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Everything posted by steveley
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Dunno man, semantics maybe? I don't care either way, heh. Just passing on information that may be helpful to others who might have CTD issues with this option enabled.
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Yes, it is a widely reported issue on their nexus forum, and a bug has been filed showing that the script is being called so quickly that it isn't having enough time to execute before it is being called again.
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During heavy rain, if you approach an unopened dragon burial mound, you can CTD. Recommend the guide be updated to uncheck rain splash effects to avoid this bug.
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Seriously though, it's been years. Just save us the ESP slot and merge it into 2.10 STEP:Extended patch already :) Love your work folks; the above is a playful request, and not a demand by any means.
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GUIDE Fear and Loathing in New Vegas - Feedback
steveley replied to EssArrBee's topic in Fear & Loathing in New Vegas
And for that matter, is this something we should be watching for whenever we create a Merge Script plugin? Second, I've always assumed that we need to sort with LOOT prior to initiating the merge, so that the resulting merged file keeps the last entry from each record. Does it do it in a way so that if Mod A changes a record from vanilla, and Mod B uses the vanilla record, that when combined, the Mod A change is kept even though the Mod B record was lower in the load order prior to merge? -
GUIDE Fear and Loathing in New Vegas - Feedback
steveley replied to EssArrBee's topic in Fear & Loathing in New Vegas
You need to set the below in both fallout.ini and falloutprefs.ini bLoadFaceGenHeadEGTFiles = 1 -
Download the 1.3.5 version from Nexus and copy the hook.dll file into your 1.3.6 install directory (overwrite when prompted). You should be good to go.
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pack A Real Explorer's Guide to Skyrim
steveley replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Yes, I've done it a few times myself. I'm suggesting a central, managed, known good merge by the experts so that hundreds (thousands?) of people don't need to reinvent the wheel themselves. -
pack A Real Explorer's Guide to Skyrim
steveley replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Please consider a merged REGS Patch for your next update. Something that Fixes NSutR, RR, Riften NavFull, 3DNPC, & STEP Extended. Throw in SRLE as well and you give us back 4 ESP slots. If you are feeling ultra generous, a link to a merge of all the ETaC patches would save us upwards of another dozen slots... Please have pity on us poor ESP capped souls. -
ACCEPTED The Choice is Yours (by kryptopyr)
steveley replied to stoppingby4now's topic in Skyrim LE Mods
1.4 is out, plus a Dragonborn Beta -
I think at some point it is just going to make sense to merge the tables for the STEP guide and the DDSOpt recommendation, so that in one spot the user can see: Download Mod ABC, version X, resolution Y. Follow these special instructions, such as: hide the meshes folder, copy files 1, 2, and 5 and rename them, delete file 4 as the version from mod Foo is better. Set X special load order in BUM, create override to put it at the Bottom of LANDSCAPES Load in TES5Edit and clean up your ITM's, UDR's, etc. Find entry 003827492 for "Flaming Sword of Azule" and copy as override to Conflict Resolution.esp so that the stats are not overwritten by Jerry's Cold Swords textures. Run it through DDSOpt using these exact settings and load the resulting files in MO right afterwards. Heh...
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
steveley replied to statmonster's topic in Skyrim LE Mods
For those of us who can't wait, would this work? Remove the VMAD part of DLC2fcTernGo (FormID 0503CD8D) from the STEP Extended esp. Right clicked on it and select "Clean Masters". -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
steveley replied to statmonster's topic in Skyrim LE Mods
Hi Guys! When can we look forward to a version of the STEP Extended with Ars Metallica removed? I am having a heck of a time extracting it from my build. -
pack A Real Explorer's Guide to Skyrim
steveley replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I cry because I am already pushing 255 esps with STEP Extended & SR:LE. I wish more of these great packs had merged ESP alternatives to help cut the numbers down and get even more great content in one of the greatest games of our time. Thanks for your hard work! -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
steveley replied to statmonster's topic in Skyrim LE Mods
Would be great to get a copy of the STEP Extended esp that drops the requirements for Ars Metallica. My load order is full up and merge patches in TES5Edit haven't been reliable. Also can take out Diverse Priests fix due to adoption of CCF. -
New masterlist was downloaded tonight and it is sorting correctly again. *shrug*
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I've been working on my mod list and load order today, and things have been going well. All of a sudden, around 15 minutes ago the BOSS Masterlist was updated(?) during a run and now half of my mods are no longer recognized, and my order is FUBAR. Did the owner of the masterlist do something this afternoon? I am using v2.2 and masterlist version 8ac013363.
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404
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Ah! Great, thanks.
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Bump. If nothing else this issue should be addressed by the Unofficial Dragonborn Patch
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The 2.2.8 install order puts Serious HD Retexture Riften before SRO, and SRO overwrites all of it. Better to adjust order, or is this just in case someone doesn't want to install SRO?
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ACCEPTED Consistent Older People (by Winterlove)
steveley replied to Kelmych's topic in Skyrim LE Mods
New version 1.9 released on Nexus. -
DROPPED The Beauty of Skyrim - Dungeons (by raiserfx)
steveley replied to vfxninjaeditor's topic in Skyrim LE Mods
New version 1.0 posted to Nexus. 1k and 2k versions available. -
ACCEPTED Ruins Clutter Improved (by raiserfx)
steveley replied to parasyte79's topic in Skyrim LE Mods
New version 2.7 posted to Nexus. -
ACCEPTED Bring Out Your Dead (by Arthmoor)
steveley replied to stoppingby4now's topic in Skyrim LE Mods
New version 1.2.4 posted to Nexus.