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Genius384

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Everything posted by Genius384

  1. ENB is one way to fix it, if you're not using ENB (if you can't stand aliased power lines like me :P) Dynavision can help with this as well.
  2. Makes sense. I have never been a huge fan of Electrocity anyway. I would say remove it, you're not missing much (gameplay wise)
  3. ENB? Did you disable AA/AF?
  4. Some new textures popping up lately for melee weapons, all WMX compatible: https://www.nexusmods.com/newvegas/users/21425749/?
  5. All right. Just need Camo to upload RWLE and I'll be good to play all vacation 😎
  6. CaliberX 5.04 should be back up this weekend (according to Roy in the Nexus comments) so that is good. Loving the wealth of new mod updates with the JIP LN plugin updates
  7. Make sure you disable AA and AF in the launcher
  8. FYI all, Immersive Pickup Sounds has an issue with the latest Lutana, and it actually looks like most mods are going to have an issue with it according to the author's comments: https://www.nexusmods.com/newvegas/mods/61815/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fcomments%2F%3Fmod_id%3D61815%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4078490&pUp=1 At least as far as detection of the plugin goes.
  9. Yeah, agreed. Just personal stuff. Streetlights is pretty easy to convert and looks great. Also agreed with SRB about "about as good as it got" - PN was one of the first and most complex/best mods released for a game, almost right after NV release. I love it, I'm just impressed with a non-PN based loadout in terms of performance and general stability.
  10. I'm running a completely fresh new mod load out (anyone else find modding Gamebryo soothing? Guys? Guys!?) that leaves Project Nevada out of it entirely in favor of Lazarus Project/Animation Project with Jsawyer Ultimate as well. I'm surprised to find that Project Nevada gives me a ~8% FPS hit with it enabled/disabled. I edited Mono's plugins from the Lore Friendly Pack to remove dependencies on Project Nevada Core, if anyone is interested. I also think it would be cool to link the equipment pack back into the main F&L guide as well, I'm a huge fan and the added immersion of "in universe" equipment names is great. Agree with at least a note being added to the holster - it is pretty jarring. Thanks for all the updates to the guide, New Vegas is the best. edit: I'm also working on integrating Uncut 6 remaster into the github uncut version, as well as working on converting ttw street lights into a new vegas only version (I like this better than Electro-City).
  11. PushTheWinButton is awesome. All of his mods are streamlined, feature rich, and well done.
  12. Yeah Mash is really the only option. Mod management for morrowind stinks. I think there is an OBMM fork out there somewhere but I had problems with it as well.
  13. Actual compatibility is unobtainable right now, I think. I've tried a lot of stuff, including creating symlinks to match the Morrowind naming, but I believe work needs to happen to make the ESP files decodabable by the application.
  14. Manual is pretty much your only option, and it kind of sucks because you have to be super diligent about what you're overwriting and so on. Wrye Mash is OK but I have run into major issues with it losing track of installed files, or having to restart it after installing mods so that it picks up the data changes correctly.
  15. That guide is pretty good. There is also a good guide here (https://pastebin.com/7gF2VLaf) but in the end it is really up to personal taste. I personally am waiting for OpenMW to hit 1.0 and hopefully get distant land/statics/shaders and other features from MGE-XE. Morrowind is a great game, but it has not aged well mechanically or fidelity wise.
  16. I've been using Vanilla UI+, which is very good.
  17. I can add another vote for Lucent ENB. The neutral pallet is very good.
  18. Xcom/XCOM2 scratch that itch for turn based tactical strategy combat. I think it is well worth the current price. The modding ability of 2 is what really sells it for me. DOOM (2016) is also well worth the current price. It is an amazing game and an almost perfect single player shooter.
  19. I love Xcom 2, the destructible environments are big enough of an upgrade that I can't go back to the original game, even though I enjoy it more with Long War.
  20. Mono's fork is stricter as far as lore goes, imo.
  21. Okay cool. I'll remove em myself and upload tomorrow if you want.
  22. Checking the Project Nevada - WMX esp in xEdit, I see a bunch of errors: [00:00] Checking for Errors in [0B] Project Nevada - WMX.esp [00:00] PNxWMX1stPersonChineseSniperRifleUniqueSilencer [STAT:0B000E0B] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] PNxWMX1stPersonChineseSniperRifleUniqueExtClip [STAT:0B0013C8] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] PNxWMX1stPersonChineseSniperRifleUniqueExtClipSilencer [STAT:0B0013C9] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05000E08] < Error: Could not be resolved > [00:00] PNxWMX1stPersonChineseSniperRifleExtClipNewWood [STAT:0B002229] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05002228] < Error: Could not be resolved > [00:00] PNxWMX1stPersonChineseSniperRifleExtClipSilencerNewWood [STAT:0B00222A] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05002228] < Error: Could not be resolved > [00:00] PNxWMX1stPersonChineseSniperRifleSilencerNewWood [STAT:0B00222B] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05002228] < Error: Could not be resolved > [00:00] PNxWMX1stPersonChineseSniperRifleNewWood [STAT:0B00222C] [00:00] STAT \ Model \ MODS - Alternate Textures \ Alternate Texture \ New Texture -> [05002228] < Error: Could not be resolved > [00:00] All Done!
  23. make sure you follow the guide and move Darn UI to the correct spot on the left hand load order pane.
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