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hishutup

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Everything posted by hishutup

  1. It may have been related to this but I dont know.
  2. It shouldnt matter because bashed patch load pretty close to last. The only time it does is when a plugin can accidentally overwrite other mods.
  3. If you did the merge, then you have to disable the merged mods.
  4. updating it... I think Oblivion will settle again soon. I also have no clue. I dont think I have tried oblivion on win 10 yet.
  5. hmm, if the game loaded a tad then its probably something with the fonts, revert them back to vanilla and see [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_5=Data\Fonts\Handwritten.fnt You may also have the same issue as the guy above. The only other thing I can think of is Steam being dumb. Are you launching it via the steam client? ...I really need to figure out something to do with this guide...
  6. Don't thank me, thank manga. :P
  7. This may help https://forum.step-project.com/topic/8412-general-problems-with-enbs-and-solutions-troubleshooting/
  8. It would be beneficial to provide the log. People generally default to [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 which is 512MB and 256MB effective
  9. ReduceSystemMemoryUsage=true is the ini setting to toggles the ENBoost. ​I threw out ENB all together because MSAA is significantly better than SMAA for Fallout games, the performance hit is almost unnoticeable because the game tend to run poorly to begin with.
  10. if you are using ENBoost, try removing it for FNV. I had severe stuttering in FO3 because of it, why, I couldnt tell you.
  11. Dlc version is here. Maybe this is even worth a look https://forum.step-project.com/topic/4975-skyrim-landscape-overhaul-by-c0331
  12. The edits are literally everywhere, I was originally going to ignore it if they are minor edits but they are actually very nice additions. The world fells like it has a little more substance now, like Oblivion.
  13. probably my sticky on the wao mod page.
  14. I saw logical grass but from the screen shots it looks a little blocky or the screenshots are really bad. Regardless, it probably deserves its own topic for discussion :P
  15. There is a known "bug" that is because of non-contingous plugins. For Example: A(being merged) B(not being merged) C(being merged) you'll notice that there will be several broken references. When merging its a must that you move all the plugins that are not being merged to the top of the LO. To 'fix' the example above, use this LO B A C This is still a bug in the Merge Plugins Standalone PreAlpha #504, major believes his new method will eliminate this issue.
  16. Exactly, I had so many ideas but the engine is really strict on the number of paint that can be used in one quad. The clipping doesnt bother me but land tears and mismatched ground textures do. I was planning to make a mod that removed the road mesh and use the landscape but I would have to redo so many areas so that it stays under the 5 tex limit.
  17. This is what I ment unit userscript; uses mteFunctions; function Initialize: integer; var i: int; f,e: IInterface; begin f:=FileSelect('Select a file to remove LAND from:',false); for i:=0 to Pred(RecordCount(f)) do begin e:=RecordByIndex(f,i); if Signature(e) <> 'LAND' then continue; try RemoveNode(e) except on x: exception do begin AddMessage('Something went wrong, I dont really know what... but take this'); AddMessage(x.Message); end; end; end; AddMessage('If you so desire, you may want to clean the ITMs after the application is restarted.'); end; end. Of course this wont run unless you edit mteFunctions line: 1786 function FileSelect(prompt: string; newfile: boolean): IInterface; line: 1821 if newfile then cbFiles.Items.Add('-- CREATE NEW FILE --');EDIT: yes I know, use two spaces for tab but I dont really care :/
  18. This was something that wasnt really geared toward your question but the purpose is to change some of the landscape textures to nograss variants so that grass doesnt spawn, this is a vanilla feature but they definitely missed some spots. Me personally it causes a larger headache than its worth.
  19. well, there was an update which covers tamriel. I really like this mod and it seems to do ok with ETaC and Custom Placed Trees Megapatch I suggest that you guys give this a look even though its probably not step-like.
  20. btw, the grass clipper fix is really annoying because its easy to get tears in the landscape from other mods. I'll probably write an xEdit script to move them because there are a lot.
  21. Maybe a request from the author is in order because it seems like the downfall is the textures. I would like to see the psd uploads so that someone may make custom versions from another retex.
  22. I really liked the idea of this mods but the textures just dont look that great to me. I really wish that they were more defined.
  23. yeah, its a little strange and I doubt that any custom package would be viable.
  24. The guide is horribly out dated. As for win10, theres a bug with the forced autoupdate, the nvidia drivers keep breaking and uses windows basic driver. Restarting may fix it but no promises.
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