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Nebulous112

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Everything posted by Nebulous112

  1. Great work, JawZ! :-) Personally, I really like the look of the red lighting on the shrine.
  2. Nice, Tech! New STEP Optimized Textures will be great. :-) Edit: I assume they will stay in the same MO priority position in the guide, after the Unofficial High Resolution Patch?
  3. For Whiterun why not add both Breezehome FullyUpgradeable and Druid's Den Collector's Edition? Players will already buy Breezehome anyway, so it's not really "adding" a new home. Just making that one better. :-) And like I mentioned before, I absolutely love the new Druid's Den. I would recommend that mod to anyone.
  4. I just wanted to bump this, so it's not forgotten. I'll be testing this one out as well, and I may post compares if no one beats me to it.
  5. I'll save any specific recommendations I have for the wiki page, but I have one general recommendation for all MCM menus: I think it's important to specify the exact name of the menu for each mod, in whatever wiki page(s) the final recommendation list ends up going in. Some are blindingly obvious, but others differ greatly from the name of mod. For example, the menu for Come Together N Out of the Way is named "Nausicaa's Tweaker". Etc. Edit: It might look good if it was standardized, as maybe the part of the opening title for each recommendation. Edit 2: Also, I just checked out the wiki page you linked. Looks good, Tech! Should keep everyone's recommendations organized, for sure.
  6. For ease of reference, these are the MCM recommendations which STEP currently gives in the individual wiki pages: [spoiler=Trade and Barter] Download and install the Hearthfire version of the mod and activate the .esp, but do not click "start mod" in the MCM options. [spoiler=Lanterns of Skyrim:] Mod Configuration Menu In the MCM settings for Lanterns of Skyrim, STEP recommends changing following settings: Check everyDefault: 5 secsSTEP: 60 secsThis will change how often the script checks the lanterns. Increasing this will prevent the script from running so often.Enable lanterns along roadsDefault: tickedSTEP: untickedThis will disable lanterns along the roads in Skyrim which returns those area to a more vanilla and lore-friendly state. [spoiler=Lightning During Thunderstorms (Minty Lightning):] Mod Configuration Menu In the MCM settings for Lightning During Thunder Storms (Minty Lightning), STEP recommends changing following settings: Lightning Config - Fork Lightning OptionsHostileDefault: untickedSTEP: tickedThis will make the lightning strikes that hit the ground hostile. This means they can hurt you, NPCs and creatures. This is more realistic. If you don't like this, leave it unticked.Frequency DelayDefault: 5 secsSTEP: 25 secsThis will reduce the frequency at which these ground strikes occur. STEP has increased this setting to provide a more realistic feel. The new setting will produce approximately one strike every 25 secs instead of one strike every 5 secs.Leave all other settings unchanged. [spoiler=Auto Unequip Ammo:] Mod Configuration Menu In the MCM settings for Auto Ammo Unequip, STEP recommends changing following settings: Follower AddonDefault: untickedSTEP: tickedThis will add the mod's functionality to your followers as well. [spoiler=Dual Wield Parrying:]Mod Configuration Menu In the MCM settings for Dual Wield Parry, please note the default key (V) for blocking when dual wielding weapons. You may change this if you like. Make sure the Mod Active setting is ticked or the mod will not work. [spoiler=Lock Overhaul:] Mod Configuration Menu You must activate the options in the MCM for Lock Overhaul or the mod will basically do nothing. If the mod is not active, activate it. In activating it, you'll have to exit the menus back to the game before you're able to see the available options. STEP recommends changing following settings: Smash LocksActivate Smash LocksDefault: untickedSTEP: tickedThis will turn on the ability to smash locks with a weapon.Allowed WeaponsDefault: Only Two HandedSTEP: Two+ One HandedThis will allow locks to be smashed with one and two handed weapons but not with bows and crossbows, as long as you have the skill requirement. Unlock with MagicEnable Unlock SpellDefault: untickedSTEP: tickedThis will turn on the ability to unlock locks with destruction magic as long as you have the skill requirement. [spoiler=Wet and Cold:]Mod Configuration Menu Disable the "Go Home" feature. This feature is implemented by Immersive Citizens.
  7. I feel like a missionary! I have converted a non-believer. ;-) If you end up running into any trouble with STEP (which you shouldn't, as long as you follow the text instructions - they are more up-to-date than the videos), you are already on the right forum. https://forum.step-project.com/ STEP hosts the MO forum, but obviously also contains any and all support and info for STEP installations. Good luck, and happy modding! :-)
  8. Yeah, unfortunately, if you want a stable game, I would suggest not using any of your old saves. :-( Also, just to plug STEP again...if you are tired of issues and just want a 100% stable game, I do suggest following the STEP guide. Personally, I use the full STEP Extended list, with a few extra mods I know have absolutely zero compatibility issues thrown in.
  9. Obviously not in this turn of the wheel, if Tech is affected! ;-)
  10. It couldn't hurt, Tomack. Maybe try this, first, in case some old mods are hiding in the data folder from your old mod manager, before you switched to MO...follow the steps I outlined for another user in this post. Probably a good idea to do this anyway, if you want to start from scratch. Edit: Also, if you do start from scratch, make sure you re-run SkyrimLauncher.exe after deleting the whole kit and caboodle (instructions here - the specific values are STEP related, but the general instructions are valid for anyone). Also, if you are going to setup MO again from scratch, a good reference is here.
  11. Try to stop using Saidin, Tech. (+10 respect points if you get the reference :-P)
  12. Darth, here are some good homes that I have been looking at: Druid's Den - Collector's Edition (by Saerilith and Icecreamassassin) [major update / rewrite uploaded recently. The best house mod out there right now, in my opinion. A few minor bugs, but they should be fixed in a few weeks when ICA returns to this mod after the update to Legacy of the Dragonborn] Jaggarsfeld (by xJACKTHERIPPERx and DarthXile) / Jaggarsfeld Extended (by TechAngel85) [Another fantastic house mod. Tech has fixed this one up very well. The Extended mod requires the original Jaggarsfeld.] Lakeview Manor Evolved (by mrpdean) [Another cool house mod...this one changes up one of the Hearthfire homes. It has recently come out of beta.]
  13. Also, the STEP guide assumes you are starting from scratch. If you do want to follow the STEP guide, I suggest you do the same, as it will make things much easier. I believe NMM now works similarly to MO, with a virtual file system, but older versions of NMM did not work this way (mods would be installed directly into the Skyrim data folder). I suggest you open up the Skyrim data folder in Windows Explorer and delete everything except for these files: Skyrim.esm Update.bsa Update.esm Skyrim - Textures.bsa Skyrim - Sounds.bsa Skyrim - Shaders.bsa Skyrim - Misc.bsa Skyrim - Meshes.bsa Skyrim - Interface.bsa Skyrim - Animations.bsa Skyrim - VoicesExtra.bsa Skyrim - Voices.bsa Skyrim - Textures.bsa Skyrim - Textures.bsa HighResTexturePack01.bsa HighResTexturePack01.esp HighResTexturePack02.bsa HighResTexturePack02.esp HighResTexturePack03.bsa HighResTexturePack03.esp VIDEO (folder) BGS_Logo.bik INTERFACE (folder) Translate_ENGLISH.txt STRINGS (folder) Update_English.STRINGS Update_English.ILSTRINGS Update_English.DLSTRINGS Skyrim_English.STRINGS Skyrim_English.ILSTRINGS Skyrim_English.DLSTRINGS Note that if you installed the game in a language other than English, all the files with "English" in their file name will have a different language named. Then open up Steam, right-click Skyrim from your games library and click properties. Click the Local Files tab. Then "verify integrity of game cache". This will ensure you start with vanilla Skyrim. Edit: Source for the list is here.
  14. If you want to use the STEP guide: basically, yes. Except you need to read the guide carefully, and read the detailed descriptions for everything. Don't worry about installing DDSopt, you will notice in the detailed description there is an option to just use the STEP Vanilla Optimized Textures instead. Also, I recommend you start reading from the very top of the guide down, and follow the links. Every detail is important. You will run into trouble if you start only with the utilities and mods. Good luck!
  15. STEP is a guide, not a download. If you are not using STEP, you should ask for support on this forum: https://enbseries.enbdev.com/forum/ The forum you are currently on, the STEP forum, is regarding STEP installations (people who follow the STEP guide). Edit: I noticed the topic title as well...just to clarify for you, ENBoost is not "by STEP". It is made by Boris Vorontsov, who hosts it on his ENBSeries website. The forum I linked to is the official ENB forum.
  16. You are on the STEP forums, which is why Tech asked. https://wiki.step-project.com/STEP:2.2.9.2
  17. FYI, I created an issue on the LOOT GitHub page regarding the ITM that Kinaga mentioned shouldn't be cleaned. I let Kinaga know on the Nexus page, and I was surprised by this response: It looks like cleaning it may not cause an issue, but leaving it shouldn't cause an issue, either. However, I am not familiar enough with the technical bits to really know. :-/ I assume leaving the ITM for now shouldn't hurt anything.
  18. FYI, unfortunately it looks like Scarla has retired from Skyrim modding. However, she has also given wide-open permission for anyone to modify her work and upload wherever. See this sticky post from the Nexus posts page for this mod: It looks like STEP can now add the CRF patch in the Compilation.
  19. Thanks for the tips, Ess. I'll probably have a go at that this weekend. @Greg - *raises voice* What's that?! I couldn't hear you over the sound of my sword cleaving necks. ;-)
  20. When you hit escape, is the MCM menu there? Or is that what you were alluding to by character's inventory?
  21. Do you have the MO .ini files set to read-only? .ini files when using MO should never be set to read only. Do you have Oblivion and MO in non-UAC areas? I.E. are they installed outside of your program files directory? They should always be outside of Windows UAC areas. Hmm I thought of one more possible culprit, but it has already slipped my mind. I will edit this post or reply if I think of it. Edit: I remembered as soon as I pressed "reply". :-P Do you have your anti-virus / anti-malware set to ignore the Oblivion and MO directories? Some anti-virus programs may cause issues if they utilize poor detection methods (false positives end up quarantining data).
  22. I have created a thread for Blocking Animation Pack, and I will be testing it in my current playthrough. https://forum.step-project.com/topic/9332-blocking-animation-pack-by-5poiler/ I'll see about maybe making a wiki page for it as well, since I would like to learn how to do that. I'm not sure if you guys want an official testing tag thrown on it or not (or if I even have the permission level to do that). Regardless, I'll keep that thread updated with my findings once I have a chance to play a decent amount of time with it.
  23. Here you go, Ess: https://forum.step-project.com/topic/8552-step-recommended-mcm-settings/
  24. I don't see how a second instance of MO would affect anything, unless both instances were in the same directory. But, then again, I have never "installed" two instances of MO for the same game before. As I mentioned in your previous topic, ILS with one profile, there are certain things that are shared between profiles, and certain things that are not. If there are differences between profiles, it must be something that is not shared between them all (i.e. unique to each profile), such as: Enabled mods (mods ticked in left pane)Priority order (MO left pane - akin to the order you would install mods in NMM)Enabled plugins (plugins ticked in right pane)Plugin load order (MO right pane - you should always use LOOT to sort your load order. As with any outside tool when using MO, it must be run through MO, using these instructions)Enabled BSAs when they are loaded without plugins (Archive tab in right pane, for dummy plugins such as HighResTexturePacks, etc.)Skyrim.ini / SkyrimPrefs.ini (if you made any .ini tweaks in one profile, then ran SkyrimLauncher.exe, the next profile you made would not have the tweaks)It has naught to do with MO specifically, but I would always suggest using LOOT, and making a bashed patch. Also, I believe you were using FNIS, which is very important as well. Any time your load order changes at all (add a mod, remove [i.e. untick] a mod, etc.) you need to re-run those steps. Always run LOOT first, then Bashed Patch, then FNIS. I'm not sure if you are using any other patcher mods or not (such as Dual Sheath Redux), you would need to re-run that as well. Re-run LOOT again at the end of it all, just before you create your new game. Note that the output files from patchers such as the bashed patch or FNIS should be different if there are any differences between profiles. However, these "fake" mods (created from Overwrite after running said patchers) will be the same between profiles, just like every other mod. Therefore, if there are differences between profiles, you need to run the patchers again for each profile, and name it differently. I suggest naming each one based on the profile, for example: "Bashed Patch - profile XYZ". Then tick the one required in each profile. For example, say you have two different profiles with different mods, ABC and XYZ. For Profile ABC, the left pane may look like: [...mods...] [ticked] Bashed Patch - profile ABC [un-ticked] Bashed Patch - profile XYZ [ticked] Fore's New Idles in Skyrim [ticked] FNIS - Output - profile ABC [un-ticked] FNIS - Output - profile XYZ If you re-run patchers for each profile, make sure the ones from the other profile are un-ticked before you run them. And make sure you run patchers in order...for example, when making a bashed patch, I would untick everything to do with FNIS, because FNIS should be ran after the bashed patch. Etc. Regarding Convenient Horses...you mention you unticked the mod, ran the game, then ticked it and no result. I am unsure what you mean by "no result". Was it still active in your game? Were you creating a new game each time, or using the same save? I noticed on the Convenient Horses Nexus page that it mentions: I strongly suggest never removing mods on the same save, unless they are just textures. I would always create a new game. Anything with scripts can wreak havoc if uninstalled midway through. Personally, I don't even add or update any mods in the same save, but I am a bit paranoid. ;-) Lastly, regarding MBL...please be aware that just adding it in your game will do nothing by itself (except create the log). It is what you do with the information provided in the log that is important. Also, when not "testing" with MBL, remember to untick it in MO. No need to use unnecessary resources if you don't need to! I hope this helps you somewhat. I only really have experience with STEP, but I think a lot of the information STEP provides is useful elsewhere. Anyway, good luck! :-) Edit: Added more info.
  25. https://www.nexusmods.com/skyrim/mods/69289/? Should be the main file, I think.
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