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Everything posted by Neovalen
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Yep looks good. Hope to see a regular version update soon :)
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I'm not at home to look but there were 2 instances I intentionally didn't take the water level value from ELFX. Will dbl check later.
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SKYRIMLE OBIS - Organized Bandits In Skyrim (by Indigoblade)
Neovalen replied to Zeran's topic in Skyrim LE Mods
OBIS adds so much variety to the bandit encounters in Skyrim. Highly recommended, have it in SR:LE and its not coming out. -
Your correct. Will fix tonight.
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Speaking of Conflict Resolution, I think I have most of it done now for the current load order except for Location records. Still investigating those. :)
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For me, I went with a pair of SteelSeries Siberia v2 headphones... love these things to death. Great sound and the price wasn't bad at all. As for AOS, I like a lot of the changes... not sure I can get used to the arrow sound though. :)
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Firstly the 07 is based upon load order position... in this case Dragonborn.esm is the base module. Its in the 07 position as shown here: 0 Skyrim.esm 1 Update.esm 2 Unofficial Skyrim Patch.esp 3 Dawnguard.esm 4 Unofficial Dawnguard Patch.esp 5 Hearthfires.esm 6 Unofficial Hearthfire Patch.esp 7 Dragonborn.esm 8 Unofficial Dragonborn Patch.esp As for the rest: Use X means to select "Copy as Override To..." on the X column and place it in SR Conflict Resolution.esp. Then drag the specified record from Y into SR Conflict Resolution.esp to effectively merge them. If you haven't already, it will likely be helpful to watch the video on TES5Edit in the tools section. Hope this helps.
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This mod prevents reading during combat. The point is to remove the concept that time *freezes* when reading. With regards to performance, looking at the script source it only activates when opening mcm or opening/closing book menu. Overall not going to impact your script load.
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Reading Takes Time by Akezhar This mod is for everyone that uses realism mods to enhance gameplay, if you ever found yourself having just some time before going to bed and wished you could use that time to read a book or two this mod is for you. The mod calculates the time you spend reading and then advances the in game time according to the time scale. There is also a MCM page to activate and deactivate the mod as well as the option to block the ability to read books during combat. The mod is compatible with all books from DLCs and mods ----------------------------------------------- Quick, efficient, and to the point. I like this mod. ::EDIT by -rr-:: Thread subject changed to reflect the mod name change on Nexus.
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ACCEPTED HD Stone Quarry and Clay Deposit (by skyrimaguas)
Neovalen replied to torminater's topic in Skyrim LE Mods
Unfortunately if your talking about the clay deposits then there are texture seams even in vanilla.- 30 replies
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- SKYRIMLE
- 06-models and textures
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(and 1 more)
Tagged with:
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Assuming z will come along and update things accordingly before long. :)
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Skyrim hang when using MO to launch SKSE with ENB configured
Neovalen replied to steveley's question in Mod Organizer Support
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Version 0.4 is being uploaded now. Dragonborn :) Change log:
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The best change log you could ever ask for is the history page on the wiki. :) I suppose I could start updating the text log too though.
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I've found 184/185 Regular with default MinGrassSize setting to be quite pleasant. It seems much more dense than previous versions already. I already dropped GoS from my current SR:LE due to this. If it ever gets updated I will be sure to look at it. Vurt, I noted most of your added plants/shrubs don't seem to have a wind blowing anim... is that something that could be added in the future? They still look good but occasionally to see some plants moving from wind and others not seems off.
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
Neovalen replied to z929669's topic in Skyrim LE Mods
Perhaps but totally worth it. :) -
Glad to see your looking at my guide and thanks for being proactive! :) As I stated in another thread in this forum, I am indeed basing my conflict resolutions based upon v2.0 unofficial patches as I'm sure before long they will roll out and want to be prepared.
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I have been really really busy IRL(work) lately plus just got GTA V and BF 4 around the corner so I am splitting my time quite a lot right now. That being said however, I am setting up the groundwork to start doing more serious updates once USKP (and all DLC patches) v2.0 is rolled out. The conflict resolution is the meat and potatoes of getting mods working together and you will likely see many more updates in this area once things get started in full swing. I have not had the time to contact any mod authors about any of these due to said time constraint above. Keep in mind: Not all of the problems are specific to ELFX, ELFX is listed because it touches a LOT of areas and things can and do overwrite it as well. All of the listed mods "touched" said record and only the last one of them wins. Hence the need to do a conflict resolution if a "bad" record wins. If you want to learn more about what I mean, I invite you to watch the TES5Edit video I have linked at the top of the guide in the tools section.
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Once again very different... I like it but its gonna take a bit to get used to... harvesting out in the tundra can be quite challenging in this version...
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[split] Why do increased spawns cause crashes?
Neovalen replied to youtoo's question in General Skyrim LE Support
I will also agree that 1.8 was much more stable than 1.9 has been. Not to mention the lip sync bug. -
DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
Neovalen replied to frihyland's topic in Skyrim LE Mods
It was on the AFK Mods forums in one of the discussions. I don't have a link right now, I'm knee deep in conflict resolution for SR:LE. :) -
DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
Neovalen replied to frihyland's topic in Skyrim LE Mods
I think whats even bigger is the 2.0 updates (all unofficial patches) will "squash over 1000 new bugs"... big, big changes. Likely mod authors will have to re-check for their mods being affected. -
SKYRIMLE A Matter of Time - A HUD clock widget (by SkyAmigo)
Neovalen posted a topic in Skyrim LE Mods
A Matter of Time - A HUD clock widget Have you ever find yourself walking through a dungeon or sitting at the bar and asking yourself: How late is it? Will the sun shine outside or will I see the moons if I go outside? If so, this mod is for you! The purpose of the mod The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock. The mod is highly configurable through the SkyUI Mod Configuration Menu. -
DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
Neovalen replied to frihyland's topic in Skyrim LE Mods
https://www.afkmods.com/index.php?/topic/3738-unofficial-patch-esm-conversion/ News worthy item. -
ACCEPTED Audio Overhaul for Skyrim (by David Jegutidse)
Neovalen replied to Neovalen's topic in Skyrim LE Mods
V1.1 toned down the reverb quite a lot from what was seen in video.

