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GrantSP

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Everything posted by GrantSP

  1. I have tried a couple of times and found it is next to impossible to be a 'pure' mage. There are just too many times when you must resort to mundane weapons to survive certain encounters.
  2. No, I'm not misunderstanding what you're intending to do, what I'm saying is the way it is currently worded, some people may infer the downloads are being handled by Mod Picker outside of the NXM protocol. This first sentence: might be misunderstood to mean actually visiting the site is no longer required. However as you are in active discussions with @DarkOne about not restricting their revenue stream, I'll let you handle that aspect. The concept is sound, I'm just concerned about not getting anyone 'offside'.
  3. MO has introduced a distinction in modding that previous tools didn't show: mods are made of 2 distinct things -- plugins (ESM/ESPs) and assets (sounds,textures,meshes,animation,scripts,menus,etc.) MO's left-hand pane shows the mod in its entirety, including the assets whereas the right-hand pane shows ONLY the plugins. To illustrate the subtle distinction between the two, hover your mouse cursor over the column headers labelled "Priority" in MO's left and right panes. Note the the way the tooltip describes what is being sorted. Assuming you have a mod that contains just a plugin and it is stated this plugin needs to be last in your load order the actual "mod" installed, and shown in MO's left-hand pane, can actually be anywhere in that pane as the plugin can be sorted independently in the right-hand pane. Now if that mod also has assets that are different version of other assets supplied by different mods, these will need to be sorted in the left-hand pane so as to supply the game with the correct files. This is similar to the way you modded many years ago when the installation must be done in a specific order so that subsequent mods 'overwrote' the files from previous mods.
  4. This description needs to be examined more closely. Taken as it is, this will go against the Nexus stance on mod downloading as it infers the mod is provided in another format and downloaded outside of the Nexus framework. I'm sure it's just a case of wording as I am of the belief ALL downloads are still actively initiated from whichever site they are hosted. This is in fact the exact same method as the PcPartPicker analogy. Since this tool is about providing lists of installed mods that "just work together", a situation we often see is, new MO users often are confused by the split nature of installed mods, ie. plugins and assets. LOOT only cares for the plugins and is said to be replaced by this tool. What about the ordering of the installed mods' assets? How are these to be handled by this tool? It is quite possible to have a correctly ordered plugin list but if, for example, the scripts supplied in a mod (either via a BSA or loose) are not the correct versions, or completely removed due to incorrect mod order (ie. MO's left-hand pane), the end result is a broken game.
  5. Amen to that! Here's hoping the design teams for TES6 have been playing Witcher3 and have learned a few things.
  6. Installed Hearts of Stone DLC today and took the "Potion of Clearance" and then equipped my complete set of master-crafted Ursine armour and then assigned all my ability points to make a "tank" player. OMG, nothing can hit me and I just deal masses of damage to anything that comes my way: golems, endrega, drowners, nekkers, alghouls and knights in armour! Nothing can touch me. Lesson of the day: assign skills to your player that match the way you play.
  7. Can you post the ModOrganizer.ini and the contents of the 'logs' folder, I forgot to mention the need for those logs in the other thread.
  8. There is no reason why LOOT will tell you that UNLESS NVSE is not loaded. Following the F&NLV guide will not result in that message. nvse_loader.exe must be in the root directory and used as the executable to run the game from MO AND LOOT must also be called from the same MO profile. If you believe all this is true in your case please post your the contents of you current profile and the MO INI over in the MO support forum and I'll examine it more closely.
  9. I don't have the Steam version of Oblivion so I'll only advise you on general Steam settings I'd avoid: disable the overlayload Steam as 'offline'disable any auto-update features on Steamdon't apply to any 'beta' features in Steam (this probably won't apply to Oblivion)Apart from that I can't see why your Oblivion experience should be any different to mine. I would be very interested to hear which OBSE mods you end up installing and how they work. One of the moderators here, @hishutup, has a guide for Oblivion and he seems to hit issues all the time when using MO, so any good news will be refreshing.
  10. The only times I have seen this error message listed is either the user was trying to open a FOMOD and hadn't enabled the correct installer - not an issue here. Or another user that had serious issues with their Windows installation, who also never reported back on the progress - also not seeming to be an issue here. The only other thing that I will mention is many times AV or firewall packages interfere with the "hooking" mechanism and more often than not they need to have MO added to the exemptions. I notice that you have AVG installed so you might want to look at adding MO to its exemptions. At the moment this is where I'm putting my money as the culprit.
  11. Yes, ALL OBSE plugins must be in the "real" folder, not the psuedo-virtual folder structure MO uses.
  12. Welcome to STEP @Grim_Tickler May I suggest you follow the official MO guide instead of the Reddit one? MO 1.3.11 does not handle ANY 64bit programmes but I am perplexed as to why LOOT and SKSE are showing this error as the official releases of those tools are not 64bit. Did you use the official versions or are you trying to use some other compilations?
  13. Steam Oblivion raises a few problems that make using OBSE plugins... tricky. That's the way you will need to install it but some users have found that no matter which way they go, Steam and OBSE plugins just refuse to play nice together. Try it and see, you may be in the lucky section!
  14. The Ultima series were some of my best gaming memories, surprised to hear they are making a comeback. I really hope they get the same atmosphere and style from the earlier games. Does anyone remember the game that often came installed on one of the 5 1/4" floppies when you bought a pack of IBMs? Catacomb was the name I think and it was just a very simple dungeon crawler in the style of Hack, NetHack, AngBand, Rogue, ToME and others. Using ASCII characters and a lot of imagination meant the player was responsible for ALL the enjoyment, but what enjoyment could be had from a few thousand lines of C code.
  15. I've asked @Tannin a couple of times now about the way he has MO distributed and he seems to be more concerned with the programming side of things than the mundane distribution aspects of mod/tool support. Since MO is/will be a multi game tool my guess is he will go with his model of today and distribute it through just one page, ie. the Skyrim page. His reasoning has always been to keep all the posts about issues in the one place to make his bug-tracking easier. As it is now there are still users commenting on the Fallout 3 page despite a big warning on the description and the posts pages to only ask on the Skyrim page or here in STEP. Of course now that the GitHub repo is being used the best option would be to disable all posts on the Nexus and only have the download available on Nexus. But that's just my opinion.
  16. There is already an Immersive Armours topic started here. Locking this one now.
  17. @ShadowFyre, please acquaint yourself with the STEP Community Citizenship Guidelines linked at the bottom of every page. Posting the same thing in numerous topics is unnecessary. All posts will be read by someone and if you feel it is in the wrong location a moderator will move it. Now as to your question. Looking at the images you posted it looks like any changes you made to the BASH INI are not seen because you still have the lines commented out with the ; character.
  18. Hmm... I don't know, I too have MO, both 1.3.11 and MO 2 and both are installed onto a clean Windows 10 64 bit system. Have you tried to enable the .NET framework by following these guidelines? Win10 has all the .NET system files MO needs but maybe they weren't enabled in your install.
  19. Okay I think your copied install may be pointing to the directory settings from the other computer. Open the INI from MO's settings storage in AppData and examine the settings similar to these: [Settings] log_level=0 compact_downloads=false meta_downloads=false download_directory=d:l\\ModOrganizer2\\Oblivion\\downloads mod_directory=d:l\\ModOrganizer2\\Oblivion\\mods cache_directory=d:l\\ModOrganizer2\\Oblivion\\webcache profiles_directory=d:l\\ModOrganizer2\\Oblivion\\profiles Do they match those of your actual installation? (Not those I've posted here, those of your INI.)
  20. Well today, after much delay, I finally finished the game. Wow, wow, wow! Oh did I mention... wow! Brilliant story-telling. Excellent quests and character progression. Graphics far above anything else I have ever seen in a game like this. The music is fantastic also, it's amazing how much emotion the music fills in you when playing. Try a scene or two with the sound muted and see the difference. It was because of this guide, and that from @rootstrat, that I got the game and I have not been more pleased with my decision. Thanks @Neovalen for a great guide and providing me with 100's of hours of gaming joy. Question: All throughout the game I was perplexed by the armour choices I made. Always seem to taking far too much damage even with what I thought were top-of-the-line armour. What do you consider to be the best armours at various stages? I fashioned all the Witcher armour up to master-crafted but sadly only got to use them for the very last battle, never got to level 34 until just before facing Eredin. My choice was to go with the 'Feline' variety but next time I might tryout the heavy armour. Perhaps they absorb more damage and will be better for players like me that aren't too skillful with the slash-dodge-slash strategy? EDIT: Answer to my own question is: choose armour that has high resistance values over those with just high armour values. Also I'll link to a fairly good YouTube clip that I based these conclusions from.
  21. 1) No. Restarting the computer is not required between games. Once you get MO installed correctly you should create a 'vanilla' game and just run that from MO. 2) OBSE and all plugins that require it should be installed manually outside of the MO environment. MO can use OBSE plugins however the Steam version makes using them problematic. YMMV.
  22. Use explorer to examine the file/folder structure of the MO installation. If there isn't a profile folder called "default", create one.
  23. I should qualify @Tech's first answer to @skanderbeg53 The order in which the mods are installed is not the same thing as the order that LOOT suggests your plugins to be. Mods are composed of: assets (textures, sounds, scripts, animations etc.) and plugins (ESM/ESP). LOOT is ONLY concerned about plugins and therefore the order you install the assets is not touched when you run LOOT. On very few occasions MO may (if the setting is not changed when you install it) suggest the order of the left-hand pane needs to be changed, this is what @Tech is referring to and is a very small subset of the entire modding installation which, if following the guide explicitly, will never be seen.
  24. Yep, definitely your AV software being 'helpful'! Any software that adds another layer of manipulation to other software will cause issues, which is why AV and firewall software are mentioned on the MO FAQ as being things to watch for. Now if you wish to continue with this AV package (IMO it isn't worth it, plenty of other options some of which are free and do just the same job, or better.) there is this page that describes how to disable the firewall and sandboxing 'features' of the software. As I don't run this particular AV package I can't vouch for the steps described. PS. Don't bother reading past the two first posts in that forum, it quickly degenerates into a name calling fest because the OP wants to disable the firewall/sandbox.
  25. You say I assume what you are really saying is you can't find the cleaned *.ESMs afterwards? Can you do system wide search for any files matching them? You should find the original files and possible the clean ones in the 'Overwrite' and backups of them with names like: Update.esm.backup.2016_02_15_17_43_48If not then you haven't actually cleaned them and we can address that or if these "cleaned" versions do exist we can address their correct placement in MO.
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