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hishutup

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Everything posted by hishutup

  1. I answered this somewhere... https://forum.step-project.com/topic/6372-lights-turning-on-and-off/?p=103697 please search before asking a question. You can try using ELFX meshes just install the mod then delete the *.esp
  2. I think he had two accounts unintentionally but that is speculation Stuff like this really bothers me because the work is also removed.
  3. are you using the obse workaround or whatever it is called?
  4. yes, 512 is correct but the log that you posted had block 1 set at 256
  5. I couldn't respond because Im holding a grudge with MO and Oblivion specifically. Apparently, the issues with MO/Oblivion/OBSE have a work around I doubt it would work with the CS. If you are going to be creating stuff then it may be best to do it the normal way.
  6. I notified tech... He replied that he'll get it in the morning
  7. there should be an option in MO that has something like associate NXM links with MO Click that
  8. well I can tell you that the memory tweaks are NOT working Try adding the -forcesteamloader argument to SKSE in MO's executables list Source Start the game, load up into the world, exit then post new memory blocks log. I still say that mod is the most helpful thing out there and should be require for step
  9. I know he said he was going to up date his really large large texture pack.
  10. thats pretty funny, the only thing I can think of is that you have a hotkey set on that weapon. Unfavorite it and see if it continues to happen
  11. well... I know to remove [Display] iTintTextureResolution=256 [NotPlacebo] GiveFirstBornToSheson=1 edit:install Memory Blocks Log. Purposely cause the game to CTD/IIS/freeze In the overwrite\skse\plugins folder with be a log Then copy/paste it into spoilers
  12. do you have the correct values in the skse.ini? Can you share them
  13. If its not working then it is probably related with a program that is injecting something. ENB works just fine on AMD
  14. Really Textured Normal Maps for Vanilla - BAINs is a texture mod that makes the normal maps bumpier giving the textures a better look. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  15. It's probably something simple install memory blocks log and then use spoilers to share the memory blocks log.log that is generated in the Overwrite\SKSE\Plugins folder Can you also share your skse.ini file
  16. Vacuity is a mod that displays text underneath the crosshair when the container is empty. This mod can be configured with a console tweak that can display the value of the gold and items when the container is not empty. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  17. DarNifiedUI Config Addon makes the ingame settings from the DarNified UI or DarkUId DarN and allow them to be saved. Requirements OBSEConScribe This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  18. HUD Status Bars is a mod that changes the HUD so that it can be fully customized. Any mod can easily add a bar on the UI if it is properly configured. The UI is compatible with any UI mod for Oblivion. Requirements OBSEMenuQue - OBSE Plugin This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  19. 2.G. Landscape & Environment STEP recommends The whole argonian tail thing is normal... Its always be weird I believe there is a mod that uses havok on it but that may only be for kajiit tails
  20. MiniMap - Reboot is a mod adds a minimap to the HUD. The minimap can be configured via an ini file. You interface with by pressing the (+) and (-) on the numpad to zoom in and out. If you press the (*) on the numpad then the minimap will switch from main map view and local map view. Requirements OBSEMenuQue - OBSE Plugin This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  21. huh... thats weird Is your save borked... to test just make a new game and see if the effects are still there Here are some save that you can use if you so desire
  22. Dynamic Map is a little more than a simple map replacer. The interface for the is redone so that the Dynamic Map is also esp/esm aware meaning that if there is a patch for a mod then the map edit will be shown ingame. Maps can be created for all worldspaces independently. Many aspects of these mod can be configured with the ini The included map styles are Elven Map Terrain Map Color Map Tamriel Heightmaps Requirements OBSEMenuQue - OBSE Plugin This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  23. SpewBoys Shivering Isles Map II is a simple colored map mod for Shivering Isles. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  24. Added a 4th option for the first question hopefully it'll be applicable to more people
  25. Can you share (a) screenshot(s)? Maybe look at racemenu mod... did you follow that correctly?
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