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Everything posted by Farlo
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I guess I should remove the "download with manager" button so people will actually look at the files in the archive. As JudgementJay said, STEP isn't one mod; it's a compilation of some of the best mods for Skyrim and a very detailed walkthrough for how to install them and get your game running the best it can. I assume this is your first time trying STEP so please son't skip the guide and go straight to the mods. There's a ton of information there that will help your game run better and prevent all sorts of problems.
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Discussion thread: Dragon Glyphs-Fixed by Valstein0 Wiki Link This mod has been added to the STEP Compilation. Ran them through DDSopt, reducing the textures from 20MB to 5MB with no noticeable visual loss. Hopefully these will replace the original files from here on out.
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https://skyrim.nexusmods.com/mods/16139 Very nice immersion mod, but it hasn't been updated since April, but does anyone know if it works with v1.8? Â I don't have Skyrim installed at the moment but I thought I'd bring it up here. Â
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We're using a binary IsClean attribute to designate that a mod has been thoroughly cleaned, and I'll see about adding a property for the mods response to cleaning tomorrow.
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That's why cleaning mods should ONLY be left to the mod author! TES5Edit currently is more or less a source for reference for a mod maker, how well his mod is set up and whether he needs to improve something. If cleaning ALL the mods in step with TES5Edit in it's current state will be explicitely named as a part of STEP I'll not do it. Most of the times it might work right, but it doesn't always, and who apart from the mod makers should take up the burden to verify whether every single mod they "cleaned" still works as well as before the "cleaning"? TES5Edit is supposed to be a core part of STEP Thunderbolt, but I imagine it would be set to only clean the mods that really require it. Even if we make TES5Edit part of the installation process in Thunderbolt and depending on how automated we can make it (both of which are questionable at this point since they're still in their infancy), we will definitely make a parameter in the Wiki Database for mods that should not be cleaned and proceed accordingly. As we design the Wiki as a database for STEP, we're trying to make sure we have everything accounted for and that we are collecting and storing as much useful information as we can. If anyone's interested in our current progress, we've set up a Data Dictionary with all the variables and attributes we're looking to collect both for mod pages and for testing reports that you'll soon be able to submit, and this list is constantly growing. If you guys have any useful suggestions for this list, toss one of us a PM (I'll eventually make a more detailed feedback/brainstorming thread to gather ideas).
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I've been meaning to check out that app, is it really worth the measly $3? The desktop website isn't that horrible on my Nexus S.
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My mouth is watering just reading those! Great advise and it looks like I get to go shopping this weekend, woohoo! Maybe we should move this out to the public forum and start a cooking thread :P
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I really need to learn to cook, lol. Either of you want to post your recipe so I can give it a shot?
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Those sound amazing, if only they'd survive 3-day shipping... I've only had Bison once, but I think it's at least as good as Cow.
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Would Readyboost help my Skyrim gameplay?
Farlo replied to Argento28's question in General Skyrim LE Support
I'm wondering how much of an impact this would have on newer PCs (8+GB of RAM and a decent HDD). Any idea? -
Yup, if you want to show why one's better: prove it! Â Post dem screenshots!
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I don't think Fri specifically answered this, but MO and WB can work together. Simply set up WB as an executable in MO and you'll be able to set up a bashed patch and whatnot. The same also applies for BOSS so you can get the best of all worlds. This is my preferred setup.
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Anyone know which missing texture this is?
Farlo replied to Holymartyr's question in General Skyrim LE Support
To my untrained eye it looks like the metal "brace" on top of the wood is missing it's transparency, or am I dead wrong? -
Unless I'm mistaken, aren't those INI settings already in STEP? Also, if you're still using SkyBoost or the 4GB patch this far along, you've probably got bigger issues when it comes to modding your game (time for a re-install!). I mostly wanted to post to remind you: red looks hideous! Stop it :P
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Anyone know which missing texture this is?
Farlo replied to Holymartyr's question in General Skyrim LE Support
The wood isn't showing up behind the lantern's mount on the pole. -
SKYRIMLE Main Menu Wallpaper Replacer with Randomizer v3.31
Farlo replied to mothergoose729's topic in Skyrim LE Mods
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We had this mod at one point, but we dropped it in favor of EBT for v2.2. Get some good comparisons between those if you want to make a case for this mod.
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I just want to re-iterate what Fri said: don't just list the mods and give a sentence about each one. Join the mod's discussion thread with some hard data. Make sure it's clean and packaged correctly, list any conflicts either with other resources or ESPs, etc. The more information we have about a mod the easier it is for us to determine if it can be included. (Also, red text looks bad against the blue theme.)
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Dragonborn DLC Trailer Released
Farlo replied to Neovalen's topic in General Skyrim LE Discussion & Support
I'm having a blast with it. It's a F2P game though so might be a bit of a grind before you can get your "owned"(i.e. customizable) mechs but once your there the game is golden. The key to winning is teamwork and there are many many many viable tactics. Looks pretty fun, I'm downloading it now :D Â What's your username? Â I'm Farlo (shocking, aint it?) -
Dragonborn DLC Trailer Released
Farlo replied to Neovalen's topic in General Skyrim LE Discussion & Support
I'm just the opposite. Â I played the ever-loving **** out of Morrowind and Oblivion (at least a thousand hours each) but I still haven't done the Dark Brotherhood, Civil War, or Main Storyline for Skyrim. Â Hopefully between Dust514 and AC3 I'll find some time to actually finish it during winter break. -
Sorry I couldn't answer this initially as I was on my phone, but if you go into "PathToMO/Mod Organizer/profiles/ProfileName" you'll see loadorder.txt and modlist.txt. Â The former is a list of the ESPs/ESMs in the order you have defined (in the right column of MO) while the latter is a list of all the mods you've installed (left column).Â
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Copied OP's post to the Mod Organizer thread. Locking this one.
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Skyrim is currently version 1.8 and STEP is at v2.2.0a. The latest version was tested with Skyrim v1.7, but as far as we've seen, it will work with v1.8 as there don't seem to be any "major" changes. How well the guide works of course depends on the mods themselves, so make sure to read the descriptions and see what's up. If there are any notices about a mod not working with v1.8 then please report them in the correct thread (Search is in the nav bar at the top ;)). Unfortunately there is no legal way to get an older version of Skyrim, but from here on out, definitely use our own Skyrim Unplugged. It let's you prevent Steam from automatically updating the game. Even if you disable auto-updates in Steam, they still may leak through; this fixes that. Although we're working on it, there's no easy way to make sure a mod will work. The best thing to do is read the description, especially the Troubleshooting/Support section. Also, using Wrye Bash or Mod Organizer, as our guide recommends, will allow you to safely test a mod and not have to worry about uninstalling it. My personal setup has a bit more involved initially, but makes it very easy to update and edit in the future. I can't really recommend Nexus Mod Manager, it doesn't have a lot of useful features and IMO can't handle more than a couple dozen mods, especially when you go to update anything. Getting to know both MO and WB will substantially improve the ability to get the couple hundred mods in STEP working together. MO uses a virtual folder system so that each mod has it's own "data" folder and then compiles them when you launch the game. This means that there's never any issues with overwrites and you can remove, update, and add mods independently and not worry about other mods being altered. MO also supports WB, so they can work together to make sure you're set up correctly. For more information, read the Mod Managers section of the guide and check out the WB and MO guides on our Wiki. The guide should specify if you're not supposed to overwrite something, but for the most part just install the mods in order and overwrite when it asks. As I said above, if you use MO you don't have to worry about any of that as it's all handled automatically by the program. I'm not so sure we're going to release anything this month, unless something breaks at least. It's been said over and over and over and over, but we're working out a system to provide a much better workflow for updates that incorporates more community involvement and allows for faster updates, so stay tuned for that.
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Then we need testers without limits! :P
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