do one of the others..

 

thx a lot for your acceptance.. ::):

 

cheers to y`all,

 

Foggypath :cool:

 

 


Update v1y was released on 15th June 2017. Should we consider downloading it? Also written in the changelog: "There will be further updates soon! Stay tuned!"

i can`t think of a reason why not to download it.

Edited by Foggypath

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As long as you keep it in the same slot in the mod order, there is no reason not to update this one - as noted it's being used as our 'improved vanilla' base for everything else, so the more he does, the more solid that base becomes in this case.

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Thanks for taking note Foggypath!

 

@Hawk,

You can update any of the mods in the Guide as they are released. We track all the mods in the Guide so if further instructions are needed, we'll update the mod pages on the wiki for the update.

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Okay, actually I exactly wanted to point out, that maybe the mod page requires update instruction-wise. Or is it going to be in 2.10.1? :)

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Okay, actually I exactly wanted to point out, that maybe the mod page requires update instruction-wise. Or is it going to be in 2.10.1? :)

I added some simple instructions.

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