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WilliamImm

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Everything posted by WilliamImm

  1. In fact, the patch shouldn't be made at all - the multi-mod patch merges changes to both mods anyway. Sent from my Nexus 4 using Tapatalk 2
  2. Well, given Vond's reasoning for why DBF should be moved to the misc quests, I could make a optinal file for Even Better Quest Objectives that does just that. It will be included in the next update for my mod (which will be released over Memorial Day weekend).
  3. Would only take a few minutes - I could do it if I felt like it. In fact, I would just have to use TES5Edit to do it. However, I'm questioning the logic of moving a Dark Brotherhood quest from the Dark Brotherhood area - shouldn't it stay in the Dark Brotherhood section? Unless there's something I'm missing...
  4. The last link is still marked as private.
  5. Discussion thread: Dragons Shout with Voice by pauderek Wiki Link I've just found this recently. Have you ever noticed that dragons only roar when they use dragon shots, and not utter the magic words? (which is the way that shouts are done by lore) This mod only replaces fuz files relating to dragon-used dragon shouts, so there should be no incompatbilities with existing STEP mods. Well, maybe Thundering Shouts, but I think it only replaces the player shout files. Given that STEP is about immersion, this seems like a fairly obvious addition.
  6. I challenge this mod's inclusion. Mainly, because this was made before the release of the CK (thrus, it was Snipped), and because it wipes out quest script properties in the modified quests. Honestly, moving this quest is not worth screwing it up.
  7. Even though I have a Flickr account, your pictures are set to private, so I can't see them. Use imgur or similiar for your pictures.
  8. And that problem is solved - I just added it into the masterlist.
  9. Funnily enough, the author of Realistic Transparent Glass was thinking of doing the same thing I did once the glass armor retexture is released. Judging by CaBal's comment, and the lore description of the mineral involved, I think I may end up doing a mostly opaque version to fit the lore better.
  10. Right now, I've only done the male+shield textures for the default glass set (so I can cover all the pieces the man in the screenshot uses). More will come (including for the other sets+females), and when CaBaL gets to the glass weapons.
  11. https://skyrim.nexusmods.com/images/247800/? I did a little texture editing on the new Amidianborn glass armor (not yet released) to make it compatbile with Realistic Transparent Glass - and the image shows the results.  Hope you like them.
  12. Actually, SBW was removed in favor of another SKSE plugin that does the same thing, but does not require launching from a seperate executable. That plugin, and DCF together provides a really nice pseudo-fullscreen.
  13. The new SkyProc basecode should have fixed problems with texture sets not being properly patched. If it still doesn't work for you, just use TES5Edit to copy the apporiate records over to ReProccer.esp afterwards.
  14. Actually, if you use the latest version of the ReProccer, Explosive Bolts Visualized processes correctly. Just saying.
  15. I've just tried both plugins today while doing some testing. Wow... they feel so much better than just Simple Borderless Window. I'd defintly support their addition. The thing that I really like about it is that I can launch the game from Steam or Bash and get the borderless window, without having to manually run SBW.exe.
  16. I believe those are two different mods, both included in S.T.E.P.Birds and Flocks Birds of Skyrim As far as I know they don't conflict, did I miss something? Nm, looked like they were part of the same mod.
  17. Neo's looking for a chance to review it, last I've heard about it, but he seems to have forgotten about Serious 2.0. I'll ask Neo about looking over that mod soon.
  18. Econimics hasn't been updated yet for Dragonborn users - so.. not seeing it in SR unless that mod updates to Dragonborn.
  19. Has the user been using the intergrated FOMOD installer of Mod Organizer? If so, he should disable it when installing Even Better Quest Objectives (and Closer Quivers, among others) - since for some reason the installers for those mods don't work properly when the intergrated fomod installer is used, causing missing files (among others). Also, some other big things: Missing Unofficial Dragonborn Patch. You should get all unofficial patches for the DLCs you own, and plus, it's even more important because without it, dragon souls will not asorb properly.Disease Descriptions is the RND compatible version, yet the user does not have RND. They should use the vanilla version of the mod.MO has a option to extract BSAs by default. If that is selected, you shouldn't need BWS.esp, Brawl Bugs CE.esp, Unofficial High Resolution Patch.esp, Thundering Shouts.esp, and Follower Trap Safety.esp.Under no circumstances should daedric_phelm.esp be enabled, or the game could potentially be corrupted. In fact, that should be deleted. (Out of order records - seems to be made using TES5Snip)Try to go and clean the mods BOSS reports as dirty using TES5Edit - less dirty edits makes the game expierence much better.
  20. Erm, you mean Morrowind modding, z92. But yea, that would be instersting too. Love to see Skywind come to fruition, however...
  21. Discussion thread: Double Cursor Fix by virusek Wiki Link Fixes an issue that happens sometimes when you Alt-Tab away from the game, in which the Windows cursor doesn't get hidden. Recently made the hot files - and since I've ran into the issue a few times as well - good to see a fix. The same author also made a SKSE plugin that replicates the effects of SBW (https://skyrim.nexusmods.com/mods/36177 ) - that could be interesting as well. Accepted for STEP v2.2.6
  22. That usually happens when a mesh is missing for some reason. Maybe try verifying the game cache?
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