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Nozzer66

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Everything posted by Nozzer66

  1. I would suggest looking at Ceratotherium ENB. I use it and it was an absolute snack to get working. The same author has made a couple of New Vegas and Skyrim presets as well, and it quite approachable in my experience.
  2. Isn't one. That should mean it's working. You can test it by using the Memory Block Log mod and checking its output.
  3. SKSE needs to be in your base Skyrim folder. ie Steam/Steamapps/Common/Skyrim
  4. There's another link to Telvanni Reborn, though. Neovalen's guide points to it.
  5. Looks Ok to me. Get in game, walk around a bit then take a look at your memory blocks log. if that shows the first block at 512 and the second at 256, you're fine.
  6. Ah, no that's not supposed to happen, ie the redundancy.
  7. start with Distant Decal Fix, then STD opt, Unofficial Skyrim patch, Unmanaged Dawnguard, Dawnguard Opt, Unofficial Dawnguard Patch, (same basic format for Hearthfires and Dragonborn, ie the unmanaged, then the opt textures, then the patch). After that interlace the HRDLC's and their optimised versions. Then the high resolution patch. Then SKSE and the stable Ugrids.
  8. That ESP is actually mentioned in the SRLE guide instructions for Eyes of Beauty to not be loaded. You must have just missed it.
  9. Try using the memory blocks log mod and posting the log from that. We'll see if the memory patch is actually working through that.
  10. I never extract Vanilla BSAs. (Well unless I decide I'm going to DDSOpt stuff. Haven't done that yet for FO3, though) I always do the small ones. Usually ones for things like UI etc are only small ones. If any big mod has a BSA I leave it alone. The only time that MIGHT change is if MO's throwing a conflict I don't like the look of. If the offending files are in a BSA I'll extract that. As a word to the wise, I once tried extracting the DC Interiors BSA. I killed stuff, bad. Leave that one alone. :)
  11. The CoT one stands for Climates of Tamriel. If you're using that mod, use that ESP.
  12. But even so, with the ENB turned off the issue remained? Seems unlikely to be the ENB in and of itself. That first screenie looks like nearly all the textures are missing. I've seen that sort of thing happen when I've forgotten to turn off AA and AF in the Skyrim Launcher. Have you looked at that?
  13. Second that. It may not fix this problem now, but will likely stop problems later. Regards ENBoost, I'd say it is, yes. The output you see to the screen in the post above is usual.
  14. Hmm I'd been running PerMa for some time and I couldn't tell you when I last CTDed. I will agree there's still some bugs. That is true.
  15. Ok fair enough. Your call, and I'm respectful of it. I'll still pass for now, though.
  16. My issue is just signing up to another site more than anything else. Just sick of signups and trying to recall all the damn passwords. They might be high quality, and Kelmych wouldn't add them if they weren't, I'm sure. I'd feel more happy if it was a site in English, cause I'm still leery about translators, etc. Don't want to click something I'm not 100% confident in.
  17. What's the path to the SKSE ini, ie where is it exactly?
  18. Sorry, not signing up to a foreign language site for anything, and I don't care how good the mods are.
  19. Not going to sign up to another site for anything. Have enough sign ons as it is.
  20. Ah, why? I've never seen a need for OneTweak. Someone please try and convince me why I'm wrong...
  21. No, I meant right click on the archive, use 'Set Data Directory' option. As the little start up tutorial MO gives you suggests when this sort of situation occurs. This is commonly called 'Setting A Data Directory'. You'll likely have to do it a few more times on your journey.
  22. You occasionally might have to set Data files more than once. If you're using the full archive, that may happen.
  23. I would leave them separate, personally. Lots easier to change things. (Yes I did read you said you're not intending to, but things and minds change)
  24. How did you add it as an executable? I believe with the Bodyslide tool, you have to add it as an executable by the right click and add as executable method via MO's Data Tab, rather than using the whole add as executable menu method, else it doesn't hook correctly. Also it has to be run as an Admin. There's instructions on it on the Bodyslide page on Nexus, under Troubleshooting.
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