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EssArrBee

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Everything posted by EssArrBee

  1. How does MO handle the vanilla INIs if they are read-only, which is what they are by default for Fallout? Can that cause problems for initweaks.ini? The notification icon is a good idea since it could be hard to keep track of which mods even make a tweak. Maybe one problem is that there are so many ways to create INI tweaks through tools and added INIs in mods. There has to one that wins out, so it will probably break the others in some way. Maybe combining them somehow would be the best option.
  2. You shouldn't set it to unpack all BSAs, you should extract them on a mod by mod basis when you install the mod. If you want to extract them after install, them do so by right clicking the BSA in the archive tab. In the plugin tab if you have a broom symbol next to an active plugin then it is a dummy plugin and the BSA can be extracted and the plugin can be discarded.
  3. Minimal HUD includes this which is really nice if you like moving and resizing your HUD stuff around, but hate doing it for every new character.
  4. Just updated with a few new animations. Can someone check them out and make sure they don't overwrite/underwrite anything and that they look good in game. 1.7 added Imperial sewer entrance Imperial well entrance Imperial trap doors Katariah trap doors Noble coffin Poor coffin
  5. I think you can upload .7z files to the wiki under a certain size, but I've only uploaded pictures so far. Using your own site is okay too, I'd probably do the same. We don't have a prerequisite for any mods we end up hosting directly, but I would like there to be a consensus on the format for naming any patches we make. I had the idea to use STEP Pack- Patch.esp. I just want it to have some structure to make sure people know where it comes from and what it is for. Of course, this wouldn't be official until we get to 2.3.0 and strip Extended out of the main guide and make it into a pack. Anybody's ideas are welcome too, since we are just bouncing around ideas until the forums are moved to IPB before really making anything official.
  6. You do not have to have the ESPs checked if you extracted the BSAs or if you check the BSAs in the Archive tab. That only applies to those BSAs though.
  7. Are the files on the wiki? I was thinking about using the optional files section on the STEP nexus page for the packs files. That would help with extra exposure for everyone. Sent from my iPhone using Tapatalk
  8. I think it would be good to have smaller packs that can be used with other packs. Make some plug and play type stuff once you get a big pack stable. That was my approach with War Ensemble, but I just don't have the time to update it right now. I hope to see some nice packs like this as we expand. Sent from my iPhone using Tapatalk
  9. Enboost was updated but the wiki was not. Set the VRAM line to nothing and leave it blank. Then set auto detect to true. Also, try 128 for reserve memory. Your card can handle that. Sent from my iPhone using Tapatalk
  10. I can't see anything in your load order except that you have unofficial high res dlc patch in front of the high res dlc. Also, if you extracted the HRDLC BSAs you don't need the plugins. An NPC disappearing from the ground up seems almost like an effect and not a bug. Maybe you have a screenshot of it.
  11. I remember that this preset was one of the very first to use the helper plugin and actually maintain support. It was one of those that I used for so long, I forgot what regular Skyrim looked like. :p
  12. Make sure you have: [General] ClearInvalidRegistrations=1 in SKSE.ini. If you also have the new memory patch with that INI edit you shouldn't need to do anything. I made that post before the new memory patch came out for people with really bad saves.
  13. You have three major lighting a weather mods? I didn't ELE and ELFX were compatible. At first glance Skyproc patches go last, even after the Bashed Patch. Also, there has been some reports of the latest ENB binary having issues with SKSE 1.7 alpha. Boris has said this is do to Anti Virus stuff or some other third party software, so you may want to change to SSME. If your computer is saying that windows is running out of memory the only thing I can think of is that you have a 32-bit version of windows. I doubt that you actually have a 32-bit version, which means something has a memory leak.
  14. What is your load order Bro?
  15. What approach do you guys take to navmesh patching? Do you try and see what placed objects have been moved by what mod and try not to move them halfway into a wall or out of reach from PC or NPCs? I swear to much TES5Edit can make your eyes bleed. I hate to even think what goes into that mess with the Beth has always handled navmesh.
  16. No they are needed, but .tri files are usually from Racemenu. I'm guessing that any of the mods that alter the player's body or face will use them.
  17. You can do that too.
  18. It is not causing trouble. Those files are generated by that mod during character creation and you need them. You can open the overwrite folder and then drag and drop those files into any folder you like in the left pane. MO always put files generated by other mods in the overwrite. It does mean anything wrong. Sent from my iPhone using Tapatalk
  19. They are from racemenu. It is part of the chargen extension Sent from my iPhone using Tapatalk
  20. bFloatPointRenderTarget needs to be 1 to use the ENB graphics. Use must turn off AA and AF in skyrim or your graphics driver and use the AA and AF in ENB or it will not work right.
  21. That warning is telling you that you only have ENBoost on and not ENBoost with the ENB Graphics modifications. STEP recommends to keep it off unless you want to use ENB graphics. ENBoost will do the memory management needed for Skyrim, but if you want to use the additional graphics stuff it will severely impact performance. Use the ENBoost wiki page and not the ENB Guide, we haven't had the people necessary to support it in a while.
  22. Moving them to the optional section will allow you remove those plugins from the plugin tab on the right. If a mod has a bunch of plugins that are optionals you don't want then you dont want them cluttering up your plugin list so that is why the feature is there.
  23. You could also open up even folder and then when you get to the textures folder just drag and drop that in the top level. From there uncheck everyhting you don't need.
  24. Yeah, we need to drop half the INI words we are using, I can't keep up with all of them.
  25. Does your fix prevent loops from happening in the first place? I don't have any broken saves yet since I haven't been playing skyrim lately. Only testing. Sent from my iPhone using Tapatalk
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