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Neovalen

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Everything posted by Neovalen

  1. If you've run the patcher your texture files are likely in your overwrite dir :)
  2. I just did this again last night... I literally placed the entire directory structure into a 'textures' folder and was able to optimize everything.
  3. I reported that enb vsync fixes the issue down in the SR forum so I can confirm. :) No lipsync problem if using enb vsync.
  4. Definitely something to look at... always skeptical of these things :)
  5. Agreed with everyone else.
  6. Technically just put the dir into the MO/Mods dir. ;)
  7. Unpb is essentially the same as unp on 0 weight but at 100 weight has larger breasts. Therefore scaling from 0-100 is similarly eschewed. To my mind it adds for variety and wider range of shape. That said body mods are something getting evaluated again in LE. Better males isn't great but honestly its what we got. I have yet to try Schlongs of Skyrim.
  8. That's been my experience so far with this pack... blending with other packs out there not so good. The textures of the bridge I really like but dirt/snow not so much.
  9. Are you using a custom mod dir or default?
  10. Hectrol does look a little carved but then from my RL experience caves formed by water erosion tend to look that way.
  11. Many of these textures are quite good and not covered by various mods found in STEP, however many of them don't fit in seamlessly and thats why the mod author posts it as an advanced users texture pack. Many of the wood textures I exclude for example are because the wood is smooth/clean instead of mossy/dirty to the point they stand out in game. Its much the same for other textures I exclude. They are all good quality textures, my selections that I chose fit the most into SR but I did not compare to vanilla, I compared vs SR's previously installed textures where available. (Re-Defined Dungeons, Realistic Instruments, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux)
  12. My opinion is that Hectrol has the best look and more natural to RL. It would not be "core" though as it deviates too far from vanilla... extended however....
  13. Honestly in 99% of cases the difference between compressed/uncompressed is almost invisible in game.
  14. The author of this mod has agreed to give me the reigns. Therefore expect some fixes, etc. Soon.
  15. I will agree to disagree ;)
  16. SIP is better. Basically the water fix makes them non-blurry but find the implementation of SIP fixes more.
  17. Author posted reason in the description. Not a great reason tbh... and adult filters are off by default no? In any case, basically assures I will never use the mod.
  18. Try using the older version of block steal...
  19. Whiterun Tundra is a great place... White River Watch top floor lookout. You can see the difference there immediately in all directions. Morthal Swamp is a great place as well, no more tree pop-ins. No specific location needed, just walk around it's pretty drastic especially the complete version. Giants fires there are a few near whiterun. Same for waterfalls coming back from the ritual stone -> Whiterun. Another good spot to see the major difference in waterfalls is near Windhelm. One of the biggest pluses you'll see are: 1. Waterfalls do not stop moving when they turn into LODs 2. Giants fires still flicker when turned into LODs. 3. In general rock formations don't "pop" anymore and neither do pretty much all trees. One thing I will say is I have NOT tested with the full version of SFO and it's new trees but if I recall correctly those are all full-LOD as well.
  20. There are many things about elder scrolls vampirism that make no sense at all tbh. :)
  21. Its there... it might just be "grey" instead of blue.
  22. What better way to show your dominance than sitting on a horse that will incinerate your underlings should they fall out of line? :)
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