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Everything posted by Kuldebar
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Very happy with this mod, it's well made and maintained and doesn't jump sharks. The added "life" to the game blends in very well.
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I haven't tried Interesting NPC's yet, frankly, its breadth and scope is a bit too daunting, and I seem to see it's name come up rather frequently on mod forums with the question, "is it compatible with Interesting NPC's? I just have been burned too many times...such masterpieces come at heavy costs... So, I use another mod instead, and it is compatible with my modding philosophy. Inconsequential NPCs by Ripple I am very pleased with this mod, been using it for the last few versions. A curious quote: Posted 24 May 2013 - 04:19 AM It has a much narrower focus than IntNPC, no followers or quests...just immersive additions to the game. And made carefully to avoid compatibility nightmares.
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I botched up the quote in my last post, but I wanted to show you I wasn't pulling the CCO compatible Warmonger from outta nowhere lol. But, yeah, I think Warmonger's Armor will become very popular if he keeps on top of things. To some degree, IA has become a little too huge...makes it a little difficult to use with other mods.
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Good to know, CJ. I realize "compatibility" is used loosely with CCO...because as kryptopyr said, "Please understand that the CCO supported mod files are NOT required. You can use CCO without any of these files." But, you dove in and looked at the stuff first hand, I just took it at face value. BTW, you have Warmonger's latest version ( 16 February 2014 ) I take it? I do hope the author gets around to formally making it more fully CCO compatible. Posted by batmanna on 31 January 2014 :
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I feel like a rebel using a 1 GB VRAM GPU, I was 1 GB when 1 GB was da schizznit!
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ACCEPTED Skyrim Realistic Overhaul (by Starac)
Kuldebar replied to z929669's topic in Skyrim LE Mods
I am using the 2k set, yes...and I was somewhat nervous of that. Because before I was using a 1k-2k mix of texture packs, 1k outside, 2k interiors. In the last 6 hours of play I had one issue...my character had a black face, I save and reloaded and it went away. After that I also downloaded the latest EMB binaries and put ExpandSystemMemoryX64=true back in my enblocal.ini...I figure larger, contiguous blocks might help prevent black face. On top of all this I am using a visually delectable ENB Preset: Grim and Somber ENB by WolfGrimDark, his default settings minus DoF and Reflections (and no silly letter-boxing). So, all in all, a possible black face every now and then (if that) is worth it for the results I am seeing in game. If I started crashing, I'd reconsider, of course. With Mod Organizer it's a simple matter of checking/unchecking some boxes.- 425 replies
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- SKYRIMLE
- 04-foundation
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I'm using Warmonger's Armory and liking it so far (level 17). The mod gives you an option just introduce items via crafting, or leveled lists on NPC's and loot. It's also CCO compatible according to what I've gleaned from the author's comments.
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Question about mods no longer on the Nexus
Kuldebar replied to Bundy714's topic in General Skyrim LE Discussion & Support
Meh, Nexus can do what it wants, but the focus should be about respecting the author more than anything else. I respect "Nexus" as far as the Nexus website, anything outside of that has nothing further to do with Nexus proclivities. Brownie points aside, the Nexus "jurisdiction" is only relevant to their website, as it should be. I certainly don't let them hold any sway over my modding preferences as if they are some Modding Pontiff with infallible pronouncements. As for other file host locations, the primary concern should be dependent on the mod author's preference, not some mod hosting site no longer involved in the picture in any way. -
ACCEPTED Skyrim Realistic Overhaul (by Starac)
Kuldebar replied to z929669's topic in Skyrim LE Mods
This texture overhaul is amazing. I have it set as my priority override texture so the relatively few things it doesn't cover is picked up by Vivid Landscapes - All in One by Aron. It's a bloody shame more people don't know about it, it's a superior texture mod, and not by being overly large in the resolution department either.- 425 replies
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- SKYRIMLE
- 04-foundation
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Sadly, I stopped using IA in my new games with it's last update, IAv6 had far less problems...but v7 brought about some really bizarre issues. ( naked NPC's, Ulfric permanently gagged when using alternate start, were the biggies ) . To some extent, I had to scale back on Book of Silence ( since CCO release ) as well, but using it as a texture replacer...no variants, guaranteed that there were no issues.
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[Solved] Early CTD when any ENB dll is used on clean system
Kuldebar replied to DanielCoffey's question in Post-Processing Support
Well, other than ExpandSystemMemoryX64=true and the SKSE 1.7 "issue" -it's not really been sorted out from what I have seen, please correct me if that's not the case...the whole things been somewhat confusing... But all that aside, I have no experience with Win8.1 and am not certain how it reacts/deals with things like wrappers/injectors. Highly unlikely that installing Windows 8.1 again would help. Looks like the latest version of Windows 8 may not be playing well with DX9...discussion on Nexus SSME page... -
I have had this same or similar issue in the past...and I wish I could tell you I solved it, but I eventually stopped playing that particular character and started over. On save I would CTD, 100% all the time. This problem happened out of the blue but did happen in the middle of the big quest to infiltrate the Thalmor Embassy Party...there was a lot of scripting events going on in that quest. Whether that was partly to blame for the CTD on save issue, I can only guess. After googling the issue, I found some posts about work-arounds for the problem. To keep my game from CTD'ing on save, I would load the saved game and then reload the same saved game and for that play session I could save just fine after that. That silly trick might just work for you but it's ultimately unsatisfying knowing the hours of play invested are so precariously dependent on a save file with some flaw or corruption baked into it. Loading and reloading the game at the beginning of a play session became habitual, but if I forgot to do that I would crash and all my time in game would go down the tubes. The good news is that I never have had that problem again in subsequent games, but I also radically adjusted my modding standards and religiously adhere to never changing ESP mods (not counting safe upgrades) in a current game.
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CTD and Performance patch ENBoost (by Boris Vorontsov)
Kuldebar replied to EssArrBee's topic in Skyrim LE Mods
Yea for about 3 days a few days in the previous build when he took a break from coding. (my timescale is skewed, too much Skyrim time) ;) Timescale=10 -
SKSE Install - Detailed Instructions
Kuldebar replied to croc's question in General Skyrim LE Support
The SKSE install with MO is fairly flexible...in some ways that can lead to confusion for new users, as it did for me at first. At present, I have all SKSE Scripts in Mod Organizer's virtual folder, and the Plugin DLL's in their default location in the Skyrim folder. The DLL's also work just fine if placed in MO's folder structure. I start Skyrim with this shortcut: "C:Mod OrganizerModOrganizer.exe" "F:/Steam/steamapps/common/Skyrim/skse_loader.exe" But, it doesn't appear to matter where SKSE's files are located, obviously the core files ( skse_1_9_32.dll, etc ) have to be in the actual Skyrim folder. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
Kuldebar replied to EssArrBee's topic in Skyrim LE Mods
The storm has passed, it's back: ExpandSystemMemoryX64 -
Exactly, DoubleYou...the whole supposed "problem" with MO and BSA extraction is easily relegated to a non-issue by using a little common sense and knowledge: Just a simple matter of having the files where they belong...which is the whole point of mod management in the first place.
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DROPPED Ragdoll Paralysis (by silverfish)
Kuldebar replied to keithinhanoi's topic in Skyrim LE Mods
Yeah, this mod the "optional" version is now on my "must have" list. It fixes the frozen gear issues that had always been a mystery to me which I had heretofore shrugged off as being attributed to yet another weird-ass Skyrim physics glitch. Paralyze This one changes all paralyzing effects, except freeze -
CTD in whiterun only - out of ideas
Kuldebar replied to Jensen010's question in General Skyrim LE Support
@Jensen010 Great to hear you got things going. It's a nice feeling when you get to that Skyrim Nirvana where everything is working and you can just play the game. -
I'm guessing it doesn't play well with Simple Magic Rebalance by Gruftlord though.
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I am completely satisfied with Swift Potion Reborn by Sandman53 and I really don't want any more "auto" type mods than that for me. Obviously, Dynamic Potions has a much wider scope, but "too wide" to fit into my modding criteria.
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CTD in whiterun only - out of ideas
Kuldebar replied to Jensen010's question in General Skyrim LE Support
Phazer asks the most pertinent of questions and it's the key to either solving your problem, or identifying other related issues to it. And while that Skyrim Tweak site is impressive, I would stay away from any ini tweaking recommendations set forth there. There really are only a handful of tweaks that make any verifiable, positive impact on game performance. The majority of them are snake-oil and placebo driven. At best they do nothing, at worst, they compromise game integrity and stability. I have come to the conclusion that four things are key, the rest is window dressing: ENBoost, properly configured for your PCSheson's Memory Patch properly configured and applied via a proper method ( I use SSME )Proper Mod Management: load ordering with BOSS, cleaning with TESSEdit and using Mod OrganizerDiscarding problematic mods and avoiding certain mods that are overly script intense, using common sense on texture sizes... -
Very nice, I am using New Forest Atronach - by Ren, her work is amazing and it's fun to kick the Hagraven's ass at Orphan Rock with a powerful Spriggan. Unfortunately, I suspect that Ren's latest creation will conflict with Male Flame Atronach by VectorPlexus. My memory is a little fuzzy, but by all accounts, Flame Atronachs were male in previous Elder Scrolls games. Wait! Stop the presses! Ren's mod is just textures and Vector's is just meshes...yay...downloading now! Oh yeah, haven't tried the other looks, but here's 01FlameAtronach which is called Winged Flame using Vector's male mesh:
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Smarter Combat Music by Verteiron Little nervous about the "brawl bug" comment: I hate that this might happen but I guess it's the price to pay for combat tracking capability necessary for the mod to work. I'll be tracking this mod and wait for braver souls to venture forth with it first.
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CTD and Performance patch ENBoost (by Boris Vorontsov)
Kuldebar replied to EssArrBee's topic in Skyrim LE Mods
@Octopuss: Jonwd7 is getting group hated by people over the decision Boris made to remove the ExpandSystemMemoryX64 from enb builds. Typical scapegoating with some added flavors of rabid fan-boy fervor serving to overshadow the simple but very relevant fact that it was Boris alone who made the decision to pull the feature...and no one else. I think the hate-mongering is really misguided and have been surprised to see some of the more level headed posters over on the enbdev forums jump into the fray casting condemnations on the person who originally posted about a potential problem with ExpandSystemMemoryX64 and SKSE Alpha, in the same post Jonwd7 also pointed out that Boris was being dismissive and condescending of others who brought up about the possibility of a conflict. The fact of the matter is, nothing got fixed or verified, Boris just got fed up and pulled the feature. In my opinion, he should have just let things be, and it would eventually get sorted out, even if he didn't desire to address the issue himself. Keith's posted the best synopsis: -
New update: Arthmoor has commented on this mod:

