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Nozzer66

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Everything posted by Nozzer66

  1. I guess so. Not sure if you could maybe merge it with something...
  2. Just do the launcher again. Change the resolution back to what you want it as there.
  3. Nope. Just put it in there. Don't even need to repatch. As long as it's after the PerMa esp, and before the patched esp you should be good.
  4. Actually it does. That's what you put the lines in the SKSE ini for. SKSE includes the memory patch. :)
  5. Glad it's sorted. If you stay good when running to confront the Giant near Whiterun where you meet Aela, Farkas and Ria from the Companions, you're likely to be good. Leave the memory blocks log in for now until you're sure you're stable.
  6. The other issue... make sure you're not hiding file extensions. Else your SKSE.ini could well ACTUALLY be SKSE.ini.txt. Been there, done that.
  7. Ahhhhh :) Such is life. Now with any luck at all the rest of the install goes perfectly :)
  8. That or the memory patch isn't actually working. If it taps at 256 and you still freeze, that may well be the issue.
  9. Well what version of the merge script do you have?
  10. It's telling you you're using your integrated card versus your nVidia discrete card? Something not quite kosher there.
  11. With invisible NPCs do you mean the old issue where all they are is a head, maybe hands and feet but no limbs and torso? I'd be looking at whether it's only happening to NPCs of a certain race or are wearing a certain armour first.
  12. You're definitely running ENBoost? And your SKSE ini might help, too.
  13. If you're crashing on vanilla, jump into steam and use the check integrity of game cache option. You may well have a few rogue files etc still floating about, or you may have deleted something you shouldn't have.
  14. I'm a little confused. If you've unloaded all mods, but the fonts tweak in the ini's been done, that should by rights have caused a CTD shouldn't it? :O_o: I know you said earlier in the thread that you'd copied and pasted that ini tweak in, but did you save it? If you look at the ini now can you definitely see it's there?
  15. If you needed to do it twice, then that's fine too. As long as LOOT says you're clean, you're good.
  16. That mod's still handy at times in some of the darker buildings, though.
  17. Well the Dwarven Heavy Helmet is a whole, full face helmet, with a faceguard that covers the whole face, and looks like a face itself. is that the issue or is there something else at play?
  18. He probably means William Imm. He's a member here...
  19. There's a fix for that on Nexus as well. https://www.nexusmods.com/skyrim/mods/59992/? is the one you want.
  20. If you read the page phazer11 linked above you'll see it tells you to move that esp to the upper pane in optional esps.
  21. Dont really need to download the fix for that. Just make a new folder, and move the StaffofMagnus folder into that. Then add all that to the meshes folder. All you need to then is rename the folder from New Folder to Weapons. easy :)
  22. If you followed the guide, you should have installed NMC's texture pack. When you do that, you should get a splash screen of a Ranger with his pistil out and the screen should say on it somewhere 'With NMC's Texture pack' or Similar. Do you see that screen or the generic menu screen?
  23. Yes, reorder the left panel by hand back to STEP suggested order. Provided you've added the suggested Meta-rules, the LOOT order should be fine, yes. And yes ignore what MO says. STEP's tested their suggested order and all checks fine. As for Distant Decal Fix, it's not fully obsolete. There's still some files not over written by the USKP. I always leave Distant Decal Fix in, but put it right at the top of the load order so the patch does overwrite what it should.
  24. Have you completely deleted, re-downloaded again and re-installed it? I ask cause I cannot repeat your issue at all.
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