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Neovalen

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Everything posted by Neovalen

  1. Yes... yes it does. Personally my choice would have been SLF Rough and remove AOF.
  2. So far RWT is winning me over but I may end up with a mix of RWT + WATER stuff.
  3. I like the new pond fish type myself :)
  4. Possibly but those would need to be tested. Only part recommended by STEP currently is now covered in this mod.
  5. It also has critical hit silencer which is the only reason for silent skyrim as well...
  6. SR:LE changes daily... adds, removals, complete revamps. That's why :) However the enb and setup stuff is pretty solid now. :)
  7. It only detects Creation Kit, SKSE, and Sky rim auto magically.
  8. If your unhappy with water flows and transitions I recommend you check out Realistic Water Two.
  9. I think the loot all safe containers is in case you wish to uninstall the mod and get your stuff back quickly.
  10. Bioware... a 1000x.
  11. The new version is actually really nice, thumbs up!
  12. Am I the only one who thought the DoF was just nasty?
  13. Dragonborn will be in the next release of ELFX.
  14. Having a real hard time deciding between RWT and WATER... RWT has all the nice new stagnant vs non stagnant water and proper flows but WATER has better splash fx and such.
  15. Unreal Cinema v212 (current) has new AA processes built into the ENB as well as shader based AA. I would say try it first before messing with alternatives.
  16. Having issues in interiors is definitely interesting... never had any issues on my end.
  17. No... he said his meshes include the applicable SPP changes. Not that he covered them all. (I.e. overwrite SPP with SMIM)
  18. Version 3.5b Added MCM option script update rate Added MCM option reset cloak spell Fixed an incorrect blood splatter texture for darker and brighter blood optional files Fixed "has no 3D" warnings when the player leaves the area while an actor is bleeding out Killmove blood now uses both normal and severe blood splatters Increased low health blood splatter range and fixed conditions Small tweaks and changes to the blood scripts
  19. Its a close edge out but I'd say superior lore friendly has edged out the competition. Rough appears to be vast majority out of available options for slfh. My opinion is to go with that.
  20. Honestly lip sync seemed fixed for awhile but something changed in ENB vsync in subsequent versions and problem is back again. I would leave it enabled at this point.
  21. I'm afraid I do not. Keeping screens of every texture choice is a sentence I wouldn't impose on Satan himself... lol. That being said, resolution isn't as important as a few other factors such as does it fit in the scene? is there enough variety in said scene (alternatively, does everything look the same)? How does it react to light? What do you commonly find near said object, etc. The list goes on for considerations :) As a side note, All of my selections are based upon looking in game, not using texture compare software as well.
  22. ... in your opinion. :) I would also not say a lot... just some. I use the vast majority of RCI.
  23. Looks very good. Top of my check out list for tonight. :) Link: https://skyrim.nexusmods.com/mods/41076/?
  24. Some nice sounding new features in latest: NEW FEATURES in v1.0: Enchant lights, Atronach lights, flame cloak lights and translation files
  25. Its been awhile but I think you just need to point it at the data dir. I'm not at home or I'd look...
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