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amessagetoyou

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About amessagetoyou

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  1. Hello, I was practically using only these mods ever since I installed oblivion. And from what I can tell LOOT through MO was working fine around a week ago. [spoiler=LOAD ORDER]# This file was automatically generated by Mod Organizer. Oblivion.esm Oscuro's_Oblivion_Overhaul.esm Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Display Stats.esp OblivionReloaded.esp OblivionReloadedArenaCombat.esp Enhanced Economy.esp Oscuro's_Oblivion_Overhaul.esp OOOShiveringIsles.esp OOOEquipmentAddon.esp OOOCreatureAddons.esp Oscuro's_Oblivion_Overhaul - Knights of Nine.esp Grass Overhaul.esp RAEVWD Cities.esp RAEVWD Imperial City.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp OOOSI-Map MarkerOverhaul SI-patch.esp Maskar's Oblivion Overhaul.esp EnchantmentRestore.esp DurabilityRestore.esp WindowLightingSystem.esp EnchantmentRestore_Wells.esp ScriptIcon_Replacer.esp SigilStonesAlwaysTranscendent.esp DurableEquipment_20.esp HarderRepairs_20.esp Brighter_Torches.esp Elz - Realistic Gravity.esp Encumbrance Mod-9338.esp Harvest [Flora].esp Harvest [Flora] - DLCFrostcrag.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - Shivering Isles.esp LessFogUnderwater.esp FormID Finder4.esp AttributesEasy.esp Timescale 10x Real-Life.esp GrassFix.esp Frostcrag_LOD.esp PalePassIce.esp RAEVWD New Sheoth.esp kuerteeCleanUp.esp MagicProjectileSpeed_25.esp MigMiscellanea.esp FixContDisappearBug.esp Toggleable Quantity Prompt.esp Automagic Bags.esp Enhanced Grabbing.esp 'Eagle Eye' Realistic Archery v1.0 Fixed.esp Bashed Patch, 0.esp Now suddenly, launching LOOT through MO crashes every time before it has a chance to do anything. The LOOT screen stays entirely white and the following message appears: Windows -Application Error The application was unable to start correctly (0xc00000a5). Click OK to close the application I tried manual and installer versions. It works perfectly on its own but not with MO. I'm really confused... Thanks a lot for assistance :) EDIT: This is what I found through Loot folder in Local Appdata: [0410/155624:ERROR:main_delegate.cc(730)] Could not load cef_extensions.pak EDIT 2: Adding the argument "--single-process" would take care of the problem
  2. Well I am aware of OBSE Tester but it is literally useless, If I have some many mods that require OBSE, I will be told if my OBSE is detected. But when I bring up my console, I used to get messages that certain plugin is not found so some functionalities of a certain mod won't be accessible but after placing the plugins in the actual plugins folder, it worked alright :)
  3. Thanks for the suggestions, in general I don't really have any problem with OBSE plugins but is there any mod that tests if the plugins are running correctly? I'd love to try that ;) I have MenuQue, OblivionReloaded, ObseElysPluggy, Obse_Kyoma_Menuque, Shademe and sr_Oblivion_Stutter_Remover as of now
  4. Apart from OBSE plugins, anything else I should be concerned about MO using Steam Oblivion?
  5. Well, I mean all my OBSE plugins, that are located in the actual Oblivion folder as opposted to MO Virtual Data folder work fine :) But through MO they didn't, that would explain why the Oblivion Reloaded mod was halfway working through MO.
  6. I also got the same suggestion from the creator :) Since it has an obse plugin and I have the steam version, if I put the dll files to the actual oblivion folder, can I still install Oblivion Reloaded through MO and use it perfectly?
  7. Hello again, I'd like to report more problems from Mod Organizer. I was trying to install the Oblivion reloaded mod, using MO. I gave it the highest priority and installed the files using the manual method accordingly. However I quickly found out that the mod is not perfectly function through MO. For example, the mod is supposed to replace vanilla animations in 1st person. But they stay the same unless I install the MOD through OBMM or manually. In the filetree of the mod I can clearly see - Characters>_male> and 10+ animations in there + the folder called "Idle Anims" so they clearly are installed. What can cause this? Is there anything I'm missing?
  8. Well, I think I got the hang of it now: NOT ONLY must MO be restarded but so should steam :) Also, I used to Launch the game from MO using the "Oblivion Launcher" (Since it is a Steam Version, launcher automatically loads OBSE anyway) option but I have observed that every time I leave the game (with OBSE the message that "MO is locked while Oblivion.exe is running" is still there after I quitted the game, so I had to manually "unlock" MO. After this, relaunching the game gives me the message that OBSE isn't there, so I had to restart steam again. In order to fix this, I just have to launch the game the "Steam" option instead of "Oblivion Launcher" :)
  9. Thank you for the suggestion, I have already tried changing that setting and closed MO but was still getting that MO configuration. 1) I have tried restarting the computer and it seems to have fixed the problem, does that mean if I want to switch between MO with OBSE and the vanilla game I have to restart every time? 2) I have another question regarding OBSE, for Steam version, should I install OBSE through MO or actual game folder? I have heard that MO cannot use OBSE plugins, is it true? or can I install OBSE plugins just as I install obse itself?
  10. Hello, after watching Gopher's vids, I have started installing mods on my vanilla Steam version Oblivion. Everything went fine. Until I ran across the mod "Darnified UI" (https://www.nexusmods.com/oblivion/mods/10763/?) that literally refused to work with MO. It works fine by manual or OBMM installation so I don't know why this is happening Now for some reason I cannot run my vanilla oblivion, NO MATTER what i do, the game loads my MO setup. Launching the game through steam is no help. What can cause this?
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