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Posts
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Everything posted by WilliamImm
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Yes, you can manually add bash tags by right in the bottom right window and selecting the appropriate tags. Sent from my Nexus 4 using Tapatalk 2
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It just involved me editing the TAG message to have DELEV and RELEV. The same tags should be mirrored in the Bash window as well - doesn't look like the taglist automatically updates with the masterlist.
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As I have recently been introduced as a masterlist contributor, the Trade and Barter issue was the first one I fixed.
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DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
WilliamImm replied to stoppingby4now's topic in Skyrim LE Mods
Took me a while to release (mostly because I was very distracted), but I've updated the installer for Closer Quivers. Like I said I would, I removed the autodetection for mods, instead presenting you with a list of compatible mods for both quivers and bolts. -
I've reported this to the BOSS thread. Made sure to link to your post, Kelmych.
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The most straightfoward fix for this appears to be to disable the Trade and Barter ESP when building the Bash Patch, then enable it after the patch is built. Haven't tried that myself, but it sounds like it should work.
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Yes, normal maps are the *_n.dds files. Bodies use *_msn.dds, but you often don't need to half-size those normals. The optimized HRDLC does not replace the optimized Beth texture packs - it supplements it. It should be loaded immeditaly before the foundation mods (which is roughly where the HRDLC Optimized is in the STEP guide).
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It would be quite wise as well to also install the HRDLC Optimized - install Hybrid + Vanilla Normal Maps and you should save quite a bit of VRAM. Be sure to use the compatible version of the UHRP instead of the normal UHRP. Using reduced size versions of the foundation mods can also work - SRO also has a 1024k version (google for the download link), or you can resize the 2k verison yourself. Reducing normal map sizes also works too, and you should go and DDSopt the AV packages (possibly reducing to 1k size) as well.
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Fore's New Idles in Skyrim - FNIS (by fore)
WilliamImm replied to WilliamImm's topic in Skyrim LE Mods
It just so happened that 90% of the listed FNIS supported mods were very risque. Great tool, don't get me wrong. -
Mod Suggestions for SR - Post in STEP Mods Forum
WilliamImm replied to z929669's topic in Skyrim Revisited (retired)
I do not recommend that at all for anyone - it can cause unforeseen problems and potentially mess up your save. -
Discussion thread: Fore's New Idles in Skyrim by fore Wiki Link Considering what the mod was commonly used for, it would seem really bizzare for me to suggest this for STEP under normal conditions. But, there's actually a reason for it, and it has to do with a side feature of the mod. The reason being that this tool has a option to fix animation problems when using the Maximum Skeleton. I have heard reports that the new animations introduced by the Dragonborn DLC don't function when using the Maximum Skeleton, even with the optional non-FNIS patch. Running FNIS appears to fix the animation problems with Dragonborn, as long as you tick the "SKELETON arm fix". Neo's been using this for a while, and it doesn't appear to have negative effects. On the game, at least. Accepted for STEP v2.2.6 -- Thanks to WilliamImm for creating the mod page and to Neovalen for doing the testing/confirmation via Skyrim Revisited.
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Skyrim Revisited Pre-Release Feedback
WilliamImm replied to Neovalen's topic in Skyrim Revisited (retired)
Take my word for it - the last straw was when Jason lied about a private conversation with Dark0ne (who pretty much is the main admin of the Nexus). Don't know why both links went dead - they were active when I made the post. -
Skyrim Revisited Pre-Release Feedback
WilliamImm replied to Neovalen's topic in Skyrim Revisited (retired)
See this post as to why. In short, author of that is banned from Nexus, and Monty found that it was just simple AHK/WShell scripts. The "argument" with MooKittyBonnie on the comments for ATTK didn't help his case much. -
These objectives need improving: * Study (or not) * Ponder on life, and wonder if the answer to life is 42. * Fight the Evil Exam, who resides with MimeogWrath in the Cave of Tediousness.
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SKYRIMLE dungeon treasure - dwemer and ancient nord coins
WilliamImm replied to Damachi's topic in Skyrim LE Mods
Looks good. It might be good as well to look at Arthmoor and co's Sensible Skyrim once it's released - sure, it's more comprehensive than just replacing coins, but it should be quality work all the same. -
The easiest way to check for missing masters is to use TES5Edit - simply install that, run the EXE, and at the load order screen, just hit OK. If TES5Edit gives a error, it should show you which mod caused it. If it's Enhanced Projectile Soul Trap causing it, remember to use Acquistive Soul Gems, or you will get a CTD on load.
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I"m also updating my mod - got the ESP updated (only the main one for now - will check the others). Should be ready by this day or tomorrow.
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Yes, we can go back to using that ESP.
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ACCEPTED aMidianBorn Book of Silence (by CaBaL)
WilliamImm replied to EisDrache's topic in Skyrim LE Mods
Why was the "Elven Gold" option removed from STEP's recommendations? It was there before... Sent from my Nexus 4 using Tapatalk 2 -
New nVidia tech - Position Based Fluids
WilliamImm replied to rootsrat's topic in General Game Discussion
Wow. You know the blown away guy in the old Maxell ads? Well, after watching this, I feel like him. Makes me almost want to get a Nvidia card... -
Mod Suggestions for SR - Post in STEP Mods Forum
WilliamImm replied to z929669's topic in Skyrim Revisited (retired)
That looks really good - I think I'm finally convinced about putting my weapons on the back because of the better equipping animation. -
Visible improvement, that's what I can say. Only needs smaller versions, and it should be good to go.
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Usually, it's the other way around for texture compares, so next time, put the new texture on the right and the vanilla on the left. Can't say if either is better. Metal looks a lot more rusty - perhaps it fits better in the setting where you find it?

