-
Posts
162 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Genius384
-
Mono's Lore Friendly Equipment Pack - Feedback
Genius384 replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
I posted a few pages back about that, I ended up reverting to a Non TTW install to get this pack working with all the patches (I hardly ever go to DC in TTW anyway) -
SSE & Modding - The early days
Genius384 replied to Pretendeavor's topic in Skyrim Revisited (retired)
I've been modding Bethesda games since early Morrowind and generally the first thing released are argonian mods, go figure. -
This is pretty sweet, Tannin. Cool to see a hobby create such an awesome opportunity. Can you share any specifics? Will new NMM use virtual directories? Will we get good x64 support? Congrats!
-
Mono's Lore Friendly Equipment Pack - Feedback
Genius384 replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Sawyer is awesome, he has a tumbler which is super interesting too. Your plugins are also awesome. -
Mono's Lore Friendly Equipment Pack - Feedback
Genius384 replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Hmm. Good question, I'll have to see if that works out or not when I have time to revisit New Vegas. -
Mono's Lore Friendly Equipment Pack - Feedback
Genius384 replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
So I've been messing around with the Project Nevada plugins, and I'm running into a problem (moreso with the approach than the actual plugin) - I'm also running a heavily modded setup with JSawyer Ultimate, TTW, WMX, EVE, etc. One thing I have noticed is that due to the changes to the Project Nevada Equipment plugin, is that other mods that use Project Nevada - Equipment.esm as a master (such as the Project Nevada - TTW patch) have errors using the replacement plugin because of the changes to the master file. My suggestion would be to make the edits into a patch instead of direct edits to the original plugins to help preserve compatibility with mods looking for these masters. I also did find a few errors in FNVedit after checking these plugins, so I'm not sure if you want to check on that or not as well. Mostly had to do with FormID lists. The other mods in this pack are just awesome, though, love the flavor and adaptation of some of these great weapons like Millenial's pack. The lack of "in universe" naming really turned me off, and the curation and updates you've done so far Mono are really a huge benefit to this game. I actually just play New Vegas exclusively, but I'm working on a TTW install so I can keep Fallout 3 off my hard drive for good, which is the only reason I bring TTW-esque compatibility up. Anyway, thanks for the hard work on this so far, and the other awesome mods you have made on the Nexus, I'm using pretty much all of them. -
GUIDE Fear and Loathing in New Vegas - Feedback
Genius384 replied to EssArrBee's topic in Fear & Loathing in New Vegas
TTW is awesome for playing Point Lookout, as well as having more things to shoot bullets at when you're bored in the Mojave. -
Mono's Lore Friendly Equipment Pack - Feedback
Genius384 replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
This pack is awesome -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
Genius384 replied to hishutup's topic in Oblivion - Mythic Dawn
Try rebooting your machine, it fixed my OR water problems. -
ACCEPTED The Paarthurnax Ultimatum (by Telamont)
Genius384 replied to Penrutet's topic in Skyrim LE Mods
Damn, this looks comprehensive as heck. Will have to try on my next playthrough. -
Took the next two weeks off of work to play, lmao. I can't wait. I'm in EST but might use a VPN to unlock tonight, but I want to play with the Submachine Gun mod from the LW team as default.
-
[WIP] Mator Smash
Genius384 replied to Mator's question in Mator's Utilities Support (archived, read-only)
Would also like to know this - but holy cow this is a big step for Smash. I'm working on a new mod build out and I'm going to be using Smash in place of Bash to see what kind of results I get. My last playthrough was with a conflict resolution patch, which was fine, but lots of manual repetitive TES5Edit work. Hopefully this can get *most* of those patches right now. -
There should be a point in the near future where STEP can provide all the Smash settings for the build and it should auto-generate the patch correctly with forwarded records, etc. Not 100% but I believe that is the goal of the tool.
-
Skyrim Revisited Pre-Release Feedback
Genius384 replied to Neovalen's topic in Skyrim Revisited (retired)
Cracked this open with TES5Edit and there are grammar issues abound with the dialogue responses. Cool concept, though. -
Yeah man. Steam Workshop support, PC exclusive, just cannot wait. Game looks so good. Long War EU was one of the best games I have ever played. Sunk hundreds of hours into it. So compelling.
-
Maybe check out the Skyrim Revisited guide for SFO/TreesHD/Aspen Trees recommendtions, that's what I do.
-
I'm expecting this to be one of the best turn based games ever made, btw. PC exclusivity for the win.
-
I like Immersive Horses, have been using it along side of DS'ers Horses Revamped, and I have to say that horses feel a lot more like Red Dead Redemption (although not as "solid" or "natural", if that makes sense.) Also giving this mod a shot - https://www.nexusmods.com/skyrim/mods/71689/?
-
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
Genius384 replied to EssArrBee's topic in Skyrim LE Mods
Wonderful. You're doing fantastic work. -
Fallout 4 cause Skyrim modding to end?
Genius384 replied to Ishit's topic in General Skyrim LE Discussion & Support
This is always a concern I see posted every now and then. I always point people to the Morrowind mod scene which is still going strong after all these years. -
Mod Organizer 2 Discussion and Feedback
Genius384 replied to TechAngel85's question in Mod Organizer Support
extracting archives, not extracting archives, who cares as long as the mod manager is still best in class and solid. -
Very cool. Nice work, STEP team.

