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Posts
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Everything posted by WilliamImm
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Well, that ESP is only if you want to craft clothing mashups. Unless you want to do that, you can safely remove that ESP.
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ACCEPTED Enhanced Blood Textures (by dDefinder)
WilliamImm replied to frihyland's topic in Skyrim LE Mods
The files are the same between EBT and Brawl Bugs Patch. In fact, I'd recommend uninstalling the latter if you are using EBT. -
[BUM]Nothing in the left lower pane
WilliamImm replied to nubkratos's question in General Skyrim LE Support
Probably. Try the latest stable version. -
[BUM]Nothing in the left lower pane
WilliamImm replied to nubkratos's question in General Skyrim LE Support
That's because you didn't save the patch yet. Or you are not running BUM directly from Mod Organizer. -
SKYRIMLE Skyrim Misc Patches Collection - SMPC (by RolloLG)
WilliamImm replied to TheCompiler's topic in Skyrim LE Mods
Erm, I'd stay as far, far away from it as possible. Reason? (Sourced from https://forums.bethsoft.com/topic/1462361-relz-boss-for-skyrim/page-3?do=findComment&comment=22781811 ) -
DROPPED The Beauty of Skyrim - Dungeons (by raiserfx)
WilliamImm replied to vfxninjaeditor's topic in Skyrim LE Mods
hahaha! That lil conversation just cracked me up!And yet, everyone completly ignored the thread I made earlier for Caves & Mines, so I had to mention it here. -
DROPPED The Beauty of Skyrim - Dungeons (by raiserfx)
WilliamImm replied to vfxninjaeditor's topic in Skyrim LE Mods
Remember, I created a thread earlier for Caves and Mines, if anyone's intrested. -
You need to also install the "improved imperial full face helmet - no cloth around the neck-" optional of improved closefaced helmets in order to use the MultiMod Weapon & Armor Fixes compatbility patch. It's not an issue with Dual Sheath, it's an issue with missing a crucial part of another mod.
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wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
NOTE: All the patches listed in this post are integrated into Qotsafan's patch pack. You do not need to download them here. FCqt's patches are good, but one thing that really bugs me about the Explosive Bolts patch is that it requires Explosive Bolts Visualized's original ESP. Since that just bugs me, considering that EBV's ESP is very, very small, I decided to upload the SkyRe version of EBV that I made for my own personal use. You can download it here. Either extract into the EBV or SkyRe mod folders, and DISABLE ExplosiveBoltsVisualized.esp IF YOU ARE USING THIS PATCH. This is important, as the patch is entirely standalone from the original ESP. The mod should arleady be in the BOSS masterlist, just run BOSS and it should work. Oh, and to be safe, rerun the ReProccer. Also, one more thing: Apparently, people were complaining on Balbor's Reproccer thread that the longbows were too fast, about the same as shortbows with draw speed. Apparently, this is due to a tweak Balbor made - if you look in the weapon_type catagory for Longbows, in Balbor/qotsafan's version, the draw speed is 0.5, while the draw speed in the original ReProccer XML is 0.3 (Shortbows in both versions have a draw speed of .72). I have uploaded a version of qot's stats.xml with the draw speed for longbows reset to the ReProccer's default. So, if longbows draw too fast, this should be your fix. Download and replace the stats.xml in Qotsafan's Reproccer Project. Then, rerun the Reproccer to apply the changes. EDIT: I've decided to add compatibility fixes for both Skyforge Weapons and Skyforge Shields. The changes for the former mod were all done in the stats.xml, the changes for the latter were done in a sepreate patch, because for the life of me, I cannot figure out how to intregrate that mod in the stats.xml. Just update the Stats.xml by downloading from this post, and if you have Skyforge Shields, download and extract the patch for the mod into either the Reproccer or the Skyforge Shields mod folders. Load the patch after ReProccer.esp/SUM.esp, and make sure it's in the blocklist for the ReProccer. Stats.xml ReProccer-SkyforgeShields.7z -
DROPPED Distant Decal Fix (by SparrowPrince)
WilliamImm replied to JudgmentJay's topic in Skyrim LE Mods
On a whim, I asked Arthmoor why he marked the mod as obsolete, but some meshes weren't covered by the USKP, he responded with this: -
Yes, there is absolutely no reason.
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Then again, there are start menu replaces for Windows that do the same thing as 8.1 does, so I'll be getting one of those.
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wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
I remember that some editing with TES5Edit needed to be done to make patches for all mods, specifically for modified NPCs. Load up all three mods and see what conflicts you need to fix. -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
Jaysus doesn't need a compatbility patch, the stats.xml from both Balbor's and qotsafan's patches have entries for properly converting JaySuS Swords to SkyRe. -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
No, both Immersive mods have compatbility patches for SkyRe, specifically, from Balbor's Reproccer. -
SKYRIMLE Superior Rock Textures - HD 2K replacers by skyrimaguas
WilliamImm replied to rootsrat's topic in Skyrim LE Mods
But, still, you would only use one or two 4k textures at a time, and that's for really intricate objects (eg: CaBaL used them for powered armor in both Beth Fallout games). -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
Yes, there is a Immersive Armors patch on the DSR page. And there is a JaySuS Swords patch, but it's not on the Nexus (google "dual sheath for jaysus" to find it). -
Well, I'm more looking to trying it out and seeing how it goes for me (on the desktop). I will install a start menu replacer (first thing that I'll do).
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Well, maybe you read posts from this forum with your children nearby? Anyway, as for me, I've got the graphics card that I wanted (660), and I'll be installing it this weekend, along with a operating system reinstallation (because it's getting quite cluttered over on my computer). Gonna also try out Windows 8 as well.
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SKYRIMLE Superior Rock Textures - HD 2K replacers by skyrimaguas
WilliamImm replied to rootsrat's topic in Skyrim LE Mods
It's warrented. Benjamin got into an argument with skyrimaguas because he thought aguas stole resources from his rocks mod, without reporting the mod first. Then again, I don't think we are missing much at all just by having Benjamin gone - this quote by our very own CaBal about a Benjamin mod sums it up nicely: (Sourced from this post) -
General Support Thread
WilliamImm replied to Solist's question in Guide Support & Bug Reports (retired)
Didn't Lorecraft attempt to do that? Sent from my Nexus 4 using Tapatalk 2 -
TBH, I would spend the time to learn DDSopt instead. It's more featured - although it isn't as easy to use, it produces better results.
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SKYRIMLE aMidianBorn Ebonymail (by CaBal120)
WilliamImm replied to statmonster's topic in Skyrim LE Mods
If I were to hazard a guess, STEP would be using the black version, because, well, it's the closest to vanilla (which is pretty much a metallic black). -
Gonna bring this up again as an alternate option to Legible Road Signs. Is this better than the HRDLC?
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SKYRIMLE aMidianBorn Ebonymail (by CaBal120)
WilliamImm replied to statmonster's topic in Skyrim LE Mods
All Amidianborn retextures, with the exception of DLC specific ones (for now), will be included in STEP automatically when they get included in the Book of Silence.

