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WilliamImm

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Everything posted by WilliamImm

  1. I'm pretty confident that you can use the CombinedFileInstalls feature of FOMOD installers (that is, the same one I used for my mods), because it effectivly replicates Wrye Bash's method of installing mod files. It is awfuly verbrose to write like that, so I haven't updated the installer yet.
  2. @Bugsbugme - are you the same person that updated XVision Children on the Nexus? If so, please send z92 a PM on the Nexus to confirm your mod author identity, and get a shiny mod author badge.
  3. No, Frostfall does part of what W&C does. Frostfall does not, for instance, have the dynamic distribution of weather gear that Wet & Cold has. I'd use both together.
  4. Arthmoor (for one) tends to append letters after version numbers for incremental updates. In fact, the only person I've seen using the "a for alpha" convention on this site is... you, Tannin. Nearly everyone else seems to use it to mark incremental updates.
  5. I'd imagine. I don't know, I just can't focus on this mod right now. If anyone wants to update the mod & make patches for it, please do so. I will make an update based on those new files.
  6. Yes, I seriously did indeed miss Faction Armor Enhancement the first run-through updating this. Now, it really is in the masterlist, along with everything else in the guide that was previously unsorted. I'm seriously wondering what will come next mod-wise for this guide...
  7. I don't think that would sound out of place on Mars, but in the world of Skyrim... even in the land of dragons, women (and mer) do not have multiple nipples.
  8. I suggest very high end i5 (4670K is my recommendation). Typically, you don't really need the extra features of the i7 to game properly.
  9. It's likely this is done to make their screenshots look more dramatic, but it really doesn't help it with screenshots that you really can't SEE anything in. Well, excluding the darker/relighting mods, but still.
  10. IIRC, a lot of armors had separate male and female versions. I don't recall if there were any unisex ones in the vanilla game.
  11. I'd imagine that would be a simple change using FNVEdit, not even requiring you to bring out the GECK. Do you want to make the change, SRB?
  12. Yea, that's... not a lot of armor in the game covered. And this isn't even counting the armor added by DLCs. Ugh.
  13. I moved your post to the proper spot, CJ. Also, I can't actually read that image, because of it being white on nearly-white.
  14. Book of Silence is nearly 100% textures, and it can be installed before the UNP armor meshes in case a few modified armor meshes conflict. CBBE happens to be much more unrealistic looking than UNP, and seems more overtly designed for people who like sexy body replacers rather than someone who just wants to get away from the awful vanilla bodies. Also, not much support armor-mod wise.
  15. On the flipside, Exter has done some VERY active work making conversions of all the vanilla and DLC armor to fit the body, and it's very well supported armor-wise on the Nexus, so not much worries there. It's much better for STEP than... say, CBBE. Not the least because Immersive Armors doesn't have a proper conversion for it.
  16. I've spent enough time telling people off at the DSR page that the errors there are harmless. I hope it's the same case for this mod, and I think it is. Haven't tried it, through.
  17. Distant Detail is pretty much made redundant by this mod. Just simply.
  18. Actually, the other one is a EVGA mobo. I also recall from early research that the G1.Sniper was under signifigant discounts on Newegg. But if you ask me what motherboard I'm most likely to get, it would be an ASUS Sabertooth or RoG type. Everything about them is awesome, really.
  19. **** me, at a time when I have no money to spend on computer parts. I would love to switch to an Intel processor, up myself to 16GB RAM, and replace my current cramped case, but it'll have to wait till Christmas.
  20. Huh. I guess WMX installs the proper DLC and pre-order pack meshes regardless of if you select them or not. I think the option to not select any pre-order plugins is different between the internal and external installers - internal can just say "none", while external would have to select the individual plugins option - then not select anything there. Point is, it appears to work either way, and there should be no missing meshes or textures. Otherwise, we'd all be carrying around exclamation marks.
  21. I really only needed to use Yuki's script for shotgun critical damage. I know he orig. used VATSShotgunStraight for the orig.mod damage, but since the damage was altered to be more like the regular Caravan Shotgun, I used VATSShotgunCaravan. You really only need this plugin, and you should add an additional instruction to move WMX-POPMerged.esp to "Optional ESPs" if you haven't already - it's no longer needed.EDIT: I don't think I mentioned this mod before, but I really think this should go into the guide pronto: Armor Replacer Child NPC Fix. Because some of the children in-game use clothing replaced by the two body replaces used in the guide, it can cause some of the children to look seriously weird and abnormally muscular or busty (depending on male or female). This mod makes those children use normal child clothing instead, and in cases where that won't fit, copied versions of the unmodified vanilla armor/clothing. This means that the children will look the same as they do without any body/armor replaces installed. I tried (and failed) to get this into YUP, so I'm suggesting you use it here. (Unrelated: Even in Fallout, the moon size game setting is still iMasserSize... )
  22. I just did, through it's really a wild bet. You can also use the file on the main page - scroll down till you see "Integration - Couriers Stash - WMX" on the download page. EDIT: One more thing: It turns out the Christine COS rifle optional of Weapon Retexture Project can't be used with WMX - the latter reverts her gun to the urban sniper rifle set. I think the instructions for it should be removed in the guide.
  23. I don't think there's much of a reason to use the vanilla Courier's Stash Integration file over the WMX compatible version - of which I had tweaked myself. This already has support for WMX built in - it really should just work (and should be used in place of WMX-POPMerged.esp).
  24. Hoo boy, the things I do for this sometimes. Anyway, did another round of BOSS masterlist updates. Turns out, Spice of Life does need Relev in order to work properly. I've also added and tagged the WMX and EVE ESPs used in the guide - there should be no more weird looking weapons in your game now... hopefully. I think I'll continue my masterlist updating tomorrow.
  25. I think most of the contributors are focused on Skyrim right now, so they don't pay as much time to other games. Currently trying to pick up some of that slack. Also, the changes I made to YUP do require that the Bash Patching instructions be changed - as a few of the tags I added go into catagories that the guide doesn't say to enable. Additionally, the patch now seems to run fine if YUP is checked under "Import Graphics", but that might just be me (I haven't tested the patch yet). Gonna look at the other mods that you said need tagging, and add those.
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