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Everything posted by wellden
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Fixing deleted navmeshes from Pitt & BS
wellden replied to wellden's question in Guide Support & Bug Reports
Yes I should have clarified...sorry about that. He was referring to autoclean and I suppose cleaning those 2 DLC in general as xEdit could "possibly", he said, interpret the changed FormID's as ITM's (which the older cleaning method would too I imagine)...therefore he advised against cleaning at all. I know he doesn't recommend cleaning DLC in FNV either...although like you...I always have. I did not this time per his advice ...as you said, he knows a thing or two ;) When I cleaned the navs from the Pitt and BS, LOOT reported them as clean...go figure! Oh and speaking of newer mods...this one by StewieAl of FNV fame adds the falloutcustom.ini (which combines fallout.ini and prefs.ini) into one ini that is read first at runtime...making ini edits so much easier to copy/paste among a slew of other useful commands if it is to your liking. You might have seen it already but thought I would share if you don't mind. Edit...Yes "Quick Autoclean"!! Hate not being able to edit posts! -
Fixing deleted navmeshes from Pitt & BS
wellden replied to wellden's question in Guide Support & Bug Reports
Glad to help. I just fixed mine (been busy with other things) and the only mod updated from the list was DCInteriors_ComboEdition.esm that I saw. Also of note, since Sreetlights.esm is above BrokenSteel.esm, the "ID to replace w/original" in Michael's instruction list you linked will be "0400.*" instead of "0300.*" I just bet we could still clean the remaining DLC with the exception of Pitt and BS...but your call there ;) Thank you for a wonderful guide all these years and for continued work on it. -
Fixing deleted navmeshes from Pitt & BS
wellden replied to wellden's question in Guide Support & Bug Reports
Can't edit post so to clarify #2 no autoclean used on DLC's -
Hi Kelmych - Just a note fwiw that I just had a discussion with @RoyBatty on discord (#troubleshooting TTW) last night and today about any procedures he recommended and this was his take : 1. deleting the navs can potentially break some mods, but he still recommends doing it as described only waiting until full modlist is in place so xEdit should update any ID's in the list 2. since he says xEdit can possibly flag the changed ID's as ITM's, he recommended NO autoclean to be used Just wanted to share this info and hope it helps. Some folks were asking Michael (GP) and don't know if he got around to asking him or not...so I did
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
wellden replied to sheson's topic in DynDOLOD & xLODGen
Thank you and fixed! I am in LE and unmerged MM. This made the compatibility with Better Dynamic Snow much better, just leaving me a few conflicts to resolve in xEdit and the mountains now only have very few places like in the pic. Don't know how you do all of this but am really glad you do....many thanks!!- 452 replies
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- SKYRIMLE
- DynDOLOD 2
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
wellden replied to sheson's topic in DynDOLOD & xLODGen
Hi sheson! Hope I am in the right forum here. I recently remodded 32bit skyrim just for kicks. Seems I got kicked. I am using 2.37 standalone and 2.30 resources. The mod (and the author is helping all he can) is Majestic Mountains. I am using "darkside" and the matching lods at 1024 (tried 512 too). My apologies if posting mod breaks forum rules, but a really nice author and the mod looks great and I also use it in SSE (no problems with lod generation in SSE). Having taken my load order all the way back to vanilla (Skyrim LE) and that mod and running DynDOLOD, the problem persists and the author mentions UV problem and 1st lod level (I assume lod level 4?). When I hide the "objects" folder of .bto's in tamriel world (in MO) of course the problem is gone, but I would assume this would also apply to other worlds generated (I only was testing tamriel for speed) When walking closer to mountains, they pop into view correctly. I am including my full log with all worlds and an image of ingame. I have never run into this since DynDOLOD came out and while I am aware of mesh rules, would appreciate any guidance you might offer in how to use them if need be to rid this problem. I have RTFM many times. "Custom settings for specific mods", but need to learn to fix this myself if possible for this mod. Everything else looks great. Majestic Mountains is merged into "Landscape and Environment Merge" and I have tried this without merging as well with the same results. Using relinker for merges. Please let me know if you need anything else and thanks for your time Log Image- 452 replies
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- SKYRIMLE
- DynDOLOD 2
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I love the guide here and wanted to add my 2 cents about Wyrmstooth, which I have played many times and loved. Probably not the best mod ever made...but it goes without saying in my mind that his talent is evident when you first step in. You are definitely playing a way above average mod here. It's like ICoW....there's just something about it. Or LAL and the list goes on...if there is a suitable way to get it in that is agreeable with the guide authors this would be a good thing IMO
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Thanks for everything! Got it going now :) Great work as always...you had 16 endorsements for DynDOLOD when I first downloaded it (17 counting mine) and changed Skyrim forever
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Sorry for any confusion. I was referring to terrain lod generation with xLodgen and world map flicker. I will test the settings more to see what what lessens this. I was asking (albeit in a bad way) which settings could be adjusted to control this flicker. Thanks for your time
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Hey sheson...just wanted to ask you. When running DynDOLOD on medium and xLodgen terrain LOD32 optimize unseen at 600, I noticed pretty heavy flicker when panning the world map around the waters of Solitude. Backing 600 to 550 seemed to correct that. Now re-running DynDOLOD on high (with LOD32 optimize unseen at 550) the flicker is back with a vengence. Is this the correct setting for this? I saw alt3rn1ty mention this earlier...but no resolution. I know you said xLodgen and DynDOLOD were independent of each other..so my question is..what do you recommend to control this? Not a big deal at all..just curious...Thanks!
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Thank you sheson for the clarification. This is the order I have been using (I got lucky) I thought Texgen was still needed for objects. Many thanks for the amazing work you put in for the community
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I too was wondering about the order everyone is using. Thanks alt3rn1ty about the tip of 600 for optimize unseen...was using 500 with good results. I am still using texgen with Dyndolod, but only terrain lod with xLodGen (SSE). Would appreciate any advice!
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Framerate lag after fast travel/some new areas
wellden replied to wellden's topic in Fear & Loathing in New Vegas
Hey! Just upgraded a few components and am remodding AGAIN, but backed up the merges so I don't have to do that over again! Mine with the base game is fine...it's later on I have the problem described. Last year I had a build that was as close to flawless as I can imagine and the only things changing that I know of are the 4GB LAA isn't applied at runtime anymore and the UOP plus addition. Tested it without the latter, still the same. I should note that I NEVER had to use Enboost with the Fallout series until this year. I use it for Skyrim 32bit and Oblivion, but never FO3 or FNV. Had to for FNV this year to eliminate a good bit of the problem described. No files to share ATM, but will do when finished. Going to test without Enboost again and see! I never use enb...just a sweetfx preset that I love ;) -
Hi all- Been modding for many years and am pulling my hair out on this one (not much to pull anymore) Always use Essarrbee's wonderful guide for pointers and a few mods of my own. The last 2 builds, game runs smooth as silk 98% of time...except on load after FT. Then panning mouse causes bad fps lag (almost like screenshots) for a few seconds until smooth. Things different on last 2 builds: 1. modded game on my ssd instead of hdd like before (never had this on hdd...odd) also clean install creators build win 10 (eh?) 2. cannot use breplaceheap in NVSR due to out of memory errors... =0, no errors (oddly enough COULD use it on hdd) exact same system (i7, gtx1070, 16GB system ram) am using nvse_config 3. tried many ini tweaks 4. went back one mod at a time and found NMC to be main culprit..optimized it with ddsopt (again..never had to on hdd)...still there. Tried smallest pack and better...but always used medium before (unoptimized) with excellent results I know not a lot to go on, but if anyone else has experienced anything remotely like this with a working fix or something close to one , please advise! Thanks for all you do gang!
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FWIW...having enjoyed using all of these guides as well as me and coming across this thread and some others, I decided to test with fairly heavily modded Oblivion. I will test some more, but I too have noticed a slight fps increase by uninstalling this mod (minimap reboot). Nexus member forli says he found it incompatible with OBGE, but wasn't sure about OR
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- 16-interface
- OBLIVION
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Just dropping by to say thank you for taking the time to create this! I used to spend so much time with my head buried in ini's that I never really played Just remodded "Oldrim" and was a victim of the dreaded "macrostutter" when on horseback, all else was buttery smooth...ran this tool, used high preset...GONE ...all smooth. Guess I'll go play now
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Enderal - Dyndolod cannot read data Tamriel.json
wellden replied to wellden's question in DynDOLOD & xLODGen Support
Thank you sheson and you were exactly right! So much for "compatibility" lists....a grass mod, or so I thought, added an esp that used Tamriel worldspace. Can't believe I fell into that one....thank you for all of your awesome ideas through time and for the quick help -
Enderal - Dyndolod cannot read data Tamriel.json
wellden replied to wellden's question in DynDOLOD & xLODGen Support
Thank you sir! Here we go...Tried it again with no luckDynDOLOD_log.txt Did want to add that MO managing archives is unticked and archive section of ini looks correct! -
Enderal - Dyndolod cannot read data Tamriel.json
wellden posted a question in DynDOLOD & xLODGen Support
Hi sheson- Couldn't find Enderal help...sooo... Been using Dyndolod since you "first-borned" it and for the life of me there is no tamriel.json file created in skse folder with Enderal. No glaring errors that I see in logs, and it does recognize Enderal. Using a fresh install, not update... newest ver, always RTFM and using MO. Enderal running fine as well as heavily modded Skyrim both through single MO install. Texgen has no problems. Dyndolod completes successfully with everything but tamriel.json when checking skse folder. Dyndolod will not initialize in Enderal with the topic error msg. Am i missing something? Resources installed, enderal patch installed, tree lods and enderal lods installed. DDL installed outside of MO. Any suggestions ( including pointing out something stupid that I missed ) appreciated!! -
ReduceSystemMemoryUsage Causing Performance Issues
wellden replied to Audley's question in Post-Processing Support
@Audley...I know this is an older thread, but I have run into the same thing in FO3. Cannot use enboost without a large performance drop. i7 6800k on gtx970. Been modding for a long time and use enboost on Oblivion/Skyrim with absolutely no issue. I too have tried all settings to no avail....sigh. Fortunately no crashes and very smooth anyway! Oh ...and @TechAngel85 and Audley...now there are three of us that reinstall OS about once a year -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
wellden replied to SynthetikHD's topic in Oblivion - Mythic Dawn
@Dennai I know for me Cobl catalogs drastically slows down the menu (tab) as it adds lots of ingredient categories and descriptions...if I remember correctly -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
wellden replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Since I have a fresh install I am going to test the fps manager further. Been working a lot and haven't had time. If memory serves, stability and smoothness were better with it enabled on my setup. You are exactly right...using autosaves causes major corruption. I just meant I disable all of them and go manually all the way. If an autosave was the last save and players hit "continue" it would load the autosave...that's why I disable them all. That way there are none. Hope this helps clarify -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
wellden replied to SynthetikHD's topic in Oblivion - Mythic Dawn
First off, just to say thanks to you all for keeping this alive. I am the "silent majority" hinted at earlier :) Been following since Hishutup first started. I am currently testing an install based on most of the guide. I am using OOO with Kobal's GIGANTIC add on and creature mod. Also Snu's Dungeons (alternative) that walker and kobal tweaked, with better dungeons installed first. No BC. Also using this mod, which adds nice color moods to the changing environment. She has a great eye for color. Must have OR...wanted to list where I strayed from guide....some observations if I may! 1. So far I still need OR's FPS manager. Tried without, but no go at least on my box (i7 quad, 8G ram, gtx970) 2. am using ram disk, which seems to help with LOD/tex loading. Was using Softperfect (fastest) until win 10...no support yet...now Dataram (good, but will go back to SP) 3. Trying to tweak what I CAN use of Really AEVWD (instead of just screenshots:) 4. Just wondering, I have a total of 5 settings to disable all autosave in ini. Rest, travel, interior/ex, ballowscriptedautosaves(per Alenet), and wait. Even then there is corruption! @Szorn..I was a Bash noob too many years ago (now I'm too old!) It's a great tool, but a pain in the a** when full of mods. Best for Oblivion though.....and I use BOSS....LOOT for Skyrim Thanks again for all the hard work -
STEP:Core stutter/fps drops with a good PC - optimization
wellden replied to Simondererste's topic in Step Skyrim LE Guide
@and hishutup.....This is an old thread, but for anyone reading, I have been modding for several years and missed this simple fix-mistake! Had bfullscreen=1 AND borderless to true in enblocal.ini....game is the smoothest it's ever been....just proves RTFM and forums! -
Fake Fullscreen/Borderless Window installation help
wellden replied to thedovah's question in Mod Organizer Support
Using GP as well...actually played a couple of hours last night without micro stutters. We shall see:) Using MO with about 130 mods.

