Jump to content

TechAngel85

Administrator
  • Posts

    14,559
  • Joined

  • Last visited

Everything posted by TechAngel85

  1. ReduceSystem....is essentially turning ENBoost on or off. If you're having issues with it on, then your memory settings most likely aren't set up properly. EnableUnsafe...is mainly for AMD users. I've never known of a Nvidia user that had to use it.
  2. It's not a good idea to remove those DLC for a save that already had them present.
  3. When you load a mesh in Nifskope the texture isn't loaded with it. At least I've never seen it do that before. You have to load the texture manually. You can find the texture path for which the mesh uses though.
  4. https://wiki.step-project.com/Guide:ENBlocal_INI/Memory#VideoMemorySizeMb
  5. Thanks for the suggestions. Added.
  6. Install with FOMOD. BCFs are for Wrye Bash users.
  7. Yes, JawZ updated the mod with USKP forwards. Mod page just needs to be updated.
  8. EDT and EDT2 had been combined into The Ruffled Feather optional file.
  9. Thanks for your awesome comments. Everything you said is everything we try to promote here at STEP. Keep on rocking! : thumbsup:
  10. Alright, lets stay on topic.
  11. What Hz is your monitor?
  12. Right-click the plugin in TES5Edit and select Check for Errors.
  13. Yeah, I would do a fresh install since a lot has changed under the hood with the new versions.
  14. Same here but MO still downloads just fine. I assumed it had something to do with the new CDN servers.
  15. Did you upgrade or do a fresh install when you moved up to v1.3.6?
  16. A quick search on the forums will pull up several threads where this has been asked for similar mods: https://forum.step-project.com/topic/7000-how-do-i-remove-a-mod-from-the-extended-step-patch/
  17. Just tested that and mine show up fine.
  18. https://wiki.step-project.com/Guide:Mod_Organizer#Steam_Workshop_Mod_Installation
  19. Places in Falkreath that needs the 4.1 shadow fix: Corpselight Farm, Dengeir's House, Grave Concoctions, Gray Pine Goods, Hall of the Dead, and Lod's House. These all look like the same meshes and since you said this is a mesh fix, I won't be reporting any more of these.
  20. If there aren't any file in the Overwrite folder then it will not display.
  21. Call me crazy but I printed a list of all the Skyrim locations and am checking them off one by one. Some more places to check out: Yngvild needs a good look. The entire place seems too bright for being a cave. Even if part of it is ice, it's deep enough that it shouldn't be as lit as it is. Some places that need your 4.1 shadow fix in Dawnstar: The Mortar and Pestle (shown above), Brina's House, Fruki's House, Leigelf's House Rustleif's forge in Dawnstar is also not producing any noticeable glow.
  22. Two oddities found in Septimus Signus's Outpost. Keep in mind I'm using ELE interiors with RS - Legendary. Here, the "light beams" feel unnatural because...well, there are no places in the roof of this interior for the light to be produced in such a way. A more natural lighting would be a "glow" from the layer of ice. Here the light in the corridor shouldn't be lit. Again, no visual source for the light to be produced but it's only visible when facing toward the exit...strange.
  23. Ah! I was looking at the wrong side.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.