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Genius384

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Everything posted by Genius384

  1. By default the double jump is not enabled, which is something to note.
  2. Vividian ENB has a module that turns snowflakes into actual particles. It looks a thousand times better than the shader-based snow effect Skyrim uses by default. This script looks like it should adjust custom weathers to use particles for snow, instead of the shader based. Also the Vividian ENB module has a standalone version of the "Real Snow" module now.
  3. Realistic Wasteland Lighting Enhancement is awesome. I never cared much for Project Reality, Nevada Skies, etc, but this mod is visually what I want in a weather/lighting mod. The fact that it is TTW Compatible is just icing on the cake. Remember to load it last in your load order, just above Bashed Patch, 0.esp. I'm using "A Clean ENB" which I found on the GUNetwork mod site, but it is pretty much just vanilla ENB with all options and a few pallet changes. I did disable the sunglare, as I felt it was a bit obnoxious. I do wish there was something along the lines of the Skyrim Particle Patch for New Vegas, though.
  4. Yeah and MLU just updated with a patch for it too. I'm sticking with SPERG but Ordinator looks great.
  5. Yeah, I have gotten about a 8 FPS boost in Skyrim after Windows 10 upgrade. In New Vegas, I'm seeing about a 5 FPS boost, which is not insignificant.
  6. I'm guessing you just rename the textures accordingly to the FO3 BSA structure?
  7. I also have an ASUS IPS, it was like $100 on sale on Newegg a year ago or so. Changed everything, such a great image. I run at 1920x1080 and I'm very happy with my image quality.
  8. Upgraded last night, did a clean install after the upgrade. Works great. Moved my New Vegas and Skyrim MO installs over without any problems.
  9. Are you following the F&L guide exactly? Bashed Patch, 0.esp is going to be the most likely cause with the leveled lists, but what you're describing is not correct behavior. Do you have any other mods installed?
  10. I'd ignore Unsorted Masters for the most part. If you do sort them, be sure to check that plugin and any other plugins that might depend on the sorted one in TES5Edit with the Check for Errors function.
  11. Dude updates them very regularly - is the latest I do think it is pretty funny how KOTOR is literally "drag and drop yer mods" compared to Gamebryo modding. I just started another run through New Vegas but KOTOR 2 looks great with the controller update and I'm thinking about playing it again, since the controller aspect is really intriguing for me.
  12. Say, does anyone know the difference between the Project Nevada - Med X Fix and the way YUP handles this?
  13. I had this problem when merging many mods into one file. For me it was "more containers and loot" and "extended dialog - vulpes" which caused my merged file to be unusable.
  14. Probably due to plugin count. I'm planning on making a guide based on F&L using Gun Behavior Mod Merge /JSawyer/Vicious Wastes since the latter mod patches and makes Project Nevada and Jsawyer play nice together, as well as Cirosan's Follower Tweaks module and some others like Spice of Life. I love the high adrenaline combat this combo offers. However, it would require leaving out a number of mods in the F&L guide currently due to plugin limit. I'm currently at 139 plugins including FNVLODGEN, which I am planning on keeping it at since I hate running at or over the 140 plugin limit. It would also require having to create a FNVEdit conflict resolution patch in order to have everything work as intended (Vicious Wastes' consumable changes, JSawyer's weapon and NPC karma tweaks, etc.)
  15. Yeah the Odyessy Engine is based heavily on the same engine that Neverwinter Nights 2 uses, so that helped.
  16. Sorry to dredge up an old topic, but did anyone ever figure out the bug with the shoulders on the T51b armor?
  17. I've noticed some mods that place objects or stuff around the world or in cells will sometimes get tagged with C.light/Climate/etc, or mods that don't alter stats as Stats. In the end, I think the best thing to do is to run that script on your mods, then be prepared to open up your bashed patch and mod list in FNVedit to fix any remaining issues. A large amount of conflicts can be fixed by using LOOT rules, however. Here is my userlist.yaml which has helped with a majority of conflicts in my load order - https://pastebin.com/Ru1Jm9uC I still use a "Conflict Patch" at the end of my load order, though. Bashed Patch isn't perfect.
  18. Pretty crazy stuff, my only question is if there will be similar treatment for the first game. At any rate, KOTOR2 is one of, if not my absolute favorite game of all time, so I think its time for another playthrough. I'd love to see Bioware update Jade Empire too. edit: System Shock 2/Thief/Thief 2 getting updates a few years ago was pretty rad too. Love this kind of stuff.
  19. I keep Ewi's work lowest below every thing else. I do the same thing with Detailed normals, so NMC + Poco + MGs/etc all overwrite those textures.
  20. The mod Delay DLC in this guide does exactly that.
  21. Try setting MO and the various *.exe files to run as Administrator and see if it runs then.
  22. Better to get the headache of making mods compatible now rather than having to do it too late down the road, imo. Great news.
  23. Bummer, but I'll live with it. The restored weapons stick out like a sore thumb.
  24. Also relevant to my interests, at least for the monitor recommendation. I run at 1920x1080 and use 2k textures almost exclusively
  25. Is it possible to use WMX and Project Nevada together with weapon retextures for Fallout 3 weapons? I'm not sure if there is a pack that covers stuff like the Chinese Pistol and the Assault Rifle or what.
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