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steveley

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Everything posted by steveley

  1. New version 2.0 posted to Nexus.
  2. :) Update - I ended up recreated my load list (took a few hours) and will be saving backups of it in case this happens again. I fell asleep before I could do final testing though.
  3. Opened Mod Organizer this morning only to get a "the load list is broken" error message. Sure enough, my loadorder.txt file is back to default and I have to redo it all. Is this file not backed up somewhere?
  4. Textures will be replaced in next Book of Silence roll-up. Currently available separately at https://skyrim.nexusmods.com/mods/34147/?
  5. And there's the rub. State boundaries for insurance carriers. Why don't they allow them to compete nationally, or regionally even? At the very least, they have to cover out of state care (and none of that out of network BS) because not every state has all specialties covered. I am sure it's something to do with interstate commerce, standards boards, and associated tax revenues... you know, the stuff that's more important than a healthy and financially stable populace.
  6. Is this legit? I don't see half of these entries (right or wrong) in my existing .ini. https://www.rcrncommunity.com/five-quick-skyrim-tweaks-you-may-not-know
  7. FYI - There is now a Performance Traveler Cloak Textures optional which drops the textures from 2k to 1k.
  8. The ticks are the exact opposite of what we should be doing. Swap them so that only the skeleton arm fix is clicked and re-run the behavior update.
  9. Nationality: American (of tall, fair skinned Western European decent?) Location: Seattle, WA Occupation: IT Service Management Age: 36
  10. This won't be any problem whatsoever :) Can this be fixed so we don't continue to get the error, or do we need to wait on an update to Wrye Bash, etc?
  11. Thanks for the suggestions. I updated to 327.23 - no change I manually put the ENB dll into the Skyrim folder - no change I downgraded MO to 1.0.2 - no change I disabled all mods - it works! I went back to using the latest MO version - it works! I began turning them back on one by oneFailed on OneTweak (replacement/combiner for DCF and BW)Read up on OneTweak and found that changing BWMode=1 to BWMode=2 in its .ini was a potential solutionI made the ini change - it works! Now to re-enable all my mods slowly but surely. Thanks for the suggestions :)
  12. Sorry if I was unclear. I'm not installing ENB's through MO; I use ENB Manager for that. I launch SKSE through MO, but if an ENB is in the Skyrim folder, Skyrim hangs/crashes. Since the ENB works fine launching SKSE directly instead of through MO, I suspect something that MO is doing is causing the ENB to freak out. As I said, I've have confirmed the MO profile .ini's have the floating point setting per Boris. Are the vanilla .ini's (in my documents) referenced at all after this point? Thanks for the help, it is very much appreciated.
  13. Hi Folks, I'm hoping for some secret squirrel sauce help here. Apologies if it has been covered elsewhere. I searched but had no luck. I'm running STEP 2.2.7 plus a few SR mods, all installed via Mod Organizer v1.0.5. Video card is an EVGA GeForce GTX 680, 4GB VRAM running the 314.22 WHQL drivers I can launch Skyrim with a slight delay and play just fine for hours with the below (all mods working, my current best options) Using MO to launch TESV (no SKSE mods)Using MO to launch TESV with SMAA setup (no SKSE mods)Using MO to launch SKSE to launch TESVUsing MO to launch SKSE to launch TESV with SMAA setupUsing MO to launch Skyrim Performance Monitor to launch SKSE to launch TESVUsing MO to launch Skyrim Performance Monitor to launch SKSE to launch TESV with SMAA setupWhich leads me to believe that using MO along with Skyrim Performance Monitor, SKSE and SMAA all seems to be fine. For testing purposes only, I can launch Skyrim quickly with the below (though obviously no mods are active and textures are missing due to ddsopt work, etc.) Using SKSE to launch TESVUsing SKSE to launch TESV with SMAA setupUsing SKSE to launch TESV with ENB setupUsing SKSE to launch TESV with SMAA and ENB setupUsing Skyrim Performance Monitor to launch SKSE which launches TESVUsing Skyrim Performance Monitor to launch SKSE which launches TESV with SMAA setupUsing Skyrim Performance Monitor to launch SKSE which launches TESV with ENB setupUsing Skyrim Performance Monitor to launch SKSE which launches TESV with SMAA and ENB setupI can therefore assume that Skryim Performance Monitor, SKSE, SMAA and ENB all seem to be fine. However, when I add ENB to MO, I cannot launch Skyrim (it just hangs and PerfMon shows it useing ~100MB of RAM, with the CPU going to zero after about 10 seconds) Using MO to launch SKSE to launch TESV with ENB setupUsing MO to launch SKSE to launch TESV with SMAA and ENB setupUsing MO to launch Skyrim Performance Monitor to launch SKSE to launch TESV with ENB setupUsing MO to launch Skyrim Performance Monitor to launch SKSE to launch TESV with SMAA and ENB setupTherefore I can only conclude that MO + ENB together seems to be breaking things. NOTE: I can use Wrye Bash instead of MO and everything works fine, however I would prefer to use MO as the primary and leverage WB for Bashed Patch only. Troubleshooting done thus far: I've confirmed that my MO setup has the appropriate "bFloatPointRenderTarget=1" settingI've used NVIDIA Inspector to set the TESV Skyrim profile and settings per STEP guideI've tried a variety of different ENB versions using Boris' default preset (though this doesn't seem like it would make a difference seeing that I can run fine using WB instead of MO)I've tried putting all of the exe's into Run As Administrator mode
  14. Any feedback on v2Beta?
  15. https://skyrim.nexusmods.com/mods/8298 This mod adds 'missing' smelters near the blacksmith forges in towns/cities which don't have them, such as Riverwood, etc. It also adds some 'missing' crafting stations around the Skyforge, Morthal and Dawnstar areas. There are standalone and/or variant versions should you not want to change Skyforge, or if you only want to add the missing workstations to Skyforge and leave the rest of the world vanilla, etc. There is also an optional file for "Long Lost Chopping Blocks of Skyrim", which does the same thing for chopping blocks. Ever need a piece of firewood to upgrade an item and have to leave the crafting area to go find one? Solved. This will likely conflict (visually, not CTD that I know of) with any other mod which adds/moves/removes crafting stations. I have personally experienced this when two non-vanilla smelters overlapped each other and slightly offset in Riverwood while using this along with the Better Villiages and/or Beautiful Cities series of mods, as these can also add missing workstations. Also there can be the potential for minor immersion breakage if the smelter is placed where vegetation would normally be in vanilla. Not so much clipping per say, though that could be possible, however it can look odd to have vegetation so close to an obviously hot item without catching fire, etc. Requires an .esp to use. Does not noticeably add to system resource usage. My guess is that the objects are rare enough, or in some cases are already loaded into memory in the same or nearby cell such as in Whiterun, etc.
  16. True, but keeping with the spirit of the OP I thought it worthwhile to mention so that the patch could be referenced as well.
  17. I also wanted to note that the 2.2.6 release only makes mention of one TES5EDIT compatibility patch that is necessary (ASG-AWE Patch.esp), but Neovalen has found many more opportunities for these kinds of patches in his Skyrim Revisited guide which may be applicable to the mods listed in 2.2.6. Examples include: * Dragonborn vs. Dawnguard (generates General Patch.esp) * Radiant Unique Potions and Poison Bottles vs. Destructible Bottles Extended (generates RUPPB-DBE Patch.esp) * Improved Combat Sounds vs. Enhanced Blood Textures (generates ICS-EBT Patch.esp) * Sounds of Skyrim - Civilization vs. Unique Region Names (generates SOS-AMM Patch.esp) If we were to include the actual Arrows and Bolt Tweaks mod and not just the one ini setting in our tweaks section: * Dawnguard Explosive Bolts Visualized vs Arrows and Bolt Tweaks (generates DEBV-ABT Patch.esp) * Weapons and Armor Fixes vs. Arrows and Bolt Tweaks (generates WAF-ABT Patch.esp) There are also many TES5Edit opportunities to carry forward patch data in places where a subsequent mod does not, such as those mods which overwrite data from USKP, etc. IMHO, these could stand to at least be mentioned as well, or perhaps scripts/esp's could be provided which perform these edits and creates the BOSS User List rules automatically. Bridge too far?
  18. IMHO, the DDSopt guide might need some updating as well. It refers to a STEP release from some time back, and the mod list table could be updated. I realize that could be more work than anyone has time for though. I know nothing about graphics, but I am fairly literate, and to be honest I can barely understand the DDSopt Guide in its current form. I was able to walk through it and take care of the Bethesda HRDLC and other DLC BSA's, but to be honest it was a slog. There were quite a few manual steps which I missed the first time through because of the wording about when to check or uncheck the option for ignoring known file types was confusing. It would be AMAZING if some genius programming guru where to write some sort of script which would identify which mods are installed on the system, compare them to a master list (similar to how BOSS does?), and then automatically run DDSopt with the most appropriate settings to optimize the respective files per STEP recommendations. Talk about nirvana! Also, it should provide the user with a fresh baked chocolate chip cookie, and perhaps a back massage. But I'd be thrilled just to have the auto-detect/auto-optimize functionality... :) Perhaps this could be a feature of the combined STEP automated installer project, but I could be reaching too far here.
  19. Using the 2k version clears this up.
  20. If I were to use this, would I hypothetically put it into STEP 2.2.6 at the end of 2.G. Landscape & Environment?
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