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Everything posted by z929669
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ACCEPTED Sound Record Distributor (by doodlez, Dylan James)
z929669 replied to CorneliusC's topic in Skyrim SE Mods
Very good point. It's annoying, and these MAs should consider NOT providing their mods in the first place or take them down. Alas, DP incentivizes bad etiquette- 18 replies
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- SKYRIMSE
- 03-resources
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1.6.640, mod updates and the SSE guide
z929669 replied to Juniperiia's question in General Skyrim SE Support
No, we don't downgrade ourselves or recommend it to others. It's an option that is unfortunately recommended by mod authors that don't feel like updating their mods when the game is updated. That said, there are topics around here on how to do it, but it's a double-edged blade: downgrade today, and tomorrow all the mods you like get updated. Now your game is again incompatible or stuck in an irrelevant state. -
As everyone is told, because for some reason they can't see the really obvious link in that error message ... Click the link in the error message that cryptically states "click on this link for additional explanation and help for this message" @sheson Perhaps: ">>>CLICK HERE FOR SOLUTIONS TO FIXING THIS ERROR<<<" ... and make a big red button PNG, like Wren & Stimpy.
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For your situation, you should be using the guide loosely as a validation of mods to use in your mod list, the order that they should be prioritized, and how to set up your game environment, MO and other modding tools, and BethINI. You can also use the LODGen portion as a reference, particularly if you are using Cathedral Landscapes/Weathers. Follow guidance as it applies and handle patching/conflicts by extrapolating and referencing the many xEdit/SSEedit guides out there.
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Fair enough. There are many reasons why one couldn't obtain the AU (lack of funding being only one of them). I thought you might be avoiding the AU out of principle (the main reason most people don't have it and don't obtain it [and use $ as the excuse, which is definitely reasonable]). An alternative approach is to skip the Step patches (and many kryptopyr and other patches) completely and create your own. Then you don't need to worry about anything but dependency of your mods on the CC content. The only problem is that you don't have the ability to see how those patches are working as a basis for your own. Another approach would be to install everything and let MO tell you what master are missing for what mods, and then either disable those mods or download different versions that may exist for those same mods. Then maybe most things will work well enough without your having to patch.
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bethini How do I change my language ini?
z929669 replied to demonhunter's question in BethINI Support
My only ideas are: You have incompatible language localization in your save game(s). Test using a brand new game. You have mods still pointing to German localization that you have forgotten about. Test on a new vanilla game. Steam did not ammend your language settings properly. Verify integrity of game cache via Steam > {gameName} > Properties -
ACCEPTED Audio Overhaul for Skyrim SE (by DylanJamesWasTaken)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
@TechAngel85 won't like this, LOL. I don't see this being an issue for sound mods and troubleshooting though. Sound is probably the least offender of issues/troubleshooting related to modding.- 25 replies
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- SKYRIMSE
- 07-sounds and music
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I don't know the history for this, but it could be due to changes in the average PC or related memory management infrastructure.
- 23 replies
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- SKYRIMSE
- 02-extenders
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As already mentioned explicitly: We do not support those running without all DLC. This is why. All I will say is that you should download, install, and enable all mods and patches as the guide instructs (except for the 3 or so mods that are not yet updated for 1.6.640 ... keep those disabled for now). You will not be able to move beyond Performance Tuning though, because your game will be broken. You must sort with LOOT, run xEdit with all plugins activated, and resolve the missing patch dependencies on your own (if xEdit will even run, since you are missing masters). There are workarounds and ways to get it all working without CC, but this is beyond the scope of the guide and most community help. You will need to learn how to use xEdit and patching. We have guide for this, and they also exist elsewhere. I recommend spending the measly $20 to get the CC content so that you can load everything into xEdit, get rid of the CC records, and uninstall the AE update ... that's well in excess of $20 worth of labor Or just use the CC content. If you can install and use Step, you almost certainly have access to $20, no? Your PC costs at least 30 times that.
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Updated this instruction to reflect current Nexus mod page.
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Quality CubeMaps - HD Cube Maps Optimized (by Kartoffels, Kulharin)
z929669 replied to CorneliusC's topic in Skyrim SE Mods
Yeah, I get it. I actually posted the original and figured if there were issues, they would come out eventually. We don't seem to have found any issues with it though, but I honestly have no idea if anything was improved or fixed by adding it.- 6 replies
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- SKYRIMSE
- 06-models and textures
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Discussion topic: Papyrus Tweaks NG by Nightfallstorm Wiki Link
- 23 replies
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- SKYRIMSE
- 02-extenders
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ACCEPTED Sound Record Distributor (by doodlez, Dylan James)
z929669 replied to CorneliusC's topic in Skyrim SE Mods
I agree that so-called 'distributor' runtime mods do make troubleshooting much harder and subvert the default mechanics. They can be pretty cool though but akin to mods like SSE FPS Stabilizer and DynDOLOD: they should be activated AFTER all 'normal' mods are installed and performance evaluated.- 18 replies
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- SKYRIMSE
- 03-resources
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Step-by-step guide to using DynDOLOD Alpha with paper maps?
z929669 replied to Noobsayer's topic in Step Skyrim SE Guide
Step does not use FWMF, so we do not support it. WTT has noting to do with that mod, and neither of these mods has anything to do with DynDOLOD or how it works. If you follow the guide, then this problem is n/a. If you install your own mods rather than following the guide, then obviously, we don't officially support it. You must understand how the map works and how xLODGen and DynDOLOD work in relation to the map. Moved from DynDOLOD support forum. -
Quality CubeMaps - HD Cube Maps Optimized (by Kartoffels, Kulharin)
z929669 replied to CorneliusC's topic in Skyrim SE Mods
Something like this would need to be evaluated and compared to the original. Running assets in batch through an optimizer (particularly CAO) can cause new issues aside from 'fixing' old ones. So we would need to have several examples of vanilla, HD Cube Maps (showing an improvement/fix), and then this mod (showing further improvement/fix), which is not easy to do. Compression and mipmap issues are often not obvious outside of particular situations and are often conflated with other sources like DynDOLOD or a mod or INI settings, etc. Just want to avoid creating new problems or 'resolving' non-issues, so we should probably specify the need/resolution with examples (something that we failed to do with the original mod before accepting, BTW).- 6 replies
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- SKYRIMSE
- 06-models and textures
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Looks like a practical fix
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Please create the mod topic for this and any other mods you think are viable for the guide. Use the editor tool with the delta icon to create a mod topic in the game 'mods' forum: Yes, you can install and disable them. Then update them once they are compatible with 1.6.640
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Modding SSE 1.6.xxx Without The Anniversary Upgrade
z929669 replied to z929669's topic in Unofficial Skyrim SE Guides
Like Hearthfires, Dawnguard, and Dragonborn, the Anniversary Upgrade is an official DLC and part of the full game. All of what you say can be said about many elements of the base game and hundreds of mods. Step does not support GOG. Step also does not support various flavors of any one game. We choose the most comprehensive flavor of a game accessible to everyone and support that and only that. It's too much variation and patch work to support dozens of flavors of one game, which is what you have when any combination of DLC are used (or none at all). -
Yes, you can use the guide and add to it as you like. It's a stable basis for a full mod build that includes just about every mod that all builds should use. If you want, you can simply use it as a guide for mods that work well together aesthetically. We just don't officially support troubleshooting issues or configurations with changes to the guide's mod list. Our guides are as much instructive resources as they are guides for a specific build. As Greg indicates, I would recommend completing the guide exactly as we have it. Once verified, you can save that profile and clone it to another if small changes will be made. I recommend you create a totally separate MO instance and copy to that if you are going to change the mod list. Profiles share mod lists, but instances do not.
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You can swap anything you like. Just remember that we can't support any specifics. Also, swapping for CBBE means that certain other Char and armor mods that rely on the UNP body may need alternative variants or mods. Messing with the body type opens up a fairly sizeable dependency chain you will need to resolve.
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Is CC content and DLC required for the Step SSE guide?
z929669 replied to xFeywolf's question in General Skyrim SE Support
You shouldn't need to consider that mods instructions, as we take care of it all in our guide instructions with minimal effort on the user side. The grass cache files are installed with the Step Content Resolution Patch. Nothing needs to be done but follow the instruction as described in the guide: Install the mods, and run DynDOLOD. Only if you go a custom route will you need to consider the process of creating your custom grass cache files. -
Is CC content and DLC required for the Step SSE guide?
z929669 replied to xFeywolf's question in General Skyrim SE Support
The Step patches and possibly a couple other mods. We just don't support anything but the latest game + all DLC or keep track of such details for this reason. It's too much maintenance for us to tailor our guides and processes to support multiple flavors of any single game. You will need to install the complete guide and check issues in xEdit to determine what is dependent on the latest DLC ... or simply purchase the AU content. -
Is CC content and DLC required for the Step SSE guide?
z929669 replied to xFeywolf's question in General Skyrim SE Support
As I said, we don't support anything but all DLC, which are available to all. The AU update is $20 I think, so you will need to obtain it to use our patches and certain other mods. Otherwise, you can certainly use the guide, but you will need to modify the patches and a couple other relevant mods on your own. The same was true when Dawnguard and Dragonborn DLC were released. -
Is CC content and DLC required for the Step SSE guide?
z929669 replied to xFeywolf's question in General Skyrim SE Support
All of our SSE guides since 2.0.0 require the AU content, as that is the 'full' version of SSE with all DLC. We have always only supported the base game with all official DLC available at time of release. -
Is CC content and DLC required for the Step SSE guide?
z929669 replied to xFeywolf's question in General Skyrim SE Support
Always follow the latest guide version, since we don't support old versions. This should be indicated at the top of all guide pages with links to latest guide if you aren't in the latest guide.

