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TechAngel85

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Everything posted by TechAngel85

  1. The point is the info it adds. This was something missing from the base game. It's not that important but many like it.
  2. If you're using the latest MO v1.3.+, I'd make a bug report. This is not an issue with v1.2.18.
  3. Similar mods. Gamwich's has glow effects though and not as many texture options.
  4. Please do not post a link to that site. There is no way of confirming it by the author or not.
  5. Actually, the MO 1.3.+ has had issue with a lot of standard FOMODs that the previous versions did not. Supposed v1.3.5 has fixed some of this, but I haven't tested it specifically.
  6. No, it's gone. For some reason Vurt deleted the file. For now, you can grab it off our Copy Share: https://copy.com/jWMIRUlIh300tQZA EDIT: Updated the wiki mod page with a link to the file until a better solution is put in place.
  7. I've updated the Guide and changelog to account for the Wet & Cold update. I've removed Wet & Cold - Ashes from the Guild as well. EDIT: I've went ahead and made these changes to the live v2.2.9 Guide as well.
  8. This is now included in the main Wet & Cold mod. Dropped from STEP.
  9. Version 2.01 has been released. This version includes Wet & Cold - Ashes as an optional so this standalone will be dropped from the Guide.
  10. Since the installer worked for ages, it's most likely MO and not the installer.
  11. 1% is too high... 0.001%.
  12. Isoku is probably updating the mod. I'd just wait a few hours to a day and see if it's available again.
  13. I wasn't aware that the recolored pines had been deleted. We'll need to address that. We'll probably offer them on the STEP Nexus page since we're the ones that recolored them and Vurt uploaded them for us. We did them so they would match the foreground textures. This might not be an issue with v2.2.9.1 though since we'll be adding in DynDOLOD as well.
  14. Now you know my pain with the ENB INI Guides. Haha! There's the shadow thread in the Guides forum that should be helpful.
  15. Both. Driver needs to be on enabled/application controlled. Then it needs to be one in the Launcher, but putting iPresentInterval=1 in the Skyrim.ini will turn it on. Not having it on will cause havoc issues which could cause this so lets eliminate that before moving on.
  16. Thanks for the suggestions! The ones I've skipped is due to them having other meanings or due to them not currently being used all that much.
  17. So that's why you've been popping in and out of the game this morning. :: Please refer this post to Tannin. He helped confirmed the game misplacing iPresentInterval when Z and I were doing all that testing for it. He'll be able to help confirm these as well (hopefully) and update the Configurator.
  18. Do you have vsync turned off?
  19. Thanks for the vote of confidence... Here's the dev Guide if you'd rather follow it: https://wiki.step-project.com/STEP:2.2.9.1 I see your point, but the few mods that are missing are easily dealt with. Those changes are well documented on these forums. Nothing is "broken"...perhaps to some new modders it would seem like this at first, but all things are very easily rectified. Right now, there are two major holdups to releasing v2.2.9.1: Dropping of a major mod that needs replacements foundTimeFirst, we've 'silently' dropped a major mod from the upcoming release which was providing the majority of STEP's "vanilla replacement" textures. Right now we're in the process of compares and finding one or more mods to replace the one we dropped. This is all taking place behind the scenes. Just because you don't see any work being done doesn't mean that we're not working. There are administration forums the public can't see where all this is taking place. Lastly, we're all limited on time. Rather, we do this in our spare time. Our free time is often spent here on STEP instead of with our families, friends, doing other hobbies, playing a game for enjoyment, going outside to enjoy the evening, etc. So when we say, there is "no ETA" or "it'll be done when it's done". That's what we mean. Appreciate what you have now and be patient while we work on the next release.
  20. I personally rarely use a torch. If I need to see better I cast Magelight.
  21. That is why you would hold the torch up above your head or a bit behind you. Not in front of you.
  22. Cabal did tell me that he's working on or planning to rework all the armors, but I don't know how long that will be. We can add this to testing and test it when the time comes. Added to Testing.
  23. I just checked this and you appear to be correct. This is not covered by anything in STEP.
  24. Going to read right now, .
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