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Genius384

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Everything posted by Genius384

  1. I posted a few pages back about that, I ended up reverting to a Non TTW install to get this pack working with all the patches (I hardly ever go to DC in TTW anyway)
  2. I've been modding Bethesda games since early Morrowind and generally the first thing released are argonian mods, go figure.
  3. This is pretty sweet, Tannin. Cool to see a hobby create such an awesome opportunity. Can you share any specifics? Will new NMM use virtual directories? Will we get good x64 support? Congrats!
  4. Sawyer is awesome, he has a tumbler which is super interesting too. Your plugins are also awesome.
  5. Hmm. Good question, I'll have to see if that works out or not when I have time to revisit New Vegas.
  6. So I've been messing around with the Project Nevada plugins, and I'm running into a problem (moreso with the approach than the actual plugin) - I'm also running a heavily modded setup with JSawyer Ultimate, TTW, WMX, EVE, etc. One thing I have noticed is that due to the changes to the Project Nevada Equipment plugin, is that other mods that use Project Nevada - Equipment.esm as a master (such as the Project Nevada - TTW patch) have errors using the replacement plugin because of the changes to the master file. My suggestion would be to make the edits into a patch instead of direct edits to the original plugins to help preserve compatibility with mods looking for these masters. I also did find a few errors in FNVedit after checking these plugins, so I'm not sure if you want to check on that or not as well. Mostly had to do with FormID lists. The other mods in this pack are just awesome, though, love the flavor and adaptation of some of these great weapons like Millenial's pack. The lack of "in universe" naming really turned me off, and the curation and updates you've done so far Mono are really a huge benefit to this game. I actually just play New Vegas exclusively, but I'm working on a TTW install so I can keep Fallout 3 off my hard drive for good, which is the only reason I bring TTW-esque compatibility up. Anyway, thanks for the hard work on this so far, and the other awesome mods you have made on the Nexus, I'm using pretty much all of them.
  7. TTW is awesome for playing Point Lookout, as well as having more things to shoot bullets at when you're bored in the Mojave.
  8. Try rebooting your machine, it fixed my OR water problems.
  9. Damn, this looks comprehensive as heck. Will have to try on my next playthrough.
  10. Took the next two weeks off of work to play, lmao. I can't wait. I'm in EST but might use a VPN to unlock tonight, but I want to play with the Submachine Gun mod from the LW team as default.
  11. Would also like to know this - but holy cow this is a big step for Smash. I'm working on a new mod build out and I'm going to be using Smash in place of Bash to see what kind of results I get. My last playthrough was with a conflict resolution patch, which was fine, but lots of manual repetitive TES5Edit work. Hopefully this can get *most* of those patches right now.
  12. There should be a point in the near future where STEP can provide all the Smash settings for the build and it should auto-generate the patch correctly with forwarded records, etc. Not 100% but I believe that is the goal of the tool.
  13. Saving frequently is good practice no matter the application, xEdit aside (Word, Wiki software, etc.) Sucks that happened, OP, but it is preventable. Every time you save you'll get a dated copy of your ESP file in case you need to restore from a previous version or whatever.
  14. Cracked this open with TES5Edit and there are grammar issues abound with the dialogue responses. Cool concept, though.
  15. Yeah man. Steam Workshop support, PC exclusive, just cannot wait. Game looks so good. Long War EU was one of the best games I have ever played. Sunk hundreds of hours into it. So compelling.
  16. Maybe check out the Skyrim Revisited guide for SFO/TreesHD/Aspen Trees recommendtions, that's what I do.
  17. I'm expecting this to be one of the best turn based games ever made, btw. PC exclusivity for the win.
  18. I like Immersive Horses, have been using it along side of DS'ers Horses Revamped, and I have to say that horses feel a lot more like Red Dead Redemption (although not as "solid" or "natural", if that makes sense.) Also giving this mod a shot - https://www.nexusmods.com/skyrim/mods/71689/?
  19. Wonderful. You're doing fantastic work.
  20. This is always a concern I see posted every now and then. I always point people to the Morrowind mod scene which is still going strong after all these years.
  21. extracting archives, not extracting archives, who cares as long as the mod manager is still best in class and solid.
  22. I have joined all the major factions you meet thus far and have not gotten locked out, which is kind of a shame. I loved how New Vegas handled reputation.
  23. Very cool. Nice work, STEP team.
  24. Yeah I caved and tried it out, it is good, but not as streamlined (imo) as MO. But I'm impressed! Maybe I won't ever have to completely nuke my install ever again like I did with Skyrim.
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