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Everything posted by EssArrBee
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DROPPED BOSS Userlist Manager (by Surazal)
EssArrBee replied to Bealdwine's question in Other Utilities Support
The next version of STEP which is coming out soon will have updated patches with those SMIM mods. You can still use the merged plugin until then if you want. It won't hurt anything and you can remove it without hurting anything either. Masterlist is located where you BOSS directory is. ...BOSSSkyrimmasterlist.txt Mod path is the data directory. ...SteamSteamAppscommonskyrimData -
CTD across from Solitude docks
EssArrBee replied to Lauren's question in Guide Support & Bug Reports (retired)
I have one last idea. This is going to sound weird but go to the New Vegas nexus and get New Vegas Anti-Crash. It works for SKSE and NVSE so it might help with that crash. -
Yeeeeaaaaaaahhhhh..... zip: https://sourceforge.net/projects/modorganizer/files/ModOrganizer_v1.2.9.7z/download installer: https://sourceforge.net/projects/modorganizer/files/ModOrganizer-1.2.9.exe/download
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Overwhelmed by Conflict Resolutiion
EssArrBee replied to Muladhara86's question in General Skyrim LE Support
The new gameplay overhaul pack seems to be a bit more up to date and has active support. Not sure what happened with VEGA, but sometimes we lose members, just part of the biz. -
ACCEPTED Consistent Older People (by Winterlove)
EssArrBee replied to Kelmych's topic in Skyrim LE Mods
You can get that version and install CRF, that mod has been added to the next STEP update. -
NVAC's new thing is for the INI lines, but in the future it may help with many many many BSAs loaded by plugins.
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No clue. Ask the mod author on his page if that would be a problem.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Not sure, but I know there is a killcam reduction mod in the guide, supposed to cut the kill cams in half. I finally got a definite answer to the FNVEdit Undelete and Disable References problem. There is a bunch of info that is way over most people's heads, so I'll spare you that. The guy who created the xEdit program explained it to me and said it's an engine problem, not a FNVEdit problem. This mainly affects flora, so there are still plenty of things that can be cleaned, but for now I would recommend that you only use the Remove "Identical to Masters" records option when doing plugin cleaning. NVAC helps this problem for some reason, but I get lots of NVAC log spamming probably from LOD data exceptions trying to crash to game. I still don't think UDR's from mods like Vurt's WFO should be cleaned to reduce the amount of exceptions that NVAC has to handle in the first place. That's better for long term stability, probably. TL;DR Don't clean UDRs, FNVEdit can't fix them. -
Did you extract the Vault 22 BSA?
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so if you can get the update be aware of some changes: Version 2.8.0Changed Morph to SculptAdded mesh templating to NiOverrideAdded experimental tint masking for armor to NiOverrideAdded Expression category and sliders to all default racesUpdated Sculpt mode (THIS IS STILL MOSTLY NON FUNCTIONAL)Added iLogLevel to both CharGen and NiOverride, -1 will disable logging, there are 5 log levels.You might want to look at the INIs provided with the mod in the info view and change logging to -1. I doubt you need either of these since you aren't testing advanced features or a new mod. DisableFaceGenChache or whatever it's called is no integrated into the mod, so no need to have the .dll for it in your SKSEPlugins folder.
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
EssArrBee replied to statmonster's topic in Skyrim LE Mods
It took me until right now to finally get the files. I should have had kryp just send them to me via carrier pigeon and it would have been faster. -
Ignore anything in the Memory, Loading & Multi-threading category. See the post in OP about it. Most of that info is from Queue, hlp, or other NVSE devs.
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Skyui bsa not getting unpacked by new version of MO
EssArrBee replied to AMPoet's question in Mod Organizer Support
That needs to go in the issue tracker if it is not already. I saw you posted this on the SkyUI issue, but it needs a separate ticket. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I think just reinstall any mod with a BSA, then get the advanced recon that I haven't added yet. Those are easy to setup with the UI. Install the thermal nightvision, move it in front of OneHUD (probably next to the other advanced recon mods), start FOMM and reactivate uHUD. The stealth gear just install and stick it with the other armors. That is three BSAs with long names. One thing to try is putting them all in the INI and seeing if it 255 long strings can be exceeded. I don't know if the limit on plugin loaded BSAs is fixed yet, but there may be some more of these type of fixes coming. -
DROPPED BOSS Userlist Manager (by Surazal)
EssArrBee replied to Bealdwine's question in Other Utilities Support
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Version 6.7.0.0 Added divide by zero exception support. Added preliminary stack overflow exception support; this will be improved. Increased game INI setting length limit (intended for sArchiveList, from 255 to 8191). Altered specific game error message logging; these will likely change further. Minor code optimizations. NVAC changelog. Very important future feature. That is one to watch for stability. Partial Nitpick implementation. If someone want's to test the INI thing try dumping as many BSA mods into the data folder until FNV doesn't start, then update NVAC and see if the new version will allow the game to launch. If so then I might have go make a little donation to Queue, since he added that after I asked him to look into it. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Saw that too. Been contemplating as better solution of neck seems. They are just awful, Skyrim wasn't perfect about them, but did a much better job than older Beth games. -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
EssArrBee replied to statmonster's topic in Skyrim LE Mods
Version 1.5Glass, Charcoal, and Firewood when created by recipes, will now sort into the proper crafting categories. Bandoliers and pouches will now sort into the new "Accessories" category if WAF is installed. Also alchemists will now buy vial holders, and spell merchants will buy notebooks. Corrected recipe for Forsworn Boots & Scaled Boots (generic fur condition was not set properly). Fixed the model data for the Gold Ruby Double Ring. Changed the breakdown recipe for Shovel01 to produce Iron Ingots instead of Charcoal. Added missing tempering recipes for the following items: MQTorturerHood, DLC1SeranaHood, ClothesUlfric, and ClothesUlfricBoots. Corrected Boiled Cream Treat recipe so that it no longer requires the Hollyfrost Farmhouse key. Adjusted breakdown recipes for silver items and a few of the ruin tools. Changed maintenance scripts to increase efficency and remove papyrus log messages. Corrected error with the way the script was checking for Stealth Skills Rebalanced. Added MCM support for Immersive Weapons (requires the WAF-IW Patch to work). Yeah now I can finish the STEP Patches for 2.2.9 and be ready for launch. -
I seem to be getting lots of notifications resent by Tapatalk. It seems to pick two or three random messages and just keep updating me over and over about it. I've cleared all my messages and marked everything as read and they persist. Could this be a site issue or is this a Tapatalk issue? I don't use it for any other forum, so I'm not sure which it could be.
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1.2.8 on sourceforge is now available. zip: https://sourceforge.net/projects/modorganizer/files/ModOrganizer_v1.2.8.7z/download installer: https://sourceforge.net/projects/modorganizer/files/ModOrganizer-1.2.8.exe/download
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Actually, it worked out fine until Skyrim came out and Lojack decided he couldn't convert CBash. He said the code is all there, but someone just has to go in there and port it over to Skyrim. Yeah, except it's in reverse.
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I think at some point Tannin is just going to pull a Wrye and walk about from MO so someone else has to pick the mantle.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I like that it splits the exteriors and exterior normals. What I meant is that I can run the batch files on the NMC small package and get the 1k exteriors separate from the rest of the mod, then run the batch files on the NMC medium and get all the 2k stuff that is not exterior textures. From there I take the 1k exteriors from the small and 2k other stuff and make a combo that is better for performance. It takes less time than optimizing all the exteriors from the Medium pack from 2k down to 1k. It does seem to work for me for all the mods, but I'm still not sure about what exactly the errors are or what I should be looking for. I compare the inputs and outputs to see if there is anything missing, but other than loading up the game and running around a bunch of different places I can't see anything wrong. The vanilla stuff seemed to work out just fine when in game. I spent about 40 minutes going from place to place to find errors and I didn't see anything that jumped out at me. If you are worried about suffocation I could ban you from the site? No, I didn't think so. Glad you like it. Yeah, it is suckin butt today. It's actually had issues ever since DarkOne made a post about how stable everything was. I guess their stability can't match the power of the Steam Summer Sale. -
That's a completely different circumstance. Those plugins have unique formids where patches reference those formids.
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Where is the MO guide is regards to being up dated for the newest MO stuff?

