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Everything posted by Rebel47
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@thantoasty_ Have you made any more progress with testing these settings? I'm keen on reviewing and eventually testing your findings. For my system specs you can click on the small link under my posts.
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Odd considering when I was running my tests, and even when loading with the same settings you listed, I never clocked more than 3Gb of System ram being used and mostly 85% and upwards of gpu usage, I consider that normal behaviour for BGS games, but if you are willing to test this in your game with new starts and system reboots to clear out any possible artifacts from previous tests and provide results that prove your theory correct I'd be more than happy to try your then revised settings. Good luck with your testing, looking forward to your results.
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Ok I did some testing on this.. Do note that every test was performed on a brand new game, no saves were used during this testing for both accuracy and consistency in results. Initially I set bBlurSharpnessProfileEnable= to 1 as shown below During this test the pixels were still present on both the female face during character creation and on the wall and lavatory seat after creation of character. The I set bBlurSharpnessProfileEnable= back to 0 and changed bBlurEnable= to 1 as shown below During this test the pixels were not visible, I even switched between characters and checked twice, double checked both the wall and lavatory seat (closely as well to make sure) and this setting seems to be the one that fixed the issue. I hope this information proves useful. Is this something that can be set/noterized within Bethini, maybe make a note of it somewhere inside Bethini's GUI/UI that this particualr INI setting is/has been tested/proven to cause pixels on faces/walls etc. Thanks for your time on this matter DoubleYou.
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Just to help further, these are the NVHBAO settings I was using when I got the problem and these are the settings that I was suggested to try by a friend that seemed to fix/hugely reduce the pixelations I don't know if this will help you in any way, but thought it might be helpful to at least have that section of INI
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The profile I'm testing this on, contains only cleaned DLC Master files, Unofficial Fallout 4 Patch, F4SE & it's scripts. Address Library, TBB Redistributables (part of Buffout mod) Buffout and ENB binaries and a preset, although the problem persists even when preset and ENB are not active, all I change to make the bug appear is bEnable=1 and bBackgroundAOEnable=1 under [NVHBAO]
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I have a rather interesting question/dilemna regarding Bethini and it's quite an odd one So I've been testing/tweaking for the past day trying to figure out what has been causing these weird square pixels on my walls and characters skin, both players and NPC's, after well over 24hrs of testing, restoring FO4 to 100% vanilla and testing a default 100% vanilla INI setup vs a Bethini optimized one, I believe I have discorvered a weird issue. Basically in the default INI's untouched by Bethini, with NVHBAO enabled everything looks fine and no issues whatsoever But in the Bethini modifiied INI's with NVHBAO enabled, the square pixels appear on the characters, NPC's, the walls and basically everywhere else you look, I have confirmed this to be the case, since as soon as disabling NVHBAO on the bethini profile and starting a brand new game the pixel issue went away. Has there been some changes to how NVHBAO is handled with the latest update to Bethini?
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Microstuttering in 3rd person running/horseback riding on good rig
Rebel47 replied to scorpgul's question in General Skyrim LE Support
4046 or 4Gb ram, this was in reference to the 4Gb cap that MS placed on all 32 bit applications at the time I made that post, I'm not sure if it is still applicable now or not. There is nothing concrete to support either side of the Xfire/sli debate, the only fact I can seem to find that validates any part of this is the fact that multi card setups are known to be quite costly and getting a single card to be of equal or greater VRam and power is most likely going to be cheaper. It's an old post but it explains a very small part on crossfire, perhaps SLI is the same Crossfire in Skyrim My knowledge on this has waned significantly in the recent years since I have not touched Skyrim in at least 2 - 3 years now and have lapsed on what the new techniques and options are which are now available to users. -
Hey DoubleYou, does Bethini have a setting for Fallout 4 users who use ENB like Skyrim does or does it not need it
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So with regards to Fallout 4, are the following Fallout4.ini tweaks even viable iNumHWThreads=x (x=number of threads on cpu) bMultiThreadedAccumulation=1 (some sites suggest turning it up to 8, others say put it at 0) bMultiThreadedRenderingUNP=1 (same as above) Does anyone know if the HWThreads line is useful and/or working and more importantly what changing the other 2 settings values do ?
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Updated a few days ago but have been so busy I forgot to say thanks, so appreciate the heads up.
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Be good to know what your opinion of Vortex is after you've had a good run through with it Tech. I would have grabbed it but I know I can't dedicate that much time to fully testing it out the way the team wants.
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Geofferic, take screenshots to show what your doing, it might help clear up any confusion that is floating around, and it'll ultimately get you more accurate help if people know exactly what steps you are taking.
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I'm not sure I agree fully with the message edit timer because sometimes things change and you need to update after the 15 minute timer has expired and you then have to bug a mod to edit your post for you, it just seems unproductive to me, but it's not my place to say really, Just wanted to get my opinion out there.
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Vividian ENB 7.5 very bright, white and washed out, as well as a flicker
Rebel47 replied to battleof3's question in Post-Processing Support
That to me looks like a lighting issue with your ENB, I get the impression that your SSIL (Screen Space Indirect Lighting) might be the issue here, best way to work out what the main contributor to the problem is would be to load your game (even in the lal cell if you like since it won't make any difference whatsoever (this is an ENB problem not a regular lighting problem (at least not in this specific case)) Start by going through the -[EFFECT]- window in the in game gui and disable all the options one by one, if the problem persists after disabling the option, re-enable it and move on to disable the next one, When you find the culprit just navigate down to the settings of the effect you disabled and expand them, then re-enable the effect and tweak it until the colors better line up with what you would ideally want to see in your game. I hope this was helpful to solving your ENB lighting issues -
Fix for Windows 8/10 VRAM cap incoming?
Rebel47 replied to Nebulous112's topic in General Skyrim LE Discussion & Support
Awesome news, thanks for the screenshots Airbreather, I seriously cannot wait for this to hit the mainstream windows update line. -
New less loot mod - name it & feedback
Rebel47 replied to dreadflopp's topic in General Skyrim LE Discussion & Support
Here's a couple I found Paucity Exiguity I don't know if they'll be of interest to you but they both have the meaning of "The scarceness of" -
Bethesda Creation Club - 3rd Party DLC
Rebel47 replied to EssArrBee's topic in General Game Discussion
Yeah of course, Instant invite link without expiration found right here https://discord.gg/9T7JX5J, there is many other discussions on going as well. -
Bethesda Creation Club - 3rd Party DLC
Rebel47 replied to EssArrBee's topic in General Game Discussion
Speaking of fixing the CK, if anyone knows how to reverse engineer and decompile the code there are a few of us trying to fix the CK for modders everywhere, any help is appreciated. This started on IcecreamAssassins Discord channel and continues to be debugged there when we are able. Your input is widely appreciated in helping us find a solution for it. -
I've found a set of ENB Lut's that I would like to add to my current enb but I want to have them changeable in the enb gui in game but I don't know how to, if you know how to code this could you help me understand it please. ?
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Just an update to let you know I managed to fix this issue, I was making one very simple mistake, using higher resolution tint mods and trying to export them in CK so removing the tintmask folder while I exported allowed me to circumvent the problem and have a perfect outcome.
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All normal maps are tangent, with the exception of the body which is Model Normal Space and all correct tags are applied in Nifskope, I have done things like this before and never had any issues it is only with this one custom companion that this problem even occurs and I cannot fathom out why that would be.
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The only thing I did was point the textures to the correct mesh again, they were the mouth, head, hair and hairline. Unless it was when I changed the texture paths on the hair and hairline nifs.
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I tried updating the tangent spaces but it didn't seem to have any affect, I finally got a picture of the problem I'm facing which can be seen here, please ignore the obnoxious hair color, it will be changed when I can do so without getting the face discoloration. Hopefully this will make it easier to diagnose the problem and maybe I can finally get to resolving the issue, thanks.
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Hmm well the textures stay in the same folder under the same path and I re-link them back to the mesh in Nifskope, after exporting facegen/facetint in CK so unless I'm doing that in the reverse order I'm at a loss.
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Original CK I don't have CK64 installed anymore