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Everything posted by WilliamImm
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Mod Suggestions for SR - Post in STEP Mods Forum
WilliamImm replied to z929669's topic in Skyrim Revisited (retired)
Brilliant recommendation. I just took at look at ESF: The Companion's Guild; it's about time someone did the Companions right.I've been meaning to test those as I plan a werewolf playthru (thanks to MT), but it apparently has some issues with one of the new quests added to Aela for the companions. Temp (and not optimal) solution is posted at the bottom of description though an he said he would fix for next version, sadly been a long time since last update Think he's busy with finding a new voice actress for the mod, as well as some RL things. Probably see an update from him soon. What I'm concerned about at the moment is its compatibility (both ESF: Aela and ESF: The Companions) with Moonlight Tales/Werewolf Mastery.I haven't checked very deeply, but I know that both mods edit C01, and a patch is needed for all the changes to that quest to be merged. I am working on a EBQO patch that merges the changes between those two mods and EBQO. That being said, I haven't checked to see if there are any other conflicts - maybe open up both mods with TES5Edit? -
If you'd want me to, I could consider reviving this concept and making it workable.
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Last updated on March 27, 2012 and made on February 7, 2012. I have a sneaking suspicion that this mod had been edited with an early TES5Snip version (because it was made before the release of the Creation Kit) - which is known to cause strange problems in-game. Both the lack of updating and the likely possibility of a snipped mod means that I won't be considering this for STEP.
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ACCEPTED Book Covers Skyrim (by DanielCoffey and doccdr)
WilliamImm replied to dstansberry's topic in Skyrim LE Mods
I've already made a official patch for Book Covers Skyrim, and it will be uploaded once I finish tweaking the NMM installer that EbrithilUmaroth provided for EBQO. If anything, I'll try to make sure it's up by the end of the day today. -
Revered dragon crashes the game when attacking
WilliamImm replied to graem's question in General Skyrim LE Support
It would really help if you could tell us your specs. Mostly, we need the CPU/GPU info, but any other specs can help us. -
SKYRIMLE ULTIMATE LUSH OVERHAUL (by SkyrimENB-Hritik vaishnav)
WilliamImm replied to Neovalen's topic in Skyrim LE Mods
Just out of curiosty, do the INI tweaks suggested by the Realvision author make a mesurable difference? Besides the one arleady in the guide, of course... I'll go ahead and start up a Skyrim Revisited installation once I'm done updating my mod first. Will be sure to try Realvision ENB when I can. -
Of the mods that I suggested in my first post, only W&C - Ashes, Telvanni Reborn, and the two kryptolyr mods have been officially marked as testing. I'm wondering why the other mods suggested didn't get marked for testing - not meant to be insulting, but it feels odd that only some were considered - especially since the Falmer armor retexture got some detailed comparisons (and looked to be the best out of the ones tested).
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Any progress on this one at all? I mean, the new version of Live Another Life allows for a start in Solstheim - so, basically, testing would just be running this mod for a period of time and seeing if any unexpected issues pop up along the way.
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Fore's New Idles in Skyrim - FNIS (by fore)
WilliamImm replied to WilliamImm's topic in Skyrim LE Mods
Page created. I've suffered no problems with it - neither has Neovalen. Instructions may need a little revising, but they should do for now. -
I've created a thread for SoS - The Wilds, as well as for the Dungeons module.
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Discussion thread: Sounds of Skyrim - The Wilds by Cliffworms Wiki Link 115 new sound effects for the wilderness areas, including animal sounds (depending on which area you are in), sounds of rain on tents, rustling bushes, and calm water-washing noises. I have not tired any of the Sounds series yet (mostly because I missed the chance to download them), but they look really appealing and meant for STEP. Accepted for STEP v2.2.6 Mod Testing --Thanks WilliamImm, Neovalen + SR users and Eliian for confirmation of this and all of the SOS mods Check for any conflicts of note with other STEP mods. Play with the mod installed for a period of time and see if any unexpected issues come up because of this mod. Dropped in 2.2.8 in favor of Audio Overhaul for Skyrim.
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Discussion thread: Sounds of Skyrim - The Dungeons by Cliffworms Wiki Link Because z92 wants to keep the Sounds of Skyrim threads separate I am creating threads for the other two modules (as they didn't exist yet). Anyway, 115+ ambient sound effects for dungeons - helps make them seem creepier. Accepted for STEP v2.2.6 Mod Testing Check for any conflicts of note with other STEP mods.Play with the mod installed for a period of time and see if any unexpected issues come up because of this mod. --Thanks WilliamImm, Neovalen + SR users and Eliian for confirmation of this and all of the SOS mods
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Two more mods: Sounds of Skyrim - it's back, and now with 100% less save game bloat! Fore's New Idles - mostly because even with the optional XPMS file, Dragonborn-added animations are still not fixed for the new skeleton. A side feature of that tool fixes all animations, including the Dragonborn ones to work with the new skeleton.
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DROPPED Sounds of Skyrim - Civilization (by Cliffworms)
WilliamImm replied to frihyland's topic in Skyrim LE Mods
WISE FWOM YOUW GWAVE - because the mod is back, and completely bloat free, thanks to Arthmoor's fixed script! See here if you don't belive me. I think we should have a dedicated thread for all three mods, but that's just me. Author is thinking of merging all currently released modules together anyway. -
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There are plenty of mods that enhance AI. Duke Patrick's, Deadly Combat, Duel (Combat Realism) - those are the ones I know of off the top of my head. SkyRe includes a module for the enemy AI, Requiem improves the AI as well, and ASIS, among other things, can improve the enemy AI. There's a heap of choices - choose which one you like the best.
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Yea, I did. Twice. And Neovalen did as well. All attempts garnered no response from Mr. SuS. I even tried emailing him myself and posting on his status (as suggested by the Nexus admin I talked to) - no response as of yet.
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How did you get JaySuS's attention, z92? That would be really important to know right now.
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Well, not mostly 4k - according to skunky, only 4 textures are 4k sized. That being said, I've actually seen someone post wanting all 4k, 8k, and 16k sizes. The amount of overkill on this would be attempting to kill a fly with 100 intercontential missles. At once. And nuking the place afterwards, because it's the only way to be sure. Jeez, people are crazy...
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Skyrim Revisited Pre-Release Feedback
WilliamImm replied to Neovalen's topic in Skyrim Revisited (retired)
I'll see what I can do about making an official patch for EBQO and Book Covers sometime soon. Thanks for noting the conflicts. Also, the new replacment for ToL looks freaking awesome. Very much so. -
ACCEPTED The Choice is Yours (by kryptopyr)
WilliamImm replied to stoppingby4now's topic in Skyrim LE Mods
Try updating TES5Edit? You may be using 3.0.28 - the latest version is 3.0.29. -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
1) It's not professional, 2) I assure you there will be users that won't know where to place it :) Save them and yourself some time and effort and change the above to actually say where it should be. All patches for Even Better Quest Objectives need to be merged with the main mod in MO. It's much easier that way. -
The mod was taken down because it was uploaded without permission from JaySuS. I discussed with the staff member who took it under for review, and I found that I had to get permission from JaySuS somehow in order to upload it again. Pretty sure the worst I'll get for this is a formal warning. No idea how Sharlikran managed to upload the complete mod and not get banned/warned, where as I just created a "patch" that requires the origional mod to work (using modified assets, sure). Then again, fighting with a staff decision is only going to cause more trouble than it's worth, so I'm removing the mod from public distribution until I can get a response from JaySuS. Even if it's like waiting for Godot.
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Did you use Sharlikran's version of JaySuS Swords? The patcher implodes with JaySuS's original version.
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Actually, reply back. Say that as long as you can get the VRAM to go above 3.1 GB, you can do testing on the crash. Just have them test using really big sized textures in a really high-detail area (looking down from the steps of Whiterun works), and they can reproduce and test the crash without using any mods.

