Jump to content

GrantSP

VIP-Supporter
  • Posts

    4,289
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by GrantSP

  1. Are their properties being set to read-only? You might be having issues with another piece of software claiming ownership of them and preventing MO from loading, and modifying, them. That should cause the issue of 'non-loading' plugins.
  2. I would advise against this. While it might be possible to do so I would imagine the game engine will 'have a fit' upon initialisation when it sees them missing. Even with MO providing the VFS with them loaded there would likely be problematic. Additionally you don't actually gain anything from moving them, they must still exist somewhere on your system, why not where they should be? P.S. I also fixed your typo in the title.
  3. That's a quirk of MO and not WB. Perhaps @Tannin could add some code to check for logs but it wouldn't rate highly in his list of 'todos' I would imagine.
  4. This isn't an extensive comparison, all I've done is run the 'Services' tool in both the host and VM OSes and performed a visual check, but I don't think there is any significant change to Win 7 and Win 10 with regards to services that MS declares as needed for a correct OS. As with any version there will no doubt be articles outlining which ones you can change to manual or those that can be disabled entirely. Modern OSes need a lot of hooks in to subsystems to fully leverage the potential of every machine and the number of services is, IMO, inconsequential.
  5. Have you tried to change the install directory of your Steam? The ini shows your 'gamepath' as: gamePath=F:\\SteamLibrary\\steamapps\\common\\Skyrim But your executables listing for SKSE points to two different places 1\binary=F:/SteamLibrary/steamapps/common/Skyrim/skse_loader.exe8\binary=C:/Program Files/Skyrim Test/skse_loader.exeWhich one is the correct location of Steam/Skyrim? If you have changed the install you may be seeing issues with either this problem I've mentioned and/or the game settings in the registry.
  6. This an apparent change of action in the latest MO versions. Not entirely sure if this or it is a 'bug/feature'. Simply replace the cleaned ESMs into the Data folder after cleaning.
  7. Wouldn't hurt to post your ModOrganizer.ini and the current profile's contents, especially the plugins and mods lists.
  8. Have to agree, that small piece of information is indeed invaluable. Thanks @Tannin.
  9. Fiddled around a bit with 'Edge' (the browser, not U2's guitarist. ) It seems it's internal code is more closely related to Chrome than IE and it seems to tell installer pages that it is Chrome when there are multiple version downloads. I use Ghostery as my ad-blocker/plugin-blocker of choice and when you go to install it, the Chrome option is selected but unfortunately that takes you to Google's App store where it is more aware of the browser and directs you to install Chrome. Ahh well. Didn't spend too much time with other plugins as I suspect there is a ton of work still to be done with Edge. I'm not giving up on MS pulling something out of the fire just yet. Call me an optimist! (or a lunatic, I don't mind)
  10. You should be fine with any of the 1.3.x series. Although both my Fallouts are still using extracted BSAs, they were setup when it was still a problem, my Oblivion MO, which suffered from the same issue, has over a dozen BSAs loaded and I see no issue.
  11. I grabbed the pre-release version 10130 last night and installed it in a VM. I have to tell you, I'm actually pleasantly surprised. Even in a VM environment it loads and runs very 'snappily'. I like the whole Metro styling, even the file management isn't as bad as I remembered from previous versions. I long ago gave up doing any file management with Windows default explorer windows and use purpose designed tools like Multi Commander. I'm going to spend a bit of time later this morning doing some Spartan/Edge testing. Hoping any roughness will just be pre-release stuff.
  12. Same for me. Haven't actually seen it with regards to downloads, haven't grabbed anything lately, but I usually start my day with a read through of 'My Content' listings in the forum side of Nexus and it has been very slow of late.
  13. I tend to agree with Tech on this point. Users of Windows Home aren't going to know one end of an update from the other, most couldn't tell you how to access the Control Panel if you asked them. This makes perfect sense to me. As for the software that isn't being installed as per previous versions? No big loss, plenty of superior alternatives around. So far the biggest issue I have with the state of it, is the poor Spartan/Edge reviews. I so hoped MS had gotten it's act together and made a good browser, sadly it appears not to be so.
  14. I have added a notice to the MO wiki under the 'Prerequisites' heading about the need to set exclusions for your AV package if necessary.
  15. Is that the only copy of your ModOrganizer.ini? It's showing the program hasn't completely initialised as there are a lot of settings not in your file. Grab the latest FULL archive version of MO and install it into a location away from C:\Program Files, just to be sure it isn't an UAC issue, and then move your 'mods', 'downloads' & 'profiles' folders into that folder. Check in the MO settings that the location to those places is pointing to the correct folders. (In a new installation those folders will be selected by default, but just to make sure.) Now start MO. All the settings for SKSE, Skyrim, etc. should automatically be set, but again, open the 'Executables' settings to check that everything is pointing to where they should be. Secondly, check the 'Archives' tab in the right-hand pane to see if you have MO managing your archives, enable this if it isn't and then place a checkmark next to every BSA listed below that option. You apparently haven't got any outside tools installed like LOOT, so with either MO's 'Sort' tool, or manually, adjust these plugins into the correct order. Best to start with just a minimal set to make this task easier, that may need you to create a new profile and activate only those absolutely needed mods. At a later stage, assuming all of this goes to plan, you should install these extra tools so that they can be used from inside MO. Lastly start the game using the SKSE button and see if your game starts with these mods active. Post the contents of the 'logs' folder here immediately after trying. Just to clear up something that you may have missed, there should only be the original plugins from Bethesda in your Data folder, everything else will be added in on runtime by MO through some VFS trickery.
  16. Post the contents of the current selected profile. There are a number of text files in that folder that show what is installed/active/deactivated/etc. This sounds like a case of you not actually activating anything but until you provide us with something to examine, we can only guess. Additionally a copy of the modorganizer.ini would be helpful and whether any of the folders for the various programs are in UAC folders.
  17. There isn't a great deal to gain by adding that to the wiki. This isn't an issue with MO, just an oddity with the Nexus servers. Eventually all the servers will get the latest file and in the meantime this will suffice.
  18. You and I must a vastly different view of what is the exactly the same behaviour because that is definitely not what Windows explorer does for me. In explorer the only column that gets adjusted in size is the column that is immediately to the right of the handle. In your example, grabbing the handle between columns M & N results in M being resized and all others just moving left or right to fit. That's because Windows has a padding column in most views at the far right that automatically changes size. The horizontal scrollbar only appears when this padding bar is sized to a minimal width and the window it is in is too small to show the combined widths of all columns.
  19. That is an oddity of the Qt framework unfortunately. You'll just have to work from the right and move one column to near where you want it, then move to the next and repeat. Once you see that your moving of one column also affects columns to the right, you can, sort of, figure out a way to adjust them.
  20. The path to the TESV.exe is a non-standard one, are you running a cracked version?
  21. All the smaller panes inside of Wrye Bash are sizeable, just mouseover the thicker line immediately above the text: "Bash Tags:" and your mouse cursor will change into a two-headed arrow, indicating the UI element immediately under it is 'grabbable'. Left-click and drag that upwards to resize the pane.
  22. What's the preferred option to take when you find a bobblehead? To clarify, should I take the options to enhance skills/SPECIALs or just keep them? I've now got 3 of them and all they do now are appear as quest items in my inventory, I'm not even sure which mod is providing the skill/SPECIAL point increases, if I'm not mistaken FNV just has them like collectables similar to snowglobes. This is my first time through FNV so I have no background experience to fall back on.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.