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Everything posted by hishutup
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made a poll to see what people think... Hopefully I can get some input.
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If you are going to suggest mods to be included in Mythic Dawn then search for the mod topic in Mods use the Nexus title to search. If the topic does not exist already then create a topic. Use the oblivion ones as an example. If you have any questions pm me or a mod. After creating the Mod topic you can post in the forum that you created a topic as well as providing a link to the mod suggestion. I'll probably see it regardless because at this point in time I am very active. Why? Because @z929669 asked me to do it this way. Haven't you been pretty much spamming topics over there? Yes, I am trying to get them all filled out but its going to take awhile. I am sorry if your problem got knocked of the recent posts and topics. I try to do it when nothing is going on but mistakes can be made.
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Mod organizer not installing any mods, tool button not working
hishutup replied to Docterfreeze's question in Mod Organizer Support
Reinstall mo with a fresh installer -
Does MO kill your SSD on the long run?
hishutup replied to Tremain84's question in Mod Organizer Support
It's complicated.... but I can tell you nothing is being written to the drive when mo is started. This is because MO use a VFS. When Skyrim is launch through MO. The application can see all of the resources. That are in the Data directory like they normally would be. Its like a redirect on a browser. You go to a webpage and then you are redirects to a different site but instead of changing the URL the page just loads. -
ELFX exteriors is pretty much the something as lanterns of skyrim.... If you use LoS then just leave out the ELFX Exteriors
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I believe RS is used for the lightbulbs.... ELFX will affect all the interiors because thats what it does best. I could be wrong...
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It's the limit of the engine... The engine can only support 6 normal light and of them 3-4 can be shadowing BUT That is for one material on a given mesh. That's why you see certain shapes from a mesh flicker off. The meshes from elfx split a single material up into multiple individual material to help with one material not having too many lights touching it. So, it's not really the lights that shutoff it's the material ignoring the light. This isn't enb. It's just the lighting mod or etac. On second thought, I dont know if etac touches that.... So may be bug report relighting skyrim... Idk, I haven't used either for awhile, so I have kinda forgotten. Did this help?
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It's kinda long how to explain.... I will explain what's going on but can you go over to the etac mod page on the nexus and make a bug report to missjennabee... I'll type it out when I get to a desktop
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Loading Screens Themed Replacer is a series of loading screen replacers that are based off of DarNified UI. Loading Screens Themed ReplacerLoading Screens Themed Replacer SILoading Screens Themed AddOn and DevKit The Loading Screens Themed AddOn and DevKit includes a merged esp of all three mods. DarNified UI is not a requirement but the loading screens may not match that of the style of other UI mods. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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- 16-interface
- OBLIVION
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DarNified UI is a complete overhaul of the vanilla Oblivion UI. When installed via the OMOD installer there are a variety of options for various aspects of the UI. Either DarNified UI or DarkUId DarN are considered a must have for Oblivion. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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- 16-interface
- OBLIVION
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(and 1 more)
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Atmospheric Dark UI Loading Screens is a loading screen mod that uses the color palette to match that of DarkUId DarN. DarkUId DarN is not a requirement but the loading screens may not match that of the style of other UI mods. There are three plugins that are included in the archive have different effects on the text below the picture: Random Quotes Original Text No Text This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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- 16-interface
- OBLIVION
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(and 1 more)
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DarkUId DarN is a UI mod that takes DarNified UI and changed the color palette to match that of Dark UI. When installed via the OMOD installer there are a variety of options for various aspects of the UI. Either DarNified UI or DarkUId DarN is considered a must have for Oblivion. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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- 16-interface
- OBLIVION
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(and 1 more)
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If I remember correctly... MO grays the Archives out when there is an esp present in the LO. This is because the esp decides the LO of the bsa. For the dummy esps that are not needed. I don't know but I'll look. Trying to read and understand this is pretty difficult because its pretty complex for that particular case it doesn't matter to began with... _wetcoldbreathfastarg.pex is the same size for each. I do not have a hashsum generator so I cannot verify this. But for the sake of an example... The W&C versions does not have the ability to do the ashes but the W&C-A has the ability to do both the normal and the ashes. If the bsa was not extracted then if the esp order is Wet and Cold - Ashes.esp Wet and Cold.esp Then the normal script would be the one that would overwrite the ashes version. If you played the game then you would not have working Ash breaths. ...It's confusing and I sort confused myself in the process... Tannin may have some credible and reliable input.
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okay this is going to get difficult to understand two esps ModA.esp and ModB.esp they have matching ModA.bsa and ModB.bsa The order which you have them installed is ModA then ModB the load order for ModA and ModB are 01 ModB.esp 02 ModA.esp If you extract the .bsa from both and they have the same script but with different edits this can be problematic. Before ModB script will overwrite ModA scripts even though ModA.esp comes after ModB.esp... This can cause issues and would be represented by MO as a potential Mod order problem... If the .bsa was NOT extracted this wouldn't be a problem because the script from ModA.bsa would overwrite the script of ModB.bsa This is because the decision of what files overwrite for a given .bsa what is the order of .esp This is difficult to understand but I think it explains it pretty well...
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Do I have to install 2.N. Patches after installing Core+Extended?
hishutup replied to xxx78's question in General Skyrim LE Support
I ignored the details of "Import Names", "Import Stats", "Tweak Settings" because those are things that are pretty hard to pick up on. The tweak settings is like using a mod that changes a certain variable for skyrim. I don't have an example because the Wrye Bash in Skyrim is lacking features... the one for Oblivion is huge. You may be able to get away without rebuilding if you add or remove a mod when there isn't there a bash tag The bashed patch is going to be fine for 95% of people the other 5% being people that are trying to find why X monster/loot is/isn't in the list properly. Its because they have the wrong tags -
ELEP - Full Vanilla Customizable ENB (by JawZ)
hishutup replied to TechAngel85's topic in Post Processing
Talking about the whole lanterns of skyrim color. You can use pretty much any present and they would look fine. If you want to be picky with a particular color then just change the values and make your own. I believe there is only on record that would need to be edited -
Do I have to install 2.N. Patches after installing Core+Extended?
hishutup replied to xxx78's question in General Skyrim LE Support
Well, there is a reason a lot of people use bashed patch because it easy and quick. For oblivion I rely on it to patch everything and it takes about 10 min. This is going to come down to why do you refuse to do it? It's something that if pretty much required to keep leveled list happy. Can there be issues with bashed patch? Yes, but you won't notice them, I doubt anyone will actually notice them unless you are specifically looking for something in particular. Fnis isn't something you need to run every time the time but you know when it does and when it is okay that it isn't run. Bashed patch doesn't need to be run every time either only when there are any sort of leveled list changes. -
Dynamic Distant Objects LOD - pre 2.xx
hishutup replied to sheson's question in DynDOLOD & xLODGen Support
Since, you are trying to show off the old maybe it'll be beneficial to disable the fog. There is a command that works and so does "remove exterior fog" There's another mod out there can "revamped exterior fog" but it will not remove the fog entirely... Sorry, no link because I am on my phone... -
likely because the MCM esp is in an earlier position that the SoS mods SOS is schlongs of Skyrim
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TES4LL and MPGUI doesn't work with MO
hishutup replied to pStyl3's question in Mod Organizer Support
Wow, I thought you were done with development. I am glad to see an awesome tool get updated, especially for MO. Here is where mod discussion for Tes4ll when non MO related should go. Good on ya, @gruftikus -
bug Is there a way to fix infinite sprint bug?
hishutup replied to Ubeogesh's question in General Skyrim LE Support
I had this a long time ago... like 1-2 years ago The answer I found was that you need to use a save before it happened which may not be true anymore -
Do I have to install 2.N. Patches after installing Core+Extended?
hishutup replied to xxx78's question in General Skyrim LE Support
If you know how to patch mods, no because its pretty easy... If you do NOT know how to patch your own mods then you must us the patch to provide quality support. If you follow STEP all the way through -yes, I know its painful- then I can almost guarantee that your game will work just fine and without any issues. There are few circumstances that people had issues but a majority of the issues were easily fixable... -
AddActorValues is a resource mod that gives mod authors the ability to add new actor values. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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But it really doesn't matter... Unless you extract the BSA which is disabled by default.
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Oblivion - Enhanced Camera is a camera mod that updates the first person view so that the body is visible. There is a config file that can change a few aspects of how the first person camera behaves. Requirements OBSE There are similar mods for Skyrim, Fallout New Vegas, Fallout 3 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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- 13-gameplay-immersion
- OBLIVION
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