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Everything posted by hishutup
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pack A Real Explorer's Guide to Skyrim
hishutup replied to CJ2311's topic in Step Skyrim LE Packs (retired)
The nexus is super ban happy because they're large now and have to abide to the law. This is one of many cases that mod authors have given up with the nexus and moved on to their own site. I won't say he had a melt down but how does someone even catch something like the... Well start logging the mod authors sites here because I am sure more will leave... Aceeq was another that left. I can't remember any others -
I believe I said this before... I doesn't last a long time. It's enough time that you start to sweat and hope the servers didn't get nuked and you lost everything... backing up everything removes this worry, for the most part. Its so minor but it can be stressful if you made a really large edit.
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Enhanced Grass is an OBSE dll that removes the grass distance limit. Requirements OBSE The following edits are in the Oblivion.ini. The vanilla engine limit is fGrassEndDistance is 8192 The author recommends the following values for default (5) uGridsToLoad fGrassEndDistance=12200.0000 fGrassStartFadeDistance=11000.0000 The max value with this plugin is fGrassEndDistance = 12288 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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As I was making all of the new Mod suggestion Topics I found that as I was making the topic I couldn't add the suggested tag that the Nexus categories give because I could only select from a given list. I was ignoring it until I discovered the button that is to the right of the topic title which is [Edit tags] which allowed me to type the nexus category. After clicking submit, the topic prefix will "fall off" and end up as a tag. Is this because I didn't add the Oblivion tag as well? I was able to edit the OP and fix the issue but it may be annoying for regular members. Figured I might as well post it as an issue...
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Oblivion Character Overhaul version 2 aka OCO is the second version to the original Oblivion Character Overhaul. nuska changes various aspects of the characters in Oblivion. This includes head parts, meshes, texture and facegen. Requirements OBSEBlockhead Known Incompatibilities Any mod that changes the position of the eyes.This will cause the black eye or invisible eyes.Oblivion Character Overhaul version 1 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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- 06-models and textures
- OBLIVION
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Blockhead is a utility for mod authors to use for character head parts. This mod is a common requirement for character overhauls like Oblivion Character Overhaul 2. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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I think its who ever is hosting the site is rebooting something... I don't do server stuff but like a firewall or a switch is being reset... For me its rare like every week or more Maybe late fri or sat, I am in PST
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for me absolutely random except it happens to both the wiki and the forums and will last about 30 sec... Like the site is refreshing something... Google an other load up just fine... EDIT: I should clarify in the 30 sec I load up a page and it takes awhile to load and then gives up, I then refresh and it just waits until it finally loads
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Yes I know its memory Hungry I've gotten one, I think... Which ever one is the gateway could not be located or something rather....
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I have not noticed anything like that and I was editing a ton last weekend. The only thing is that it does sometimes take quite awhile(6+ sec) for it to load the page after submitting a new edit but that could be my own problem. I use Chrome
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OBSE -Elys- Universal Silent Voice is mod that uses blank voice files to make a gap in unvoiced dialogue so that the player is able to read the text rather than Oblivion skipping over it quickly. Requirements OBSE A similar mod exist for Skyrim Fuz Ro D-oh - Silent Voice (by shadeMe) This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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Oblivion Graphics Extender aka OBGE is a graphical tool that changes Oblivion's shaders similar to ENB for Skyrim. The download repository is located here. There is a lot that can be said about this mod. OBGE has a few feature that are helpful to Oblivion because of the age. Reflection resolution can be changed from vanilla (256) - 2k (2048LOD bias on the textures. OBGE is a core and requires extra shaders to take advantage of OBGE, here is a list of the packages. Liquid waterGives the water a much better appearance compared to most water mods on the nexus because they don't improve the shader, they only change the effects.Physically Correct SkyMake the sky in Oblivion appear like a real one rather than an obvious sky domeLinear/Luminance HDRLandscape LODParallax Occlusion MappingVarious parallax shadersSkinGives skin a Subsurface Scattering lookStandalone EffectsLarge group of various shadersOBGE has an in game menu when using OBGE.esp from the Standalone Effects package. The menu is a key called OBGEv3.1 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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I would leave it open... I consider the one in SKSE 1.7.X to be memory patch 3.0, others may have a different opinion.
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Landscape LOD generator tes4ll-v4 is used to generate landscape LOD meshes. Tes4ll has also absorbed TES4qLOD and is included in Tes4ll. This utility is pretty large and there is a lot to say about what it can do. There are two ways of using this utility and they are: Bat-fileThere are files that when run, they will generate the LOD meshes.Here are the optionstes4ll_ultimate.battes4ll_tes4qlod.battes4ll_normalmaps.battes4ll_midres.battes4ll_highres.battes4ll_DibellasWatch_ultimate.bat GUI by running tes4ll_all.mpb located in <Oblivion>\Data\ini\tes4llThe GUI is fully featured and requires Multi Purpose GUI by GruftikusCan generate LOD meshes for any worldspacePick LOD mesh resolution to generate as well as other optionsMid resolutionHigh resolutionUltimate resolutionNormal map resolution as well as fake shadows1024x10242048x20484096x4096Color maps resolutionIt is recommended to stick with 1024x1024 because of the pixelation on the landscapeCreate a full mapPlus a lot more... This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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TES4LODGen is a One-Click DistantLOD Generator. It's an essential tool for anyone using any sort of VWD(Visible When Distant) mod. In order to function correctly, HDR must be enabled in Oblivion. There is a similar version -- TES5LODGen (by zilav) -- being worked on for Skyrim. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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The default key binding is [X] this can be set in the magic menu by right-clicking on 'Refscope'. To use this mod HOLD [X] and then an object that you are looking at will highlight. Press your activate key (default is [space]) and a dialogue box will pop up with various options. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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what is the skse.ini what is your enblocal.ini
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The load order is still a mess... Did you try to set this in Skyrimprefs.ini iShadowMapResolution=2048If you don't care about the grasses then try this iMinGrassSize=60I would also disable +Lush Trees and Grass because it is heavier than SFO The crashing may be related to FNIS, try deleting these files and then regenerating like this are you running... STEP Core Patch 229 v2 OR if you are using STEP Extended... STEP Extended Patch 229 v2 Some people say that setting the enblocal.ini to the following it helped with stutter ReservedMemorySizeMb=1024I know this to help with stutter in the past EnableCompression=falseI would say start there and report back
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I have never seen those any any bethesda games I have played... I would say leave those out of the inis
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for the first edit I was talking about this one https://i.imgur.com/Giq3Nek.jpg And the second edit https://i.imgur.com/5JHDmTh.jpg
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in skyrimprefs iShadowMapResolution=2048you can also disable bMouseAcceleration to remove the terrible mouse acceleration... that was kind of redundant Try it with that edit and with SMAA disabled like below and report back about the frames and stutter... [PROXY]EnableProxyLibrary=false The scapHeap edit I brought up is for a special circumstances. Not everybody needs it. You'll know when you need it when you see in memory blocks log.log in the Blocks2 column max out at 255 and then crash The enb edit is also needed otherwise you'll crash on startup ExpandSystemMemoryX64=false Isn't needed anymore
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I told you I only read a few lines. SMAA may perform differently on Nvidia card but on my AMD cards its pretty heavy... Try disabling it and see. Since you use the launcher just set the shadows to High Will it look decent... Thats subjective, I cannot answer that. EDIT: The orange esps in Wrye Bash are just out of order masters. Some say these cause you game to crash. I doubt it does because I had some in my load Order and I went 11hrs just fine EDIT2: You have a picture with some mods missing masters when rebuilding the bashed patch, that is generally bad and it will likely cause your game to crash. It means that is is going to merge a mod even though that there is a master missing. This will cause errors for those records.
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oh d***, thats why it took you 4 hours.... Discussing this many issues at once can become chaotic. I do see some plugins that I am unfamiliar with. As for COT/SoS/AOS I can get you a patch or try to at least. Its late so I'll tell you what I can I believe I said this in a previous post somewhere patches, you're going to need to make your own... I can assist but I can't look at the mods in Tes5edit myself... I am speaking from personal experience as well as habits... So, first To increase frames, you can crank the distant detail because I don't think it matter but what does is shadow quality bring that down to high (2048) SMAA is still pretty heavy. You can get away just fine with by disabling it and enabling it in in ENBlocal [ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=trueEnableTransparencyAA=falseForcing LOD Bias in my experience has a strange micro stutter even if it is set to 0 but I like the detail that it provides. As for the CTDs Ok, for long term heavily modded setups I have found that my Block2 would fill up and CTD... To 'fix' this In ENBlocal.ini (causes crash on startup for me when SKSE edit is used) [MEMORY]ExpandSystemMemoryX64=falseskse.ini (I don't see it included) but set the second memory value to 512 and leave the first at 768 To debug this disable FNIS and test and delete the meshes, scripts, texture folder from your overwrite folder. Why? I have had strange CTD issues myself. For the final thing with organizing and creating patches, I am terrible of explaining it in writing. I talk about this a little later, like tomorrow... To explain the very scattered thoughts, I am very overwhelmed...
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Skyrim Redone Guide?
hishutup replied to fireundubh's topic in General Skyrim LE Discussion & Support
the main issue is when there are keywords that the patcher doesn't recognize. Just wait till the 1st, PerMa is supposedly going to be released.

