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Everything posted by TechAngel85
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DROPPED Smithing Perks Overhaul SE (by kryptopyr)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I second that.- 5 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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DROPPED Obsidian Mountain Fogs (by DrMegaloblast)
TechAngel85 replied to wojsku's topic in Skyrim SE Mods
I've been thinking the same thing. It was in Lighting, which was wrong so I tossed in in Models & Textures. It's not a Fix. If I sort it objectively, it ends up down in Immersion.- 26 replies
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- SKYRIMSE
- 06-models and textures
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Skyrim Landscape and Water Fixes (by Wizkid34)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
Go through and update the mod list/pages as needed. Z and I have already done our runs; mine through Models & Textures so I haven't hit this mod yet. -
Skyrim Landscape and Water Fixes (by Wizkid34)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
No. Like I've said, this mod has gone WAY out of scope. -
ACCEPTED Skyrim - A Mountainous Experience (by NeverLost & DuskyB)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
...or just hide conflicting meshes in this. https://stepmodifications.org/wiki/SkyrimSE:Skyrim_-_A_Mountainous_Experience/2.0.0- 14 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Flickering Meshes Fix (by nicola89b and gururaj20000)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
I checked it.- 64 replies
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- SKYRIMSE
- 04-foundation
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I see that it's just disabling the pines and hand placing it's own. It would simple to disable those trees, but they seem to be referenced as the "alt" trees. They are so dark because of the texture, which by the name ("ash") would indicate they were meant for Solstheim. It all makes sense now. I will look at them in-game.
- 15 replies
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- SKYRIMSE
- 06-models and textures
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I'm adding this in for me next regen, which I hope to get started soon.
- 15 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Whiterun Mesh Fixes (by MrNeverLost)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Blanket approaches never work in modding. Some are better, some aren't. I'll try to grab some compares....just needing to nail some things down so I can regen LODs.- 19 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Static Mesh Improvement Mod Improvement Mod (by Novelyst)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
It's adds environment maps to metal on some objects so the metal has a shine rather than being dull and looking a bit like plastic.- 23 replies
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- SKYRIMSE
- 04-foundation
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ACCEPTED Static Mesh Improvement Mod Improvement Mod (by Novelyst)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Yeah, I just saw this one too. There's also: https://www.nexusmods.com/skyrimspecialedition/mods/44388- 23 replies
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- SKYRIMSE
- 04-foundation
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ACCEPTED Whiterun Mesh Fixes (by MrNeverLost)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
You want compares of the meshes in NifSkope? That's really the only way your going to see some of these changes. From the Nexus Page... ...meaning you're not going to see this but with certain textures...which is likely why it's gone so long unfixed. But, no I don't have any compares.- 19 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Whiterun Mesh Fixes (by MrNeverLost)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
https://forums.nexusmods.com/index.php?/topic/9855298-whiterun-mesh-fixes/page-3#entry92811973 The author hasn't include ELFX changes in this mod. It doesn't split meshes. It fixes: - Roof lighting issues (likely alpha changes) - Warped roof textures (UV) - Texture seams (UV) - Weird light bleed from buildings at night (likely mesh gaps)- 19 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Address Library for SKSE Plugins (by meh321)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, I don't know how many times I've said Resources is where it's at because it should overwrite the Particle Patch. Granted, that is only 5 meshes so feel free to move it and add instructions to hide the conflicting meshes.- 20 replies
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- SKYRIMSE
- 03-resources
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https://forums.nexusmods.com/index.php?/topic/9419188-apply-spell-patch/page-57#entry100222568
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ACCEPTED Whiterun Mesh Fixes (by MrNeverLost)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Guess you don't understand what ELFX meshes are doing? They split the meshes into more "faces", thus allowing more lights to hit the mesh without causing issue. That's what the majority of them are, anyway. I didn't dive into the meshes, themselves, but the meshes from this mod are just providing some UV map fixes...mainly for mods using alterative textures that more easily reveal these issues.- 19 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Address Library for SKSE Plugins (by meh321)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I don't think those mod fit our description.- 20 replies
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- SKYRIMSE
- 03-resources
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Thanks. Will be waiting on mods to update.
- 32 replies
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- 02-extenders
- extender
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ACCEPTED Address Library for SKSE Plugins (by meh321)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, I didn't think about that. It belongs in Resources. I was thinking it needed be before other mods that required it. Nevermind. I'm just tired. Haha!- 20 replies
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- SKYRIMSE
- 03-resources
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I'd like to vote to reclass this mod as an Extender. Though it does overhaul a UI aspect, so does SkyUI and that was recently decided to be moved to Extenders. This mod is basically the same as SkyUI, except for character creation.
- 14 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED Address Library for SKSE Plugins (by meh321)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I've like vote to move this to just below SKSE64 in Extenders to ensure it is loaded early and before any mods require it, including other mods that may be classified as Extenders.- 20 replies
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- SKYRIMSE
- 03-resources
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ACCEPTED More Informative Console (by Linthar)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Following the new flowchart, I'd like to vote to reclass this as an Extender mod. It doesn't really do anything for UI, but is actually extending the game's console mechanic.- 10 replies
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- SKYRIMSE
- 16-interface
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DROPPED Enchantment Reload Fix SE (by egocarib/Vermunds)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Agree. Less is more. -
ACCEPTED Fixed Mesh Lighting (by Catnyss)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
I have had this on in testing for a while without issue: Modular Skip Trees Install only 3D Snowberries and 3D Juniper Install Artic and Landscape And Water Fixes Select nothing on creatures Place in alphabetical order in Models & Textures- 32 replies
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- SKYRIMSE
- 06-models and textures
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